Arma 3
Crows Electronic Warfare
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Update: Oct 4, 2023 @ 7:57am

- Added C-Track device
- Initially just adding a 3km range tracker, but is setup to easily add versions with multiple ranges down the line
- Is in arsenal under MISC and can be used to attach to vehicles or yourself. When attached it can be tracked with the spectrum device.
- If ACE is loaded it uses ACE Attach and interactions for attach and detach. If ACE is not loaded it uses scrollwheel menu and is a bit more simple
- Added SetJammable to editor modules, to be able to set an AI entity to be jammable with the spectrum device
- Added CBA setting for spectrum device to not track your own sides TFAR communication when using TFAR radio tracking
- Fixed some config errors for certain sounds
- Fixed CBA_Extended_Eventhandlers for the EMP device
- Updated project to use the new hemtt 1.8+ structure.

Update: Feb 19, 2023 @ 7:04am

- Changed how modules are loaded to try and ensure modules are always loaded
- Added editor modules for most features. (Addsound has not been added for now due to complication with making dynamic lists in config files)
- Added editor modules to make synced units jammable with option to enable that all versions of said units will spawn as jammable. (So you can add your own drones etc. to what can be jammed. Any AI can essentially be jammed, even soldier units).
- All editor modules supports triggers so you can delay their activation

Update: Oct 26, 2022 @ 8:00am

- added extra sounds

Update: Oct 25, 2022 @ 9:30am

- Fixed hardcoded list of radiochatter sound packs. So now you can add custom sounds in the template or from other mods, and register them with the radiochatter module.

Update: Oct 23, 2022 @ 5:21am

- Added extra sounds for halloween

Update: May 9, 2022 @ 3:27pm

- Added sound to sound modules

Update: Feb 20, 2022 @ 7:47am

- Fixed bug in addSound. It now works.
- Fixed bug in zeus help text not showing sounds
- Added telephone and chainsaw sounds
- Fixed bug in morse-code sound.
- Fixed so RC'ing a unit with spectrum device, without having on one your zeus-character, will allow you to track signals

Update: Jan 5, 2022 @ 6:54am

- Fixed error caused by placing a jammer since last update
- Added demining drones to be "jammable" with spectrum device

Update: Nov 7, 2021 @ 4:56am

- Fixed bug with emp module where it would fire prematurely when used

Update: Oct 25, 2021 @ 9:23am

- Added so the "play sound" module can play sound locally for specific players. If no players are selected it will play for all players. (Halloween can be more spooky with sounds only heard by some players)
- Added Icom radio equipment (Under misc). Having this in inventory when using spectrum device with TFAR tracking enabled, you can now listen to the actual TFAR radio communication. (left mouse button when signal is selected)
- Fixed bug where TFAR radio tracking wouldn't make a signal for players after respawn
- Fixed bug where players joining after TFAR radio tracking was enabled didn't get it enabled.
- Fixed so Zeus can use TFAR radio tracking and the spectrum device when Remote-controlling an unit. They are now used from the POV of the RC unit, and not the zeus body.
- Fixed issue with spectrum device and zoom on the frequencies with middle mouse-button. (shift + mmb, resets zoom)
- Added some of the new sounds from the "radiochatter" voice-packs to the playsound module