Arma 3
Crows Electronic Warfare
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Opdatering: 30. sep. 2021 kl. 3:50

- fixed jamming bug with locality and added text for zeus to see what units are jammed

https://github.com/Crowdedlight/Crows-Electronic-Warfare/releases/tag/v1.3.1

Opdatering: 27. sep. 2021 kl. 8:04

https://github.com/Crowdedlight/Crows-Electronic-Warfare/releases/tag/v1.3.0

Recommend checking https://github.com/Crowdedlight/Crows-Electronic-Warfare/wiki/Spectrum-Device-and-Tracking to see how the new spectrum device features work. The same wiki also has details about the other features.

changes:

- redone spectrum tracking to use different frequencies for different antennas
- added TFAR radio tracking. If enabled by zeus each transmission on the radio broadcasts a signal using the radio frequency. (You cannot see your own signal)
- added radio chatter signals for AI
- added voicelines and voicepacks to RadioChatter module. So you can listen in to signals
- added UGV jamming
- added sound and multiple player jamming fixes
- added CBA setting to enable or disable the spectrum device
- added text for zeus to see units where sound/signal/jamming module is applied. Toggable with keybind
- made it optional for emp to spawn device object
- added emp support to tfar radio tracking so we can't track disabled tfar radios
- adding zoom to spectrum device gui. So you can zoom in on the selected spectrum in case multiple signals overlap.
- fixed performance issues with emp
- fixed bug with jammer not being reset if the its removed with the zeus module and its the only active jammer
- updated direction strength calculation for spectrum device tracking. Now it fall off much quicker when looking away from the target.

Opdatering: 1. juli 2021 kl. 10:51

- Added so TFAR is no longer a hard dependency and the TFAR features and modules are only available if TFAR is loaded. So the rest of the features can be used without TFAR error messages
- Added EMP module. Zeus can now trigger an EMP that will destory/damage/remove electronic equipment on units and cars. For more info read the feature description.
- Added EMP immunity module. Zeus can set units or vehicles immune against EMP. Vehicles set to immune will also protect any units inside it.
- Added Sound module and included multiple sounds for immersion. Module can play sounds on repeat with the chosen delay, volume and range. Or used as a one-off play of a sound. All sounds are played in the 3D world as can thus be heard by players in relation to their relative position.
- Changed so the TFAR Jammer default sound is now using the new sound module, and multiple jammers can be heard if within range. Also added start and stop sounds to the dataterminal

Opdatering: 13. juni 2021 kl. 8:12

Initial Release