DayZ
GunnerTruckOshkosh
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Update: Aug 16, 2021 @ 10:20am

Changed weights slightly to make it more stable/ slightly less likely to roll over for no reason, that being said dont forget this is going to be a top heavy truck in real life because alot of the weight is above the centre especially with the turret on top. also in real life it would only do 105kph rather than the in game 250kph or whatever it does in game so if people are rolling them still maybe tell them to slow down XD because even when testing before the changes i didnt have that much of a problem unless i was going very fast. Dont get me wrong im sure theres times it might roll when they arnt but dayz can be like that sometimes im sure we have all barrel rolled going down a straight road before on vanilla XD

Also if theres problems with players needing admin help flipping the vehicles over maybe consider installing a mod that allow players to flp vehicles over with a wrench or similar and that way admins dont need to go in game to fix roll overs as players should be responsible for fliping vehicles over if they drive to fast and this will reduce tickets also from what iv seen .

That being said i have driven along at 200kph plus steering left and right and been fine since changing the weights at least much better than it was before like i say its a big truck its not ment to be going those sorts of speeds really if it becomes a problem all i will be able to do to try and fix this in future would be to slow it down but im guessing most players wont like that, but i could be wrong.

Added
Tan version of the truck to all map variants (i may tweak the colour at some point im not super happy with how it looks in all lights but it will be fine for now)
Takistan variant with all 3 colours as an option (based it on and tested on takistan plus but i assume it would be the same for the normal takistan map)
Valning map variant again in all 3 colours

BEAR IN MIND IF YOU PREVIOUSLY USED ONE OF THE OTHER MAP VERSIONS ON TAKISTAN OR VALNING UP UNTILL THIS POINT THAT YOU MIGHT NOT WANT TO JUST REMOVE THAT VARIENT FROM THE TYPES ECT OTHERWISE THEY WILL DESPAWN AND PLAYERS WILL LOOSE THERE THINGS INSIDE, ITS UP TO YOU IF YOU DO THIS OR NOT JUST MAKING SURE SERVER OWNERS ARE AWARE.
MAYBE GIVE THEM THE OPTION TO SELL THE OLD ONE AT THE TRADER FOR THE SAME PRICE AS THE TAKISTAN (OR WHICHEVER MAP YOU ARE USING) BUYS FOR SO THEY CAN TRADE THEM IN WITHOUT LOOSING THERE THINGS. I APPRECIATE BIG/BUSY SERVERS WONT WANT TO SIT AND SWAP THE VEHICLES FOR PEOPLE IF THEY DONT HAVE A TRADER ECT AND THE OTHER VAIRENTS WILL CONTINUE TO WORK THEY JUST WONT HAVE THE GPS FOR YOUR SERVERS MAP.

As always iv included trader configs, types, spawnabletypes, and communityonlinetools vehiclespawner, ect files for the new map varients and updated the existing ones to include the tan versions
I have done my best to make sure that everything in those files is correct and im 99% sure theres no errors but if you have trouble with spawning or despawning then check these files for misstakes and feel free to let me know so i can update them for future updates.

Update: Jul 8, 2021 @ 10:52am

Fixed issue with lights and dash textures disapearing
Fixed issue with ruined wheel texture having cream colour showing in places
Fixed left hand reverse light was miss-shaped
Fixed reverse lights where showing red/orange now show white
Fixed small sidemarkers showing a weird texture when on and going white now show orange

Added WhiteCamo colour option for each map (not bright white kind of a dull white)
Added Namalsk and Deerisle versions in both green and White (i have tested them best i can on a Lan server but i only have a live chernarus server so let me know of issues)

As always folders added and updated in the XML folder, added the new map folders and all the relevent files and updated the originals to include white varients of the trucks and their parts

Possibly some other things i tend to fix little things as i go and dont remember iv done them....

Update: Jun 29, 2021 @ 2:26pm

Fixed:
Expansion vehicle attachment not detaching after getting out of or off of the vehicle.

Fire geometry now any parts of the vehicle that should shield the player will, ie if you are stood on the turret and they hit the metal or glass around you, you will be safe but if they shoot through a gap you wont, same with doors if they are open you arnt safe if they are shut you are.

Navigation now works

Rear/Trunk seats now work although you cant currently shut the trunk door from the seats (and i assume open them if the door is closed while you are in them) i hope to get this fixed soon.

Added:
Added a flag slot as it was something that people thought would be good it should use any flag that is based on the vanilla base building flag.

Added 3 extra vehicle classes GunnerTruckLivonia, GunnerTruckRostow and GunnerTruckEsseker ( the original GunnerTruck is still there and is used for the chernarus map )

Server Owners: (if you have a chernarus server nothing needs to be changed)
Before i go into detail i thought i would just say obviously if you keep everything as it is now on your server nothing will change or despawn hence the reason i didnt change the name of the original, to avoid despawning issues.

The above mentioned new vehicle classes have been added to include working navigation for those maps so:
If you use Chernarus use GunnerTruck
If you use Livonia use GunnerTruckLivonia
If you use Rostow use GunnerTruckRostow
If you use Esseker use GunnerTruckEsseker.

As i say the only difference is that the map that is on the navigation screen on the passengers side of the truck is different thats all any one will work on any map just the navigation and map image will be wrong.

I have added folders inside the XML folder for each of those maps with the Types.xml , SpawnableTypes.xml , TraderConfig.txt , TraderVehicleParts.txt and .json file for each vehicle to help.

Just be aware that if you are on one of the maps that isnt chernarus and you change over to one of the other vehicle classes that anyone who has already found/ bought the original GunnerTruck it will despawn if you remove that from the types ect and will be unsellable if you remove it from the trader so keep this in mind.

Future plans:
Namalsk truck will happen at some point but obviously a green truck in namalsk isnt ideal so i will do a white/light camo one.
I will try and add other maps aswell like deerisle and valning any other suggested maps leave them in the discussions.

Update: Jun 22, 2021 @ 9:36am

Changes:

Custom slot icons for the gunner truck doors and spare wheel slot, not quite as straight edged now they are shrunk down for the ui but look different to the normal icons and show which door goes on which slot more easily...

The spare wheel on the rear/trunk door is usable, the slot is only visible when the trunk door is attached and only able to remove the trunk door when wheel isnt attached.

The battery, radiator and sparkplug are only visable when the hood is open or not attached.

*** This was working when tested offline but on live servers it dosnt display the correct icon for some reason probably conflicts with other vehicle mods with jerrycans*** I didnt like the fact that the jerrycan icon on all cars is the portable gas stove canister icon so added a jerrycan one and made the jerrycan visable on the back of the truck.



Server Owners:
Changes that have been made to the XML files for the servers:

SpawnableTypes.xml has had 5th wheel added to the list so that the new spare wheel will spawn on it and a CanisterGasoline added to have a chance of spawning on the vehicle. (the spare wheel can only attach when the trunk door is attached so keep that in mind if tweeking chance of spawning for parts)

TraderVehicleParts.txt CanisterGasoline and another wheel added so that it spawns with the spare and gas can when bought (the 5th wheel is deliberatly last as the slot is not accessable untill the trunk door (JLTVRearGuard) is attached so to try and avoid problems it is called last.)

GunnerTruck.json CanisterGasoline and another wheel added so that it spawns with those when using the vehicle spawner (again the 5th wheel is called last to try and avoid issues)

Update: Jun 18, 2021 @ 6:59am

Fixed texture rear drivers side reflector wasnt red it was camo

Fixed texture dial surrounds where multi coloured on some now all black

Fixed texture mirror glass was camo now chrome

Fixed texture wheels had tan showing in places (stupidly missed the one on the rear cargo door... il wait and do that once iv got a few changes done i dont want to push lots of little updates unless absolutely necessary .)

Fixed dashboard lighting not lighting up the number display in the middle and only lighting 3/4 of the map ( also made it brighter/ more evenly lit )

Fixed passengers side rear door glass was not flush with the door glass frame it had a big gap (not 100% happy with it but its much better)

Probably some other small tweaks iv forgotten

Update: Jun 12, 2021 @ 12:16pm

Added expansion vehicle attachment script

Update: Jun 10, 2021 @ 1:49am

Update: Jun 9, 2021 @ 10:20pm

Fixed duplicate wheels in the trader config

Update: Jun 9, 2021 @ 9:39pm

Update: Jun 9, 2021 @ 9:35pm

original model https://www.turbosquid.com/3d-models/3d-oshkosh-m-atv-model-1198624