Project Zomboid

Project Zomboid

Spy's Facility-7 Demo
Showing 1-5 of 5 entries
Update: Nov 14, 2022 @ 8:18pm

Additions:
+Added Amnesiac Trait - Points: +4 - "Who am I?"
+Added Hematophage Trait - Points: -8 - "Blood empowers you."
+Added Emotionless Trait - Points: -5 - "Your limbic cortex has been artificially modified. You experience almost no emotion."
+Added WIP new sector - "Crop Manipulation"
+Added some new Blast Door tiles throughout the map

Changes:
~Loadout: Breacher cost increased from 4 to 6.
~Loadout: Extra Ammo cost increased from 4 to 6.
~Insurgents with Loadout: Extra Ammo will start with their backpack equipped and all ammo inside of it.
~Test Tube Subjects now get no clothing options when creating characters.
~Insurgents can no longer choose glasses, that would override gas masks, when creating characters.

Fixes:
-Fixed new character not working after death!
-Fixed trait presets crashing game!
-Fixed Breacher's Hammer not destroying itself after use.
-Somewhat Fixed Insurgents spawning incorrectly in MP - 90% of the time it works correctly, but have seen it bug.
-Fixed professions not filtering correctly on challenge select.

Update: Jan 16, 2022 @ 11:26am

Updated Insurgent Missions to allow for them to work in multiplayer! This process still has some kinks but overall works just fine.

Added: Sandbox Options for enabling insurgent missions in sandbox, this is required if you want them but defaults off.
Added: Sandbox Options for a fixed preset insurgent radio frequency in sandbox, leave at 59700 for a random frequency.

Currently the only issue is that insurgent mission progress doesn't persist between server restarts.

Update: Dec 11, 2021 @ 4:52pm

Temporarily disabled randomized sprinters.
Fixed the never-ending insurgent pop-up.

Update: Sep 13, 2021 @ 2:44pm

Small housekeeping changes:

There are now slightly less zombies.
Fixed custom items not spawning.
Added reminders for the Retrieval Ops gamemode if you have forgotten your frequency or don't know how to play it.
Tweak some perk descriptions.
Fixed Test Tube subjects not having randomized spawns in Flee Facility-7.
Slightly tweaked some elements of the spawn puzzle to allow for more consistent time.

The bug where zombies jump back up when the player continually runs on them with bulwark is not fixed yet, but it only occurs when you abuse the trait :/

Update: May 24, 2021 @ 7:31am

Version 0.5:
Released Inital version featuring:
Genetics Section of Facility-7
2 Custom Professions
over 12 custom traits
and a lot more.