RimWorld

RimWorld

Mousekin Race
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Update: Mar 19 @ 10:39pm

Version 1.2.2 (Hotfix) - 20 Mar 2025

  • Updated compatibility patches and functions
    • Fixed conflict between pine tree biome patch and ReGrowth: Core, which caused temperate biome maps to generate without plants

Update: Mar 6 @ 2:55pm

Version 1.2.1 - 7 Mar 2025

  • Updated for 1.5.4297
  • Fixed spelling in description of Human Servant backstory
  • Updated Ideology DLC compatibility
    • Added Town Square as ritual building for Agrarian Republicanism ideo; this fixes Leader Speech rituals not being available for players aligned with the Independent Mousekin faction
Note: To see these changes in existing savegames, go to Menu > Options > Mod options > Mousekin Race, and under Ideology click on the Regenerate button; You may need to reassign ideo ritual roles afterwards.

Update: Feb 27 @ 11:14am

Version 1.2 - 28 Feb 2025

  • Updated for 1.5.4297
  • Added 4 new buildings/furniture
    • Altar
    • Lectern
    • Mousie-Go-Home tabletop game
    • Pew
  • Added new Church Service gameplay mechanic
    • Non-Apostate Mousekins will automatically gather every five (5) days for 1~2 hours of church services
    • A church requires an Altar, a Lectern, and at least three (3) pews built indoors, as well as a Mousekin Priest to officiate the gathering
    • Priests and Nuns can be directly recruited via the Altar with silver if the player does not yet have a Faction Allegiance
    • At the end of the church service, attendees gain a special Work Frenzy inspiration, and silver tithes are generated at the altar
    • Non-attending potential worshippers who miss the church service will gain a mood debuff
  • Added Mousekin Treatise book type
    • Acts as the Mousekin equivalent to Schematics, and can be used to unlock Mousekin research projects
    • Available from some Mousekin caravan and settlement traders
  • Added alert to notify players if the active research project requires a researcher wearing Mousekin Research Glasses
  • Added backend logic designating Town Squares as default gathering spots for visitors and traders
  • Added Dandelions to allowed flower types for Beehive
  • Allowed art/sculpture recipes at the Crafting Bench
  • Allowed Mousekin accessories to be traded with Mousekin caravan and settlement traders
  • Allowed Pine trees to spawn in Temperate biomes
  • Fixed Mousekin pawn wound anchor locations
  • Fixed OnlyOnePerMap placeworker not allowing reinstalling of buildings
  • Updated backstories
    • Added new Plague Survivor backstory for Wanderer pawnkind
    • Allowed more possible childhoods for Wanderer pawnkind
  • Updated Craftsman's Outfit to remove Middle apparel layer tag
  • Updated Faction Allegiance system
    • Added Faction Allegiance Offer Available alert if the player has not yet declared a Faction Allegiance
  • Moved Leather Backpack recipe from Crafting to Seamstress Workbench
  • Removed unnecessary mask textures for some stuffable apparel
  • Updated Ideology DLC compatibility
    • Added Flowers Desired precept
      • Precept is activated if the ideo has the Floral Reverence meme
      • Believers will demand growing zones set aside for planting flowers
      • Believers gain mood buffs when flowers are planted, and debuffs when flowers are destroyed by hostile factions
      • Garden sizes, flower quantity and variety scale with colony population and flower types available (from third-party mods)
    • Added fixed moralist titles for Mousekin ideos:
      • Word of Valerian: Mousekin Pope
      • Agrarian Republicanism: Republican Secretariat
      • Way of the Rodemani: Trail Guide
      • Outpawism: Right-Paw
    • Added automatic ideo-dependent role title replacements for Mousekin players
      • Players with the Word of Valerian ideo will have Mayor for their leader title and Priest for their moralist title
      • Players with the Agrarian Republicanism ideo will have Mayor for their leader title and Republican Secretariat for their moralist title
    • Added Mousekin-unique rituals
      • Tree Festival (Kingdom and Indy Town ideos)
      • Ancestral Flower Dance (Kingdom and Indy Town ideos)
      • Countryside Cookout (Indy Town ideo only)
      • Purging Flames (Kingdom ideo only)
    • Added Mousekin body variant graphics for the Burka, Robe and Slave Body Strap apparel
    • Added Mousekin ideoligion precept regeneration button in mod settings
    • Added support for Leader speech, Role change, Prisoner execution rituals to take place at Town Squares
    • Hardcoded role apparel requirements for Mousekin ideos
      • Kingdom ideo moralist now desire Mousekin Priest Cassocks
      • Indy Town ideo leader and moralist now desire Mousekin Woodsman's Bycockets
    • Hardcoded preferred xenotypes precepts for Mousekin ideos:
      • Word of Valerian & Outpawism: Mousekin preferred
      • Agrarian Republicanism & Way of the Rodemani: no preference
    • Fixed colonist ideology back compatibility functions unintentionally also applying to non-Mousekins
    • Fixed Humanoid Alien Race mod's Xenophilia meme not disabling the "Prejudiced against talking mice" faction goodwill modifier
    • Fixed Mousekin memes spawning in non-Mousekin factions/ideos
  • Updated compatibility patches and functions
    • Fixed loadfolders not recognizing Steam versions of mods
    • [K]ExtraStone: Allowed flagstone and store floor tiles from the mod to used for paving Town Squares
    • Combat Extended: Updated relative load order
    • Hats Display Selection: Removed incompatibility warning
    • Krysa Race: Patched race and faction relationships to Mousekin race and factions
    • Medieval Overhaul: Replaced all instances of steel in Mousekin recipes with MO iron ingots
    • Simple Recycling: Patched Seamstress Workbench to allow recycling of apparel
  • Updated translations
    • Added (WIP) Russian translations (courtesy of Faduty on GitHub)
Known Issues
  • Russian translations are missing for Mousekin backstories
Note: To see these changes in existing savegames, go to Menu > Options > Mod options > Mousekin Race, and under Ideology click on the Regenerate button; You may need to reassign ideo ritual roles afterwards.

Update: Jul 26, 2024 @ 10:18pm

Version 1.1.3 - 27 Jul 2024

  • Updated for 1.5.4104
  • Added new Wattle and daub wall type
  • Added two new 1x1 Mousekin wooden doors (basic and reinforced)
  • Added new Cast-iron wall vent
  • Added 4 new Mousekin commoner surnames
  • Updated Faction Allegiance system
    • Player faction race/xenotype demographics calculations now exclude slaves and prisoners
  • Updated Beehive building description with explanation of radius overlay
  • Updated Mousekin ear loss depression/suicide mechanic to include Mousekin prisoners
  • Updated Royalty DLC compatibility
    • Players who complete the Royal Ascent endgame quest with at least one Mousekin colonist aboard the Imperial shuttle will now see additional flavor text in the ending screen
  • Updated compatibility patches and functions
    • NewRatkinPlus: Set relative mod load order to compensate for buggy and destructive patches in the Ratkin mod
    • Vanilla Cooking Expanded: Added VCE flour to Root cellar storage filters
  • Updated translations
    • Fixed inconsistent punctuation in Japanese translations

Update: Jul 17, 2024 @ 12:50am

Version 1.1.2 - 17 Jul 2024

  • Updated for 1.5.4104
  • Added new Root Cellar storage building
    • Root cellars can store up to 50 stacks of raw food, ingredients, lager and mead
    • Root cellars are passively refrigerated, and do not require electricity (temperature configurable in mod options)
    • Grass and other light plants can grow over the root cellar's earth mound
  • Added missing construction skill prerequsities for various Mousekin workbenches and structures
  • Rebalanced lifestage ages for Giant Cavies and Pudgemice
  • Tweaked Giant Cavies and Pudgemice to be sellable to human caravan and orbital traders
  • Fixed Mousekin tongue body part coverage
  • Fixed Mousekin dessicated corpses not showing race-specific skull texture
  • Fixed Doctor backstories sometimes spawning with Bloodlust and Psychopath traits
  • Fixed Town Square obstruction alert to ignore floor tile construction frames
  • Removed redundant chance values for traits disallowed in Mousekin pawns
  • Updated Anomaly DLC compatibility
    • Disallowed Twisted Meat as default ingredients for Bread Bowls
  • Updated compatibility patches and functions
    • Combat Extended: Fixed incorrect apparel layer for Mousekin backpacks, which would cause them to be unintentionally worn simultaneously with CE backpacks
    • LWM's Deep Storage: New Root Cellar building will not use Deep Storage functionality and Content tab, in favor of its own system
    • Medieval Overhaul: Added MO must/wort recipes to Mousekin Brewery workbench
  • Updated translations
    • Added translations for new Root Cellar building to all supported languages

Update: Jun 25, 2024 @ 10:48pm

Version 1.1.1 - 26 Jun 2024

  • Updated for 1.5.4104
  • Increased max allowed temperature of Fermenting Barrel to 20°C (68°F)
  • Increased negative base value for "Prejudiced towards talking mice" social opinion in humans from -5 to -10
  • Fixed caravan traders not leaving map reliably
  • Fixed Clothing Merchant caravan traders not selling wider range of apparel
  • Updated Faction Allegiance system
    • Players who start from a non-Mousekin game scenario and then pledge allegiance to a Mousekin NPC faction will now have their player faction icon and description automatically updated to the New Mousekin Settlers player faction type
    • Existing savegames will also be automatically and retroactively updated
  • Updated Ideology DLC compatibility
    • "Prejudiced towards talking mice" social opinion in humans is now also active for ideologies with Alien Races: Neutral precepts from HAR
  • Updated compatibility patches and functions
    • Combat Extended: Restricted crafting of Firecracker Rocket ammo to players aligned with Indy Town in Faction Allegiance system
    • NewRatkinPlus: Added new Ratkin Refugee recruit option for players aligned with Indy Town in Faction Allegiance system

Update: Jun 17, 2024 @ 10:51pm

Version 1.1 - 18 Jun 2024

  • Updated for 1.5.4104
  • Added new Faction Allegiance system
    • Players can access this system by first building a Town Square, then opening a new Allegiance menu tab
    • Players can pledge allegiance to either the Mousekin Kingdom or the Independent Mousekins factions
    • Players can optionally rename their faction to fit the theme of their chosen allegiance faction
    • Some Mousekin colonists may dislike the chosen allegiance faction and leave immediately; players will be warned beforehand which specific colonists will quit, along with their reasons
    • Players can craft faction-exclusive apparel and weapons
    • Players can recruit colonists from their chosen allegiance faction
    • Players will receive regular visits by random traders from their chosen allegiance faction, and can request specific traders
    • Players will receive a price discount when trading with traders from their chosen allegiance faction
    • Player faction will share the same faction relations as the chosen allegiance faction (e.g. enemies of allegiance faction will also become hostile to player faction)
    • Players can request military aid from their chosen allegiance faction at no cost
    • Town Squares will show the flag of the chosen allegiance faction
  • Added additional stat offsets to the following apparel:
    • Leather backpack: plant harvest yield buff, movement speed and social impact debuffs
    • Wicker backpack: foraged nutrition buff
  • Added 8 new male Mousekin names
  • Updated various Mousekin backstory age ranges and commonalities
  • Updated Town Square building to only be constructable by Mousekins
  • Updated Woodsman's Bycocket hat apparel and Thunderpike weapon to be craftable, but restricted behind Faction Allegiance system
  • Updated hooded apparel system to improve performance
  • Updated Mousekin starting scenarios
    • Added bedrolls to Mousekin Settlers scenario
    • Disabled ship endgame quest for Mousekin scenarios
  • Updated Mousekin research tab
    • Added detailed title and description for tab
    • Removed unused Glassmaking research project
  • Updated Doctor pawnkinds to always spawn with Research Glasses
  • Updated mod icon
  • Renamed Mousekin Colonist pawnkind label to Mousekin Settler
  • Reduced ratio of armed guards in Mousekin trade caravans
  • Reduced pregnancy cooldown periods for Giant Cavies and Pudgemice
  • Fixed Mousekin tails not rendering correctly
  • Fixed incorrect head offsets for Mousekin lifestages
  • Fixed missing plural labels for Crossbowman, Pikeman and Town Soldier pawnkinds
  • Fixed missing thick outlines for hood north textures
  • Fixed Mousekin ranged weapons not being race-restricted to Mousekins
  • Fixed Straw Hats causing errors during crafting
  • Disabled non-colony Giant Cavies from spawning pellets
  • Disabled Mousekin factions from being contacted via Comms Console for lore reasons
  • Removed redundant requiredGiverWorkType tags for crafting, cooking and brewing recipes
  • Removed redundant goodwill setting between Kingdom factions (as there is now only one Mousekin Kingdom)
  • Updated Royalty DLC compatibility
    • Players with Mousekins holding titles in the Shattered Empire cannot use the allegiance system, for lore reasons
    • Players who have pledged allegiance to a Mousekin faction will no longer receive quests, tribute collectors or honor from the Shattered Empire
  • Updated Ideology DLC compatibility
    • Added narrative description for "Word of Valerian" to preset player ideology page during world generation for Mousekin scenarios
    • Players automatically adopt the ideology of the chosen allegiance faction
  • Updated Biotech DLC compatibility
    • Added ability for players to recruit entire families (parents with 2~3 children) via the Faction Allegiance system
    • Added backwards compatibility code to apply Mousekin xenotype to Mousekins from non-Biotech savegames
    • Updated Mousekin life stage work settings to RW 1.5 ages
    • Fixed missing head offsets for female Mousekin babies
    • Fixed incorrect age for preteenager Mousekins
  • Updated compatibility patches and functions
    • Added Save Our Ship 2 patch to hide Mousekin ears under space suit helmets
    • Updated NewRatkinPlus patch to add all Ratkin factions to list of enemy factions for the Mousekin Kingdom in the Faction Allegiance system
  • Updated translations
    • Added translations for new Faction Allegiance system to all supported languages
    • Fixed broken translations for Mousekin starting scenario starting dialog text
    • Fixed incorrect English spelling of "agrarian" in lore tips
    • Fixed incorrect Japanese translation of "mouse maidens" for Ideology DLC Word of Valerian ideology narrative description
    • Fixed incorrect Japanese Katakana romanization of Mousekin surnames

Update: Apr 22, 2024 @ 2:13am

Version 1.0.4 - 22 Apr 2024

  • Updated for 1.5.4069
  • Added new Town Square building
    • Colonies with more than 50% Mousekins will now demand the player to build a Town Square
    • Town Squares must be fully paved, and not obstructed by other buildings or structures
    • Additional functionality for the Town Square to come in future updates
  • Added mod icon
  • Fixed Mousekin old age grey hair age range
  • Updated Biotech DLC compatibility
    • Fixed head offsets for female Mousekin child lifestages
    • Fixed incorrect Mousekin gestation period from pre-Biotech 45 days to 18 days (equal to baseline humans)
  • Updated compatibility patches and functions
    • Medieval Overhaul patch now replaces Mousekin wheat plant, crop and flour in production chains and recipes with their MO counterparts, as well as allowing Country Bread to be stored in MO's bread cupboards
    • Added backwards and cross-compatibility patches between Medieval Overhaul and Vanilla Cooking Expanded
Known Issues:
  • Ideology DLC support is WIP
    • Mousekin ideo roles and rituals not yet finalized
    • Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

Update: Apr 18, 2024 @ 11:24pm

Version 1.0.3 - 19 Apr 2024

  • Updated for 1.5.4069
  • Removed Giant Cavy pellets as an ingredient option for regular meal recipes
Known Issues:
  • Ideology DLC support is WIP
    • Mousekin ideo roles and rituals not yet finalized
    • Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

Update: Apr 16, 2024 @ 1:05am

Version 1.0.2 - 16 Apr 2024

  • Updated for 1.5.4066
  • Reduced frequency of pellets spawned by Giant Cavies
  • Fixed Candle Sconce causing meditation focus errors when building
  • Fixed "prejudice against talking mice" social thought triggering for pawns with HAR Xenophilia trait
Known Issues:
  • Ideology DLC support is WIP
    • Mousekin ideo roles and rituals not yet finalized
    • Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)