RimWorld

RimWorld

Vanilla Textures Expanded - Variations
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Update: Dec 13, 2021 @ 11:47pm

v1.102:

Fixed compat with Clutterdoors (Continued) by Mlie

Update: Jul 14, 2021 @ 12:57pm


v1.1:

Updated for RimWorld 1.3 beta

Update: Jun 5, 2021 @ 7:23am


v1.010:

Added texture variations to Large Tailor Bench in Vanilla Furniture Expanded - Production module
Added compatibility for Clutter Doors so one of the door graphics is the one provided by the mod

Update: May 30, 2021 @ 7:27am


v1.09:

Added graphic variations for the Nuclear Power Plant and the Helixien Pump in Vanilla Furniture Expanded - Power

Update: May 30, 2021 @ 4:57am


v1.08:

Added randomized graphics for the Multianalyzer in case you have High Tech Laboratory Facilities (Continued) installed

Update: May 27, 2021 @ 7:15am

v1.07:

- Added texture variations to several buildings in the Vanilla Furniture Expanded - Production module: Assembly bench, Large Stove, Large Machining Table, Fueled Smelter and Electric Butchering Table

Update: May 25, 2021 @ 10:49pm


v1.06:

Fixed missing outline in one of the variations of the Fabrication Bench

Update: May 24, 2021 @ 1:34am


v1.05:

Added randomized graphics for the High Tech Research Bench in case you have High Tech Laboratory Facilities (Continued) installed, to avoid the game using the standard graphics when randomizing
Fixed one of the masks in the stonecutting table
Fixed errors with Graphic_Simgle items and the sequential image selection option (requires a VE Framework update)

Update: May 23, 2021 @ 4:41am

v1.04:

- Rotated the graphic of the rounded dresser between east and west

Update: May 23, 2021 @ 4:26am

v1.03:

- Doubled the resolution of all the images so they look better when zooming in using Camera+. (Double resolution from base game, same resolution as Vanilla Textures Expanded).
- Added a mask to Butcher Table for Better Vanilla Masking compatibility
- Added mod options (requires VE Framework update):
- Option to hide change graphic button
- Option to make change graphic button work sequencially instead of randomly (buildings when created start with the vanilla graphic)