Stellaris

Stellaris

Pre-FTL Conquest & Infiltration: Enhanced
Showing 1-10 of 23 entries
< 1  2  3 >
Update: Jun 23, 2023 @ 5:40pm

7.1.4 Fix incorrect trigger for the primitive conquest notification event

Update: Jun 15, 2023 @ 11:27am

7.1.3 Make code more flexible, where possible, with primitive country types

Update: Jun 3, 2023 @ 6:53am

7.1.2 Update for Stellaris version 3.8.3 "Gemini" - ensure bonus defensive army post-annexation spawns on the surface of the planet

Update: May 16, 2023 @ 6:22am

7.1.1 Use triggers instead of ethics/authorities directly

Update: May 12, 2023 @ 7:38am

7.1.0 Mark as compatible with Stellaris 3.8 version "Gemini" - no script changes

Update: Mar 27, 2023 @ 12:04am

7.0.1 Improve support for Planetary Diversity - notably for starts on Techno-Organic planets

Update: Mar 19, 2023 @ 6:52pm

7.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Remove obsolete event overrides
  • Add new effect overrides for infiltration annexation and empire match-graphical-culture-to-main-species
  • Add built-in support for Planetary Diversity

Update: Jan 9, 2023 @ 3:16pm

6.1.0 Bugfix and compatibility trigger

  • Undo changes to unity buildings spawned after a primitive conquest - Uplink Nodes and Synapse Nodes are correct
  • Add a compatibility trigger for other mods to check whether this one is active

Update: Jan 4, 2023 @ 1:44pm

6.0.1 Ensure that free buildings are added correctly for primitive conquest - due to underlying Stellaris changes, the conquest event now fires before the primitive buildings are removed, so they must be manually cleared

Update: Dec 18, 2022 @ 11:52pm

6.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Update overridden events with underlying game changes
  • Use built-in on-action on_planet_transfer now that it provides the previous owner as fromfrom
  • Remove custom on_actions on_primitive_planet_transferring and on_primitive_planet_transferred