Stellaris

Stellaris

Pre-FTL Conquest & Infiltration: Enhanced
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Update: May 22, 2022 @ 9:30pm

5.1.0 Minor trigger and effect enhancements

Update: May 12, 2022 @ 11:38am

5.0.0 Update for Stellaris version 3.4 "Cepheus" - integrate base game changes

Update: Mar 6, 2022 @ 1:50pm

4.1.0 More updates for 3.3 "Libra" and ringworld primitives have their homeworld transformed into a shattered ringworld segment

  • Reanimators get a Dread Encampment instead of a Research Lab
  • Fix primitive unity building (wrongly spawned an Autochthon Monument) - usually only Early Space Age primitives would have a unity building
  • Previous ringworld conquest conversion still exists for non-standard-sized ringworlds (not size 10)
  • Finally update the example screenshots

Update: Feb 25, 2022 @ 8:18pm

4.0.0 Update for Stellaris version 3.3.0 "Libra" - integrate new triggers from the base game

Update: Dec 5, 2021 @ 10:57pm

3.0.0 Update for compatibility with Stellaris 3.2 "Lem"

  • More intelligent districts based on a planet's district set
  • Angler on oceans get uncapped farming districts
  • Add handling for primitive enlightenment
  • Ringworld setup is even more intelligent
  • Built-in colossus weapons that allow the "conquest" of primitive worlds (Deluge Machine, Nanobot Diffuser) now also get infrastructure
  • My custom colossus weapon (Necrophagic Spore Diffuser) now also gets infrastructure

Update: Oct 6, 2021 @ 4:23pm

2.1.0 Improve mod reliability and safety

  • Ensure AI Necrophage homeworlds cannot be fully depopulated by their special primitive conquest event (unlikely to occur but better to be safe)
  • Do not attempt to auto-resettle Necrophage Pops to a world they can't live on (modified for regular land appropriation in 3.1 but not the AI Necrophage helper event)
  • Add trigger to account for a primitive planet's primitive age OR its Pop count when adding free buildings/districts - whichever value is "higher" is used to determine how much to build

Update: Sep 15, 2021 @ 9:52pm

2.0.0 Update for compatibility with Stellaris 3.1.* "Lem"

  • Update to use new arithmetic syntax
  • Update minor underlying game changes (mainly to support new features in the base game)

Update: Jul 21, 2021 @ 8:19pm

1.3.0 Add handling for primitive infiltration

  • Free buildings and districts processing is more intelligent
  • Changed "generate districts/buildings" to a pair of custom on_actions

Update: Jun 20, 2021 @ 8:16pm

1.2.2 Remove extra images files to keep distribution lightweight (no script changes)

Update: May 20, 2021 @ 5:26pm

Version 1.2.1

Compatible with all bugfix revisions of 3.0 Stellaris (3.0.*)