Total War: ROME REMASTERED

Total War: ROME REMASTERED

RTR: Imperium Surrectum 0.6.7
Viser 21-30 af 32 forekomster
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Opdatering: 3. dec. 2021 kl. 5:11

What's Changed (v. 0.3.0):

  1. 4 New Factions (Galatians, Sparta, Pergamon, Bosporan Kingdom, 22 total now including the Free Peoples).
  2. Added unit texture variation to nearly all Pre-Marian Roman, Carthaginian, Arevacian and Macedonian units, including over 130 new hi-resolution shield variants.
  3. New BI-based religion system, simulating Cultures (Greco-Roman, Eastern, Tribal).
  4. More traits from VE mod including Ethnic, Dynastic and City State Traits as well as a Spartan Agoge system, and Overstretch System for armies in enemy lands
  5. Condensed factions and changed to more historical faction names:
    + Parni instead of Parthia
    + Siraces instead of Sarmatians
    + Arevaci instead of Celtiberians
    + Arverni instead of Gauls
    + Massylii instead of Numidia
  6. Arverni are now a one settlement faction, centred on Gergovia.
  7. Parni start as a horde, Siraces can horde.
  8. 28 new regions along with updated victory conditions for each faction.
  9. More historical family trees for most factions, and multiple family trees for some.
  10. Shield wall ability from BI implemented for Hoplite units.
  11. The ai_do_not_attack_faction feature from ALX was used on Massylii/Carthage & Parni/Siraces.
  12. Edited dead space of map so Ptolemies/Carthage don't wage war and nobody goes north of the Caspian Sea.
  13. Overhauled diplomacy and faction relations.
  14. New descriptions for many units and factions.
  15. New loading screens that don't consistently crash the game!
  16. BI events and sounds for hording and religion.
  17. Music fixed and adjusted to play more variety.
  18. Campaign map music was added for Carthage and Massylii.
  19. Wives & children portraits added from OG RTW for flavour.
  20. New battle map bushes and rocks.
  21. Added tree lods for performance.
  22. All new realistic battle map ground textures.
  23. Many battle settlement textures changed.
  24. Edited particles, sun flare, and those little things that make the game look great!
  25. Added pbrs for all units for better unit quality and performance optimization.
  26. Many image optimizations and compressions as well as bug fixes to make mod as stable as possible.
  27. Many campaign balance optimisations.

Opdatering: 9. okt. 2021 kl. 14:50

What's Changed (v. 0.2.3):

  1. Reverted descr_geography.db to vanilla version temporarily to fix pathfinding related frame rate slow down
  2. fixed large and huge barbarian and nomad cities
  3. fixed music related crashes
  4. Added building descriptions for nomad culture
  5. Gave Barbarians and Nomads Stone Walls

Opdatering: 28. sep. 2021 kl. 12:58

What's Changed (v. 0.2.2):

  1. Fixed crashing battles due to LUTS configuration.
  2. Hopefully fixed Celtic unit crashes on Mac.

Opdatering: 25. sep. 2021 kl. 9:53

What's Changed (v. 0.2.1):

  1. Pink Units have been fixed and the textures should all show now.
  2. Missing Unit Cards have been found and added in.
  3. Invisible Units have been fixed and can now be seen.
  4. Improved Vegetation. so the crazy polygonal UFO trees are fixed, and overall stability has improved.
  5. Redid Rebel Symbol, it's no longer too similar to the Seleucid one.
  6. Added more rebel banners for battles, replacing the vanilla ones.
  7. Fixed Marian reforms trait triggers.
  8. Added more music and packed it, this should help overall stability.
  9. Fixed cavalry hiding in long grass.
  10. Fixed light infantry and missile units not hiding in long grass.
  11. Corrected horses on Syracusan cavalry.
  12. Reduced darkness on night time campaign map.
  13. Improved rain and snow visibility.
  14. Reduced scripted garrison strength.
  15. Fixed Insubres infantry shoulder armour.
  16. Fixed Celtic swordsman shield angle.
  17. Fixed mercenary Celtic infantry description.
  18. Modded descr_geography.db to increase ground terrain realism and diversity.
  19. Fixed Thureophoroi and Thorakitai spear and shield angles.

Opdatering: 16. sep. 2021 kl. 23:14

What's Changed (v. 0.2.0):
1. A brand new economic system that will make the game much harder.
2. Massive amount of new music.
3. All new faction icons, campaign and battle map banners.
4. Our custom version of the Mundus Magnus map with historically accurate settlements and trade resources.
5. A brand new recruitment system that allows you to choose an allied path with no recruitment and bonuses or an annexation path with factional recruitment but penalties.
6. Multiple temples per settlement.
7. A much tougher free people’s faction.
8. New units.
9. New environments.
10. Loads of new descriptions.
11. Custom Greek cities family members from different cities.
12. Moving clouds.
13. A lot of mercenary units.
14. Roman leadership system.
15. Roman Provincial Governors.
16. Greek leadership system.
17. Carthaginian leadership system.
18. Barbarian leadership traits.
19. Personality traits.
20. Emergency army script.
21. Garrison script for capital cities and a few other important ones.
22. New horses.
23. Reworked Lighting aka custom LUT's.
24. And most likely quite some more things we forgot to list here!

The team!:
- ahowl11: leader, founder and face of the Mod, coding, unit cards
- tone: units, unit cards, modeling, unit stats, vegetation, scripting, ai balancing
- jorellaf: mapping, minor 2D art, text editing, coding, testing, debugging, mod file management, historian, description writer
- Apple: workshop/discord moderation & administration, music composition, manager of testers and Mac OS testing.
- burninator: made some unit cards for 0.1.0
- Swagger: environments, Lighting (LUTS), weather, vegetation, modeling
- CaiusAntonius: made some unit cards for 0.1.0
- Lord Drake: GitLab repository owner and maintainer
- AmyClaraRose: GitLab maintainer
- moscaflaca: testing, coding and some public relations
- Igorche81: 2D art, faction maps
- starkgate: upscales of RS and RTR textures for us to use
- Mausolos: lead historian, description writer
- Maurits: historian, description writer, discord administration and public relations
- Rex_Basiliscus: historian and Seleucid specialist
- Genava55: historian and Celtic specialist
- Galvanized Iron Raptor: historian and Germanic specialist, description writer
- Drtad: historian and Armenian specialist
- Leveller: Historian and Latin specialist
- Saxon: provided some music
- Tyler Cunningham: provided his soundtrack albums
- Grimbold: 3D art
- El Santo Padre: 2D art for 0.1.0
- Remlap: 2D Art for 0.1.0
- Nelduin: public relations, modDB page maintainer
- Our amazing testers for 0.2.0: Neep, tedric, Algerian Polak, BpkSoeharto, Cao Cao, Columcille, Lvcke, malicemane, mart br, Primo, Regan, Roman, SaulTyre, Vicboss, WalterND14

Special Thanks to the Feral Devs for helping us through the bugs and new

Opdatering: 12. aug. 2021 kl. 1:05

What's Changed (v. 0.1.4):

  1. Fixed incompatibilities with new version of the game (2.0.2).
  2. Added a new splash screen.

Opdatering: 21. juni 2021 kl. 10:56

Opdatering: 21. juni 2021 kl. 9:35

Opdatering: 26. maj 2021 kl. 5:10

What's Changed (v. 0.1.3):

  1. Fixed issue with localisation that caused crashes with non-English language versions of the game.

Opdatering: 24. maj 2021 kl. 16:04

What's Changed (v. 0.1.2 -- for the best experience, start a new save):

  1. Fixed the crashes when achieving victory as any faction.
  2. Fixed crashes from an incorrect skeleton for a mercenary cavalry unit.
  3. Minor unit model fixes.