Arma 3
Mike Force [Cam Lao Nam]
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Update: Jun 13, 2023 @ 6:48am

[New] Adds S.O.G. Prairie Fire 1.3 weapons to the arsenal
[New] Adds S.O.G. Prairie Fire 1.3 vehicles to the spawn points
[New] Adds S.O.G. Prairie Fire 1.3 vehicles to FOB workshops
[Change] Vehicles can now be changed when they're at their spawn point. Press '6' to change vehicle.
[New] Added static weapon spawn points with M45 M101 ZPU etc.
[New] Adds a mission parameter to scale the number of AI (and therefore difficulty)
[Change] Added a notification when counterattacks are failed
[Change] Altis Green Hornets base is now more compact
[Fix] Zone progression rewritten to be more robust (fewer bugs)
[Fix] Headless clients should be much more effective at hosting AI
[Fix] Vehicles should explode far less often when created at the workshop
[Fix] Vehicles should explode far less often when recovered at a wreck recovery point
[Fix] Wreck recovery point status should update correctly
[Fix] Team swapping no longer causes an error
[Fix] Altis now has headless client slots
[Fix] Failing to create marker when loading respawn points
[Change] Minor changes to bases on Khe Sanh Cam Lao Nam and The Bra

Update: Oct 13, 2022 @ 8:42am

[New] Adds masterarm functionality to vehicle spawn building
[Change] Makes HQ defense complete faster
[Change] Updates dynamic view distance to have more configuration options
[Change] AI will no longer despawn when last player is downed in the AO
[Fix] Sites will no longer fall through the map and be un-completable
[Fix] Players will no longer get 'Mission Failed' if the server loads take a long time
[Fix] Player numbers will update correctly after players disconnect
[Fix] Zeus'd in vehicles will now have the correct skin, instead of US default

Update: Jul 20, 2022 @ 5:53am

[Fix] Wrecks will no longer reappear at the bottom left of the map
[Fix] Sites won't spawn near to the main base
[Fix] 1.2 magazines not showing in arsenal or in supply crates
[Fix] Duty officers now face in the right direction
[Fix] Logistic menu popup no longer appears
[Fix] Trash can on Altis now clears equipment
[Fix] Fog turned down on The Bra
[Fix] Call-in time increased for RTO on The Bra
[Fix] Added trash can to Green Hornets on The Bra
[Fix] Howitzers not respawning on The Bra
[Fix] Altis not being joinable by people with only the compatibility pack

Update: Jul 12, 2022 @ 7:41am

[New] Spike team implementation. The new special purpose team meant for scouting sites.
[New] Tutorial to teach the basics of the game.
[New] Wreck recovery buildable. Allows the ability to recover wrecks at FOBs.
[New] Added support for the new 'The Bra' map.
[New] Added the dynamic group system (default keybind is U).
[New] Improved wheel menu implementation for vehicles and supplies.
[New] Ported MF to Altis map. Grab the compatibility patch from the SGD workshop!

[Change] 1.2 content added to the arsenal, workshop, and docks.
[Change] Icon-based scouting.
[Change] Refactored teams(MF,ACAV,...) to not use the group system.
[Change] Update welcome menu to only show after update by default.
[Change] Add M101 Howitzers to configurable logistics.

[Fix] Players not being able to get in team-locked vehicles.
[Fix] Runtime error when building if no blocked areas.

Update: May 27, 2022 @ 1:57pm

Version: v0.67.00
[New] Sites must now be found by infantry, using the "Scout" action to help them close in on the site.
[New] "Docks" building that allows boats to be spawned when placed on water.
[New] Extra attacks will be periodically sent against in-use FOBs.
[New] Additional options for player stamina are available in mission parameters.

[Change] Vehicles are now locked using their classname in the mission config.
[Change] Site quantities per zone can now be configured in the map config.

Update: Mar 17, 2022 @ 5:12pm

Version: 0.66.05
[New] Added supply depots that expand base supply cap
[New] Players in boats can package nearby underwater wrecks
[Change] Simulation disabled on all of the cleanup bins
[Change] Rebuilt how reinforcements are allocated to objectives
[Fix] Fixed tasks not completing since Arma 2.08

Update: Feb 22, 2022 @ 4:26pm

Version: 0.66.04
[Fix] Cleanup system now correctly tidies up dead bodies

Update: Feb 21, 2022 @ 1:54pm

Version: 0.66.03
[New] Added new zone defense mechanic. Failing this counterattack will result in the zone being reset!
[New] Added feedback message when placing buildings in a FOB
[New] Added trash cans to all spawn areas that can be used to trigger a local cleanup
[New] Added food and drink information in the arsenal
[Change] Rebuilt cleanup system to maintain better FPS, with mission parameters
[Change] Rebuilt the snake damage system to make use of medications. In addition snake bites now do damage over time to hunger and thirst levels instead of instantly reducing them to zero.
[Fix] Fixed radio regroup message spam
[Fix] Fixed missing role information in the task roster
[Fix] Added missing ammo types to the arsenal
[Fix] Wheel menu will now close when moving away from the object being interacted with
[Fix] Duty officers now face the correct direction

Update: Dec 18, 2021 @ 2:10pm

[New] Mission will end and restart when all zones are captured
[New] Added map markers for bases
[New] Added expanded info for zones and bases
[New] Trees that are chopped down will be removed on mission start
[New] Configured additional Respawn and HQ buildings
[New] Added new markers showing players class
[New] Expanded list of vehicle markers
[New] Added ACRE radio mod support
[New] Added toggle for the welcome menu
[New] Added feedback when attempting to consume an empty item
[New] Added parameter for disabling player map markers
[New] Added parameters for the snake system
[New] Added parameters for the medical system
[New] Added parameters to disable/enable RTO supports
[New] Added parameters for limiting the number of players on a team
[New] Added parameters for controlling hunger and thirst
[Change] Zone names are now properly displayed in task names
[Change] Rebalanced arsenal ranks and added missing bag for SCUBA gear
[Change] Removed unused counter attack message
[Change] You can no longer build inside a vehicle workshop
[Change] Removed 2035 equipment from the arsenal
[Change] Made explosive specialists a unique class instead of giving everyone the trait
[Change] [Admin] Removed most RPT logging
[Fix] Respawn points no longer occasionally disappear on mission start
[Fix] Supply no longer disappears on mission start
[Fix] Fixed vehicles getting stuck in a infinite respawn loop if destroyed on their spawn point
[Fix] Fixed vehicles being able to be used as a building anchor
[Fix] Fixed exploit with transport requests
[Fix] Fixed players getting stuck in a locking vehicle
[Fix] Admins now have access to the arsenal
[Fix] NVA Mortar backpack removed due to exploit
[Fix] The escape menu now closes when the welcome menu is opened
[Fix] Fixed improperly placed jeep on Cam Lao Nam
[Fix] Potentially fixed rare issue where a packaged wreck cannot be picked up
[Fix] Fixed typo in options menu
[Fix] Added missing respawn and logistics configs for some vehicles on Khe Sanh
[Fix] Changed the mission image filepath to prevent a clickthrough error
[Fix] Supply officers should no longer be attacked by the AI

Update: Sep 25, 2021 @ 11:32pm

Fix version number in mission.sqm