Arma 3
458 ratings
Mike Force [Cam Lao Nam]
Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Cam Lao Nam
File Size
2.437 MB
May 5, 2021 @ 8:48am
Oct 13, 2022 @ 8:42am
15 Change Notes ( view )
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Mike Force [Cam Lao Nam]

Take back Vietnam from the communists!

Four specialist U.S. teams co-operate to build bases and destroy the VC in this unique, intense, persistent mission.

Current Version: v1.00.02

Vietnam has been infiltrated by communist forces from the North! Choose one of four specialist teams, and co-operate to build bases, expand capability and find and destroy the enemy in this unique, intense, combined arms, conquest mission.

To survive in the jungle, you will need food, water and medicine, tools for building, and a lot of ammo! Earn rank points and medals completing tasks in order to unlock better equipment and support!

- Join the Armored Cavalry (ACAV) team to build Forward Operating Bases (FOB's) and run the gauntlet in truck convoys bringing essential supplies.

- Join the Green Hornets team to transport men and materials to remote outposts or directly into a hot LZ on the battlefield, or fly Close Air Support (CAS).

- Join Mike Force team to patrol the jungles, mountains, rivers, swamps and streets, sweeping for enemy camps and fighting positions, and garrison the FOB's when they come under relentless attack from the VC!

- Join the Spike Team to operate deep in enemy territory, evading hostile forces while locating and identifying enemy installations.

An intelligent AI commander ensures that no mission is ever the same in this persistent, challenging, dynamic and immersive Vietnam experience!

Mike force is now out of beta!
We'll still be delivering regular updates to the mission, with input from the community.



You may host it on your servers and play it in its published state only.
This is a temporary restriction, that will last until the end of the Mike Force beta. We want to ensure all players have the best, most up-to-date experience possible - and that's unfortunately not feasible if people start producing variants!

We hope to make the mission available for changes after its full release - thanks for understanding!

Dedicated Server
It's strongly advised to the run mission on a dedicated server to improve performance. To further improve performance for clients, 1-2 headless clients are recommended.

To install:
  • Subscribe to the workshop item
  • Find the file named `(numbers)_legacy.bin` at `<steam install path>\steamapps\workshop\content\107410\2477873447`
  • Copy and rename the file to `vn_mf_latest.cam_lao_nam.pbo`
  • Upload the file to the `mpmissions` folder on your server

For an alternative download, use a website for downloading workshop items such as:

Some hosting providers are also able to download the mission directly using a Steam Workshop integration.

In order to see the mission in-game, the server must have the CDLC loaded.

LAN Hosting
LAN hosting isn't advised, especially with large player numbers. However, it does work for small numbers of players.

To install, subscribe to the workshop mod. You'll then see the mission available when attempting to a host a server, when you have the CDLC enabled.

Recommended Settings
The following things are guidelines for experiencing Mike Force as it's designed:
  • Set the AI to Regular difficulty. This can be using the normal "Regular" difficulty setting, or by setting `aiLevelPreset = 1` in your Arma 3 Profile's custom difficulty settings.
  • Play with TFAR. TFAR significantly improves communication among teams, and reduces unnecessary background chatter.
  • Play without ACE. ACE is a fantastic mod, but it's also large and touches a lot of Arma's core gameplay. This might have unintended consequences on the balance of the mission. If you do want to play with ACE, it's *strongly* advised to disable ACE medical. It will conflict with the CDLC's revive system, and will also make the game significantly harder.

Instructions and Tutorial
How to play is documented in the in-game field manual. A full tutorial is in the works, and should be coming soon!

Issue Reporting

Issues can be reported on our GitHub:

Source code


Please direct any questions, ideas or feedback to:


S.O.G. Prairie Fire is a paid DLC and can be modded by the community like any vanilla content.
Mike Force, the Compatibility Pack and the Language Pack are not part of the DLC, they are Community content published by Savage Game Design on Steam as a free mod.
Re-uploads or modifications of our mod content are not permitted at this stage.

The License is included with the mission and available for download as a pdf here:

  • No derivations
  • No reuploading
  • No reverse engineering
  • No monetizing/ commercial use
  • We hope to allow community modification once Mike Force reaches its main release.

Meantime, thank you for respecting the license!

Default Controls

Mike Force has a number of custom key bindings you'll need to know. All of these bindings can be dynamically edited from the game menu, while in a Mike Force game.

Open Task Roster
Interact with Duty Officer / Mapboard / Supply Officer / Buildings/ earplugs
Turn off interaction overlay
Open building menu
Mouse wheel
Used for building selection
Used for cycling between building rotation, horizontal movement and height
Hand signals radial menu
Double click on food/drink items in inventory
Consume food / drink


Time to Get some!
Popular Discussions View All (39)
Feb 25 @ 9:50am
Question about Parameters.
Sep 5, 2022 @ 3:35pm
Anybody help me with this bug i have
4 hours ago
How do I remove structures that engineers built?
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JOHNSON Feb 26 @ 12:50am 
Yo. . . . . . Keep up the good work. Looking forward to anymore developments.
Hurt Cobain Jan 22 @ 6:29pm 
tfar isnt working properly when i launch sometimes my friends can still hear each other. It only seems to be happening only on the mike force mission file were all running beta.
WHISKEY Jan 3 @ 9:00pm 
Is there a feature to check a headless client AI load? The HC I have connected to my server seems to be idle. The Antisasi mod and mission has a feature that can check the AI assigned to each connected HC.
joogrr Nov 5, 2022 @ 6:12pm 
I dont get how this mission is supposed to be fun. AI keeps respawning turning Arma 3 into a serious sam style wave shooter.
ColinM Oct 15, 2022 @ 10:18am 
I agree with the other comments regarding enemy spawn. It's been some months since I played this mission and it seems now that enemies spawn on an extreme scale and completely encircle you. It's more frustrating than immersive at this point.

Although there's an enemy cap in the parameters, it'd be great to be able to adjust the scale of enemies.
Cμrvian Sep 28, 2022 @ 12:15am 
Started playing this yesterday. Seems OK for the most part so far, but the random spawning of enemy units is a huge deal breaker.
SuperNiceGuy Sep 18, 2022 @ 4:54am 
Does this mod works in SP? So far I see it just available in Host a Server, so there is no saving if I create it with my own PC.
Alexasha [ZF] Sep 15, 2022 @ 10:33am 
Can I somehow play it w/o owning the DLC? DLCs are expensive as hell and I don't have the money for em too but I'd like to get a hold of this campaign.
ToiletBoi99 Aug 26, 2022 @ 10:25am 
Is there a tool or something that deconstructs built objects?
WINDZHY Aug 11, 2022 @ 7:54am 
Can the creators allow us to choose the arm patch when creating a group instead of a patch being randomly assigned?