Sid Meier's Civilization VI

Sid Meier's Civilization VI

Leveled Game MODES - Secret Societies
Showing 1-10 of 10 entries
Update: Aug 11, 2021 @ 8:27am

Solving Issue when Secret Societies Mode was not selected

Update: Jul 5, 2021 @ 8:03am

Changing reference

Update: May 26, 2021 @ 3:52am

Text Typo correction

Update: May 26, 2021 @ 1:41am

Dissident localization text
Cultist Loyalty damage 15->16 to maintain pairity

Update: May 25, 2021 @ 2:55am

Solved a doubled cultist cost issue introduced by April Update.
Reduced Vampire strenght from other units, but restored healing capacity.

Update: May 18, 2021 @ 8:57am

Sql tweak

Update: May 17, 2021 @ 3:32am

Small tweaks

Update: May 14, 2021 @ 2:15am

Changing localization texts

Update: May 13, 2021 @ 8:41am

Tweaks to Vampires and Cultists
Diplomacy changes for relations between societies

Update: Apr 29, 2021 @ 3:37am

Launch