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Regarding the Cultists, i do feel that they had to be more expensive to avoid spamming, but i can understand your point of view about their power, will try to check a balanced way of combining the cost with the power.
I do feel that Owls of Minerva get a major boost from getting envoys from trades, and double trades from Gilded Vaults, it's just too much combined with some policy cards, like those which give you bonus from number of envoys and bonus from number of suzerained CS. No other society can match this bonus, but removing those would hurt the Owls too much, so i'm planning to remove the Wildcard Policy bonus and moving the Economic Policy card to Tier 3.
As for the Cultists, more expensive makes sense, but perhaps either slightly more effect when using their charges, or perhaps a couple more charges. I've not seen much issue with them being spammed, but I haven't been playing with them too long.
Sorry if my first post came off a bit rude, it just seemed wild that someone thought Vampires were strong, just wish I'd seen that in the games I've played with them.