Starbound

Starbound

Anom's Outpost Overhaul
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Update: Apr 27, 2021 @ 1:07pm

Update v1.2

• Multiple design overhauls courtesy of Windtalkers.

⠀⠀◦ Updated Teleporter Room Wall.

⠀⠀◦ Updated 2-Stop Teleshop Wall.

⠀⠀◦ Updated Frogg Furnishing Wall.

⠀⠀◦ Updated Tech Lab Wall.

⠀⠀◦ Updated (Most) Windows.

⠀⠀◦ Updated Security Office based on other designs.

⠀⠀◦ Updated Bathroom Walls based on other designs.

Update: Apr 26, 2021 @ 7:39pm

Update v1.1.1

• Added the "anomsOutpostOverhual" tag to outpost.json, allowing for mods to check if present when using .patch files.

Update: Apr 26, 2021 @ 6:48pm

Update v1.1

• Made the area below the bridge accessible.

• Removed buttons from Mine Doors.

Update: Apr 26, 2021 @ 11:00am

Release v1.0

• The Outpost is now split into two buildings, connected by a central bridge.

• The Outpost now has a total of four floors, though the fourth floor is exclusively the Tech Lab.

• Gave Frogg Furnishing and the 2-Stop Teleshop their own rooms, with custom displays to show off what they sell.

• Moved Treasured Trophies between the Beakeasy and the Main Outpost Building.

• Moved the Sign Shop to the first floor.

• Overhauled the area in which teleportation most commonly occurs, giving it a custom room filled with electronic displays and consoles to make it feel like a central teleportation hub.

• Removed the Guest Teleportation script from the 2-Stop Teleshop and instead applied it to the Outpost Teleporter.

• Added a sleeping area for Outpost Residents.

• Moved the Kitchen to beside the Teleportation Room, and increased the size of the counter space.

• Completely overhauled the Cargo Bay to be far more massive in side, as well as equipping it with a massive upper door. Also filled the Cargo Bay chalk full of crates and supplies.

• Moved the Mech Shop from a small room in the sewers to an actual hangar located in the second building.

• Moved the two Human Survivors into the second building, above the Mech Bay.

• Set Penguin Pete's Shop, along with the other two penguin-themed objects beside it, in a Junkyard located on the eastern edge of the Outpost.

• Moved the pitiful excuse for a bathroom into two separate rooms, just above the sewers.

• Overhauled the sewers into a platforming segment.

⠀⠀◦ Moved the Pirate Bay and the Weapon Upgrade Shop into the sewers.

• Added a Security Room, which is unlocked after the Floran Hunting Grounds mission. A vendor spawns inside that offers the unique set of Outpost Guard Armor and the four unique Outpost Weapons.

• Added a broken ship, landed just outside Pete's Junkyard, which gets repaired as the outpost upgrades with story quests.

• Added an entirely new, massive mine complex. These caves expand over the course of the story until after the Great Sovereign Temple Mission, in which a special segment unlocks.

⠀⠀◦ Moved the Ursa Miner shop to the entrance of the mines.

⠀⠀◦ Introduced a new method to solving the Ursa Miner quest by adding a teddy bear into the mine. It can be accessed either using a Distortion Sphere or by unlocking more of the mine by doing story missions.

⠀⠀◦ Added a plethora of Miner NPCs, with custom dialogue options.

⠀⠀◦ Added the Miner Penguin, accompanied by the Peng Pick and the Penguin Miner Helmet.

• Added Melessia Hails, an object-based NPC who supplies the player with information regarding the outpost, along with some hints of quests and people around it. She is Dr. Elliot's assistant, located with him in the Tech Lab.

• Overhauled the Beakeasy.

⠀⠀◦ Relocated the Beakeasy from a hidden sewer bar to a fully designed building, just on the western edge of the Outpost.

⠀⠀◦ Introduced separate scan descriptions for the prior to doing the Dreadwing Mission.

⠀⠀◦ Rewrote the scan messages to indicate that, despite being a little shady, the business is still legitimate.

⠀⠀◦ Added tier one, two, and three drinks as purchasable options.

⠀⠀◦ Added the Beakeasy Moonshine, a variant of drink that provides a Rage effect for two-hundred and fifty-five seconds, but also reduces armor down to one and gives a sweating effect.

⠀⠀◦ Added a Novakid NPC who hangs around the bar after it opens, just to give the impression other people aside from penguins go to it.

⠀⠀◦ Added two more Arcade Cabinets to indicate that Mazebound was one among a few preset at the establishment.

⠀⠀◦ General increase to size.

• Split the Ark from the Outpost.

• Gave the Ark its own dungeon, complete with proper implementation of the Story NPCs.

• Moved the Vault Key Trader to the Ark, a location that makes way more sense for him. He's hidden away, but you'll find him.

• Completely updated the area surrounding the Teleporter (thanks to Windtalkers for the design).

• Changed all teleporters that led to the Ark to now lead to the new Ark.

• Adjusted dialogue to indicate that the Outpost is no longer in the same place as the Ark.

• Added a backup teleport option at the Ark that will always bring you to the Outpost, just in case you somehow lose the bookmark.