Starbound

Starbound

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Anom's Outpost Overhaul
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2.389 MB
Apr 26, 2021 @ 11:00am
Mar 20, 2023 @ 3:23pm
20 Change Notes ( view )

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Anom's Outpost Overhaul

In 3 collections by AnomNom
An Overly Complex Assortment of Mods
733 items
Anom's Creations
102 items
Anom's Outpost Collection
23 items
Description


Does the Outpost feel tiny? Maybe a bit ugly? Do you wish the Ark was a seperate place? Boy, you're gonna love this one.

Probably my biggest mod yet, Anom's Outpost Overhaul has all your quarrels covered. Probably. I spent a very long period of time doing this, starting just after I made Less Dead Moons. Fairly, a good chunk of that time was spent working on Fallout 4 mods, such as Metro Replacer[www.nexusmods.com] and Anom's Sanctuary Hills Overhaul[www.nexusmods.com]. However, I'm finally releasing this thing.

The Outpost has been entirely redesigned. Things have been moved, the whole building is revamped, and many new features, ideas, and even some custom content, is all avalible. If you'd like to know exactly what is added, check the Change Notes section, just below.

If using this mod on an existing universe, you will need to either go to the Lush Gate or use the command "/warp instanceworld:monolith" to reach the Ark. Do not worry about this issue on new games with fresh universes.


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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀— Recommended Mods —
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀— Avalible Addons —
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀— Avalible Patches —
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀— Credits —
- Raiizy for providing the three guns and the sprite of the sword, allowing for the Outpost Guard to have some unique weaponry in their arsenal.
- Pixelflame for creating the third, repaired stage of the landed ship just outside Pete's Junkyard, as well as making the collectable teddy bear in the mines.
- Dyalt for allowing me to use a sword's activeitem file to create the Outpost Sword with Raiizy's sprite, as I didn't want to do it on my own, as well as providing the Peng Pick sprite.
- Windtalkers for advising me on some design ideas, such as the background wall of the teleporter room and the Ark Ruins teleporter structure. Amazing builder, they are.
- Silver Sokolva for providing the beta files used as a base for the Ark, as well as reminding me that the ID was in need of change for the Outpost's Main Teleporter.
- Patman, Nebulox, and VoidEyeGaming for assisting with the Main Outpost Teleporter's lua.
- Sky's Outpost Plus for inspiring this entire mod. I knew if they could do it, I could.
- Vanake14 for inspiring the inclusion of a Pet Healing Station.
- HaxoFelyne for inspiring the re-addition of Santa to the Outpost.
- Every single one of you wonderful people looking at this. I love you, thank you so much for sticking by me as I journey through my modmaking quest. I've been experimenting with Fallout 4 modding, so if you're interested, check out my latest mods for it, Metro Replacer[www.nexusmods.com] and Anom's Sanctuary Hills Overhaul[www.nexusmods.com]!
Popular Discussions View All (3)
102
May 11 @ 7:22am
PINNED: Bug / Incompatability Reports
AnomNom
7
Jan 21 @ 2:02pm
PINNED: Technical (Modding Information)
AnomNom
0
Apr 26, 2021 @ 11:03am
PINNED: Item & Object IDs
AnomNom
400 Comments
Edith May 14 @ 1:23am 
also The Ark teleporter isnt automaticaly added to your teleport list meaning if you forget to register it and fly away you will lose access to the ark
Edith May 14 @ 1:21am 
the tutorial quest "visit the outpost" is unfinishable coz for some reason the sign shop cant be scaned correctly so you cant finish the quest
Kinsect Apr 22 @ 4:24pm 
yeah is there a patch for Maple32?
BRSaura Mar 18 @ 6:01pm 
What did you add to have that kind of lightning and radial illumination around light sources? I've seen it in a few screen captures, is it reshade or something?
Ruin Mar 17 @ 2:54pm 
Is there a patch for Maple32? Maple32 puts an npc in the outpost, and the npc is not located there anymore with this mod. Also, will the Vanta patch be updated? I've read that there is an issue with it.
B 0 0 B 1 S Mar 10 @ 7:36pm 
is this breaking the peacemaker quest?
[JdG] Pejman Feb 12 @ 4:03pm 
Found the issue it was because of "outpost visitor fix"
[JdG] Pejman Feb 12 @ 12:59pm 
All npcs in the outpost are dead (pixels on the ground, some penguin teleporting in die on arrival).

Any idea what could be the issue ??
Skystalker Dec 13, 2023 @ 9:14pm 
Please add support to the pixel equipment rework (unless it works the same idk)
Bromo Sapien Dec 8, 2023 @ 5:53pm 
@Azuli-Bluespots

Sorry for being short there. I understand your spot. Completely. I'm currently frustrated because of the abandonment and the way many mods are handled by modders.
They do not understand the patch process completely, including .lua files, or include other edits within a mod that are not related, often not needed, or described as in the mod.
Anom's is one of the best done (and only Outpost expanding) mod. It has been made with great care and thought in making it expandable and accessible to other modder's to avoid any conflict.
Unfortunately...most mods do not use the meta or other tools available to not only avoid crashes but also conflicts.
seems I did a bad job of it as well.
Sorry Azuli-Bluespots,
I think I have a plan for a project to help the whole community with these type issues.