Project Zomboid

Project Zomboid

Dynamic Traits and Expanded Moodles [B41 & B42]
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Update: Feb 6, 2022 @ 8:47am

I was waiting for 41.66 to be released to implement some new things I have in mind but as it is being delayed I'm going to add this in the meantime

A) Added Chinese Translation.
B) Added XP Multiplier to Strength and Fitness based on exercise regularity. Files affected: DTGeneralTweaks.lua
- If an exercise has the Regularity maxed and XP multiplier will be grant. That multiplier will be lost if the regularity is decreased.

Update: Jan 17, 2022 @ 10:13am

A) Physically Active trait: Files affected, DTstaticTraits.lua
- Fixed a bug with the unhappyness decreased by doing excercise that was not correct.

Update: Jan 11, 2022 @ 9:55am

A) Fisherman profession: Files affected, DTMainCreationMethods.lua
- Cost changed from 4 to 6
B) Mechanic profession: Files affected, DTMainCreationMethods.lua
- Cost changed from 0 to -6
- Added free trait: Burglar
C) Engineer profession: Files affected, DTMainCreationMethods.lua
- Cost changed from -4 to -6
- Added 1 Lvl to MetalWelding
D) Electrician profession: Files affected, DTMainCreationMethods.lua
- Electronic level changed from 3 to 4
E) Metalworker profession: Files affected, DTMainCreationMethods.lua
- Cost changed from 0 to -2
F) Farmer profession: Files affected, DTMainCreationMethods.lua
- Farming level changed from 3 to 4

Update: Jan 8, 2022 @ 7:39pm

A) Fixed a lua error that happened once when loading the game for the first time. Moved some code lines from the bottom to the top. Files affected, DTByPerkLevel.lua

Update: Jan 8, 2022 @ 10:27am

A) Hard of Hearing and Keen Hearing Traits: Files affected, DTMainCreationMethods.lua, DTByPerkLevel.lua.
- Each level of the next Perks will increase an internal counter by 1: Sneak, Lightfoot, Nimble, Aiming, Axe, Blunt, SmallBlunt, LongBlade, SmallBlade, Spear, PlantScavenging (which means a total of 110 points).
- Reach the counter to 30 to remove Hard Of Hearing, reach the counter to 50 to obtain Keen Hearing.
B) Slow Learner and Fast Learner Traits: Files affected, DTMainCreationMethods.lua, DTByPerkLevel.lua.
- Each level of the next Perks will increase an internal counter by 1: Woodwork, Cooking, Farming, Doctor, Electricity, MetalWelding, Mechanics, Tailoring, Fishing, Trapping, PlantScavenging (which means a total of 110 points).
- Reach the counter to 30 to remove Slow Learner, reach the counter to 50 to obtain Fast Learner.
C) Hard refactor in some part of the code (not changing functionality): Files affected, DTMainCreationMethods.lua, DTByOtherConditions.lua, DTinitializations.lua (deleted).
D) Burglar Profession: File affected: DTMainCreationMethods.lua
- Cost changed from 8 to 10 (mostly because everyone uses it on MP).
E) Translations:
- French translation updated. Thanks Xiivait.
- Russian translation added. Thanks Archi9.
F) Rain Traits and Outdoorsman Traits: Files affected, DTMainCreationMethods.lua, DTByOtherConditions.lua
- Pluviophobia and Outdoorsman are now mutually excluyent.
- To obtain the Traits now the player has to be Outside AND not in a vehicle.
- Having the Traits: Outdoorsman, Hiker and/or Former Scout, the Rain Traits are removed/obtained faster.
- Having the Traits: Pluviophile, Hiker and/or Former Scout, the Outdoorsman Trait is obtained faster.
G) Claustrophobic and Agoraphobic Traits: DTByOtherConditions.lua, DTByKills.lua
- Buffed the possibilities and the amount the value increases after killing a zombie.
- Buffed the possibilities to increase the value by being Lucky (It was nerfed if you're unlucky!!)
- Buffed the rate in which the counter increases passively

Update: Dec 31, 2021 @ 11:37am

Fixed a minimum bug in the Alcoholic trait, a + was changed to -. Thanks Sauce for letting me know.

Update: Dec 23, 2021 @ 11:14am

A) Prodigy trait:
- Cost reduced from 8 to 6.
B) New Trait: Nightmares. When sleeping there are possibilities of waking up with Extreme Panic, Stress and Wetness. The only way to remove it is by obtaining Desensitized. Not available for MP.

Update: Dec 21, 2021 @ 1:53pm

A) Carpenter Profession:
- Now has "Handy" trait as a Free trait.
- The Profession Cost changed from +4 to 0.
B) DTMain function now calls the existingGamesInitializations function. (Code refactor only)
C) The Base range for Kill traits was decreased to the values it was initially.
- Base range number if started with Cowardly:
- Cowardly: Changed from 3000 to 2000
- Hemophobic: changed from 4000 to 3000
- Brave: changed from 5000 to 4000
- Desensitized changed from 7000 to 6000
- Base range number if started with Brave:
- Brave: changed from 4000 to 3000
- Base range number if started without traits:
- Hemophobic: changed from 3000 to 2000
- Brave: changed from 4000 to 3000
- Desensitized: changed from 6000 to 5000
D) Electrician Profession:
- The Profession Cost changed from -6 to 0.
- The Profession starts with "Amateur Electrician" (it already did because of the Electronic levels but now the trait is not pickable, just to ensure no one waste points on that.)
E) Physically Active and Sedentary now require more time to be obtained/removed.

Update: Dec 17, 2021 @ 11:14am

Fixed the issue where the Professions where not having the changes applied after a player dies and tries to create a new character in the same world.

Update: Dec 11, 2021 @ 12:15pm

Changed the event OnWeaponSwing to OnWeaponSwingHitPoint to solved the multiplayer lua error that was occuring, hope it fixes it forever.