ARK: Survival Evolved

ARK: Survival Evolved

Dragons Evolved
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Update: Oct 10, 2022 @ 3:44pm

====Updates====
Sorry peeps hellsbane skelltor wont be out this halloween.


- Reworked pesutobeara summoning code and etc. No longer works identical to geobreakers and doesnt give a buff to its minions anymore. Geobreaker still does in order to make its minions recognize it.
- Fixed a potential bug that might allow the desmodeus taming elixir to work multiple times on skelltor.

- Some shadowmane teleport immune and electric immune creatures are now immune to mjolnirs electrocution fire debuff. But not the actual shock damage itself.
- Fixed freeze immunities of all dragons, they now are immune to the correct version of the ice wyvern breath debuff. Aka the one the fjordur fenrir uses.

- Creatures are no longer immune to gargoyles smack debuff but immune to its special tag GargoyleSmackDown.
- Gargoyle is immune to 1013 petrify debuff.

- All prior and some new creatures in the mod have the halloween buff now and its activation is based on a bool now. I\'ll leave this in a bit after halloween too because of the late update.


- Hellkite effluvium now spawns at the same level as it.
- Removed speed addition on tame for hellkite.

- Veloprey now limps properly on servers.

- Scourgion face now opens properly on servers.

- Arch Tempered Mammoth! Theres a tameable version you can get but this one cannot be ridden and has no AI because its not finished yet.

Update: Oct 10, 2022 @ 3:42pm

====Updates====
Sorry peeps hellsbane skelltor wont be out this halloween.


- Reworked pesutobeara summoning code and etc. No longer works identical to geobreakers and doesnt give a buff to its minions anymore. Geobreaker still does in order to make its minions recognize it.
- Fixed a potential bug that might allow the desmodeus taming elixir to work multiple times on skelltor.

- Some shadowmane teleport immune and electric immune creatures are now immune to mjolnirs electrocution fire debuff. But not the actual shock damage itself.
- Fixed freeze immunities of all dragons, they now are immune to the correct version of the ice wyvern breath debuff. Aka the one the fjordur fenrir uses.

- Creatures are no longer immune to gargoyles smack debuff but immune to its special tag GargoyleSmackDown.
- Gargoyle is immune to 1013 petrify debuff.

- All prior and some new creatures in the mod have the halloween buff now and its activation is based on a bool now. I\'ll leave this in a bit after halloween too because of the late update.


- Hellkite effluvium now spawns at the same level as it.
- Removed speed addition on tame for hellkite.

- Veloprey now limps properly on servers.

- Scourgion face now opens properly on servers.

- Arch Tempered Mammoth! Theres a tameable version you can get but this one cannot be ridden and has no AI because its not finished yet.

Update: Oct 2, 2022 @ 11:57am

====Updates====
- Update aint even finished yet but been holding off for 2 weeks now.


- Huntdrake food stuff look around.
- Huntdrake only has one buff AOE type now.

- If powered down and not playing sleep animation dragonoid will sleep.

- Geobreaker too with the tentacles now. When the main geobreaker dies so do its tentacles. Nerfed geobreaker damage back down. If target is close enough geobreaker summons tentacles directly around them.
- Geobreaker tentacles now only last 35 seconds.
- Geobreaker tentacles can now harvest. Anything in their inventories are transferred to the main geobreaker on death!
- Geobreakers other dmgtypes are now childed from its main attack.
- Geobreaker tentacles now give their kill xp with the main geobreaker.



- Fixed pesutobearas giga doing such enormous amounts of damage.

- added desc to pangolin wyverns spike mode.

- Pesutobearas minions work a bit differently now. The debuff that kills them overtime now drains 0.4% of their max hp every second as well as -15 hp flat. Their plague regeneration heals them 0.5% of their max hp every second + a constant 20 hp per second. This should make it so the plague minions dont last too long on higher level servers but also still heal enough then. Next update will limit pesutobeara more with more complex code that specifies specifically the level of the minions to the pesutobearas level. And will also mark each minion and remember them.

- Removed storm drakes wind blast doing more damage to carnivores.

- Mastodorns stomp no longer does more damage while falling. Now deals 2x damage to creatures under 150 drag weight.

- ATTyrants scolded debuff now scales with melee.

- Kampe no longer inflicts bleed with its bite. Simalier to pangolin wyvern now where it just does huge armor shred.
- Kampe head swing no longer inflicts % shredded. Now inflicts titanic bloodloss. This bleed ticks for base 60 damage a second and scales with melee. It also prevents the inflicted from sprinting and reduces their movement speed by 50%. In addition to this, the inflicted will lose a flat 10 hp per second. This debuff lasts 10 seconds.

- Hellraiser & Pangolin Wyvern new icons THANKS TO GIGARAPTOR.

- Decreased ridged drake run speed from 4.0 to 3.87

- Atal-Arka no longer launches as far forwards or back with its evasives.

- Thornweaver is only immune to knockback when in turret mode now.
- Thornweaver adrenaline spikes is no longer an AISpecial attack but a special toggle simalier to courage roar and daeodon healing.



=======Storm Drake TLC========

- Removed eating animation. When tamed will always use a the basic wyvern eat animation.
- Random eating animation idle now rather than replace poop animation.
- Have to be near head to feed.

==ATTACKS==

Left Click: Bite - Base 68 damage.

Right Click: Wind Breath - Requires stamina and has a cooldown.
===Notes===
- Drains stamina as it is used.
- Fires wind projectiles with base 10 damage. Wind damagetype. High knockback against smaller creatures.
- Hits through mounts.

C: Wing Beat - Requires stamina and has a cooldown.
===Notes===
- Hits twice.
- High knockback.
- In the air will do a talon kick with base 50 damage. Shredding and piercing armor.

X: Head Swing - Base 40 damage. Has a cooldown.

Lctrl: Storm Aura - Requires stamina and has a huge cooldown.
===Notes===
- Charges up and becomes immobilized before causing a huge AOE causing huge knockback.
- Creates a storm aura that prevents enemy creatures from flying or jumping, as well as dealing 4 base damage that doesnt scale with melee, the storm deals around 10x damage to creatures. And has some knockback to hold back creatures.
- During this time the storm drake also cannot fly. It also inflicts enemies with a storm debuff, slowing them down by 40% and draining a bit of stamina, thirst, and lowering torpidity.


Q: Barrel Roll - Base 60 damage. Hits 3 times. Slows creatures. Damages stone structures. Has a cooldown and requires alot of stamina. Insanely high knockback on non-large creatures. Deals 50% reduced damage VS structures.

Alt+R: Roar - Base 1 damage. Inflicts intimidation. Also intimidates the riders on top of creatures. In addition to this, creatures under 300 drag weight will flee when unmounted if hit by this roar.



- Immune to storms, wind, being smacked down by the gargoyle or thrown around, radiation, being dismounted by other storm drakes..
- Takes 1.25x damage from electrical attacks.

===Taming===
- In order to tame a storm drake, you must wait for it to get hungry, the storm drake will occasionally lower its head to peck at the ground simalier to birds to look for food. During this time you can run up to it and feed it. During this time it gets a quick regeneration buff. Be wary that creatures may aggro the storm drake during this time.
- After above 50% taming effectiveness, storm drake will no longer attack the tamer or their allies, and you can no longer damage the storm drake for a few hits. However if the TAMER starts hitting it too many times will cause it to drop all taming to 0 and aggro you viciously, forcing a restart of taming.
- Allies can still damage and be targetted afterwards instantly by storm drake regardless of taming affinity until tamed but this will not affect its trust in you.


- Nemesis is much harder to rage now, simalier to the giga rather than like dracomalo or the saurian. In fact its actually harder to rage nemesis than the giga now due to its lower health!

- Lochmaw no longer randomly causes blood clouds when killing a target by thrashing it around, WHEN IT KILLS a target now using the thrash attack, lochmaw tears it into a blood cloud instead, granting nearby lochmaw and megalodon a buff which increases their damage by 20% for 20 seconds while rapidly regenerating 20 health per second. In addition any lochmaw and megalodon whom enter the blood cloud also get this buff.


Update: Oct 2, 2022 @ 11:55am

====Updates====
- Update aint even finished yet but been holding off for 2 weeks now.


- Huntdrake food stuff look around.
- Huntdrake only has one buff AOE type now.

- If powered down and not playing sleep animation dragonoid will sleep.

- Geobreaker too with the tentacles now. When the main geobreaker dies so do its tentacles. Nerfed geobreaker damage back down. If target is close enough geobreaker summons tentacles directly around them.
- Geobreaker tentacles now only last 35 seconds.
- Geobreaker tentacles can now harvest. Anything in their inventories are transferred to the main geobreaker on death!
- Geobreakers other dmgtypes are now childed from its main attack.
- Geobreaker tentacles now give their kill xp with the main geobreaker.



- Fixed pesutobearas giga doing such enormous amounts of damage.

- added desc to pangolin wyverns spike mode.

- Pesutobearas minions work a bit differently now. The debuff that kills them overtime now drains 0.4% of their max hp every second as well as -15 hp flat. Their plague regeneration heals them 0.5% of their max hp every second + a constant 20 hp per second. This should make it so the plague minions dont last too long on higher level servers but also still heal enough then. Next update will limit pesutobeara more with more complex code that specifies specifically the level of the minions to the pesutobearas level. And will also mark each minion and remember them.

- Removed storm drakes wind blast doing more damage to carnivores.

- Mastodorns stomp no longer does more damage while falling. Now deals 2x damage to creatures under 150 drag weight.

- ATTyrants scolded debuff now scales with melee.

- Kampe no longer inflicts bleed with its bite. Simalier to pangolin wyvern now where it just does huge armor shred.
- Kampe head swing no longer inflicts % shredded. Now inflicts titanic bloodloss. This bleed ticks for base 60 damage a second and scales with melee. It also prevents the inflicted from sprinting and reduces their movement speed by 50%. In addition to this, the inflicted will lose a flat 10 hp per second. This debuff lasts 10 seconds.

- Hellraiser & Pangolin Wyvern new icons THANKS TO GIGARAPTOR.

- Decreased ridged drake run speed from 4.0 to 3.87

- Atal-Arka no longer launches as far forwards or back with its evasives.

- Thornweaver is only immune to knockback when in turret mode now.
- Thornweaver adrenaline spikes is no longer an AISpecial attack but a special toggle simalier to courage roar and daeodon healing.



=======Storm Drake TLC========

- Removed eating animation. When tamed will always use a the basic wyvern eat animation.
- Random eating animation idle now rather than replace poop animation.
- Have to be near head to feed.

==ATTACKS==

Left Click: Bite - Base 68 damage.

Right Click: Wind Breath - Requires stamina and has a cooldown.
===Notes===
- Drains stamina as it is used.
- Fires wind projectiles with base 10 damage. Wind damagetype. High knockback against smaller creatures.
- Hits through mounts.

C: Wing Beat - Requires stamina and has a cooldown.
===Notes===
- Hits twice.
- High knockback.
- In the air will do a talon kick with base 50 damage. Shredding and piercing armor.

X: Head Swing - Base 40 damage. Has a cooldown.

Lctrl: Storm Aura - Requires stamina and has a huge cooldown.
===Notes===
- Charges up and becomes immobilized before causing a huge AOE causing huge knockback.
- Creates a storm aura that prevents enemy creatures from flying or jumping, as well as dealing 4 base damage that doesnt scale with melee, the storm deals around 10x damage to creatures. And has some knockback to hold back creatures.
- During this time the storm drake also cannot fly. It also inflicts enemies with a storm debuff, slowing them down by 40% and draining a bit of stamina, thirst, and lowering torpidity.


Q: Barrel Roll - Base 60 damage. Hits 3 times. Slows creatures. Damages stone structures. Has a cooldown and requires alot of stamina. Insanely high knockback on non-large creatures. Deals 50% reduced damage VS structures.

Alt+R: Roar - Base 1 damage. Inflicts intimidation. Also intimidates the riders on top of creatures. In addition to this, creatures under 300 drag weight will flee when unmounted if hit by this roar.



- Immune to storms, wind, being smacked down by the gargoyle or thrown around, radiation, being dismounted by other storm drakes..
- Takes 1.25x damage from electrical attacks.

===Taming===
- In order to tame a storm drake, you must wait for it to get hungry, the storm drake will occasionally lower its head to peck at the ground simalier to birds to look for food. During this time you can run up to it and feed it. During this time it gets a quick regeneration buff. Be wary that creatures may aggro the storm drake during this time.
- After above 50% taming effectiveness, storm drake will no longer attack the tamer or their allies, and you can no longer damage the storm drake for a few hits. However if the TAMER starts hitting it too many times will cause it to drop all taming to 0 and aggro you viciously, forcing a restart of taming.
- Allies can still damage and be targetted afterwards instantly by storm drake regardless of taming affinity until tamed but this will not affect its trust in you.


- Nemesis is much harder to rage now, simalier to the giga rather than like dracomalo or the saurian. In fact its actually harder to rage nemesis than the giga now due to its lower health!

- Lochmaw no longer randomly causes blood clouds when killing a target by thrashing it around, WHEN IT KILLS a target now using the thrash attack, lochmaw tears it into a blood cloud instead, granting nearby lochmaw and megalodon a buff which increases their damage by 20% for 20 seconds while rapidly regenerating 20 health per second. In addition any lochmaw and megalodon whom enter the blood cloud also get this buff.


Update: Sep 11, 2022 @ 1:02pm

====Updates====

- ALL GOLEM LORE IS NOW NON-CANON AND CREATURE INFORMATION IS NOW TECHNICALLY OUTDATED AND INCORRECT UNLESS STATED OTHERWISE. The lore for the entire mod has been shifted from original and while most creatures lore still stays the same, the bosses especially are much different now.



- Alarions lightning no longer has knockback.
- Atal drago hurt animation removed.
- Sludged explosion debuff lasts 0.5 seconds longer.
- Firetail only sets things on fire while its tail is ignited

- Dragonsbroth now requires 2 crystal as well to craft.

- Bogwyrm now inflicts cripple with its arm slam rather than crushed.

- Vampere heavy bite just inflicts vampire bite and also steals 30% of the damage dealt.

- Remade Saurian and Diablos Breath attack animations.

- fix raiju raging again... kirin horn.
- Raijus lightning strike slam now shows up on servers.
- Raiju horns being consumed no longer prevents bleed.
- Raiju's slam when energized now strikes down lightning.
- Raijus rocks now scale with melee.

- If orochi has been carrying a target for over 10 seconds it will automatically drop it.

- Frost golem slams are now raid dino damagetype. Further increasing their deadliness.
- If your not completely frozen shattering doesnt work. Basically mega nerf to frost golem and Ymir.
- Frost golem projectile now splits into icicles.
- Added spawn animation to frost golem.
- Slightly lowered frost golems model into the ground and increased size of some particles so they no longer float.


- Doubled damage on molten golems rock throw direct damage. Molten golem also no longer attempts to throw the rock unless a considerable distance away.
- Molten golem properly coded now to be immune to knockback that doesnt work on large dinos. No longer immune to knockback while attacking.
- Molten golems huge barrage is no longer a one time only attack nor does it use it instantly after entering phase 2. It can now use the attack every 180 seconds and just heavily prioritizes.
- Removed the ring particle effect when the molten golem is readying the huge meteor attack.
- Molten golem tries to flee less.
- Molten golem now inflicts ignite with its melee attacks.
- Lava golem no longer triggers the damage increase from molten golems attacks.

- Increased nature golems right arm slam radius
- Nature golems arm slam stun now works on creatures up to 600 drag weight instead of only 500.

- Fixed bug where some golems were taking more damage from dmgstone damagetype than usual. Adjusted weaknesses of all golems. Dmgstone and Dmgmetal weaknesses are the same now. Dmgstone weaknesses lowered mostly and Dmgmetal weaknesses raised.

- Stone golem no longer takes essentially like 4x damage from dmgstone_extraharvest damagetypes.
- Stone golems big rock now fragments into its smaller rocks on impacts.

- Added spawn animations to every golem.


- Huolong bite now requires more stamina and cannot be used underwater.
- Removed the based buff on Tianlong.
- Binglongs ice ball no longer has the icicles fly as far, if it lands downwards it should now angle lower. Also it should fragment more consistantly in the direction the projectile was already flying at.

- Cyclops attacks no longer freeze it up anymore when it hits something.

- Worm armor buff drains torpor now but it loses the armor buff when unconscious.
- Worm can no longer lose its armor. This armor mechanic will be reworked in the future but I dont have time now.

- Saurians damage no longer slowly rises until it rages. Only gets damage buff when raged.

- Nerfed bleed build up per hit from attacks from 4 seconds to 3 seconds.

- Pangolin wyvern TLC part 1. HOWEVER one crucial part of the TLC may not work on pre-existing wyverns and you may need to tame new ones in order to have them produce scales naturally in their inventory.
- Part 2 will give it proper color regions as well as potentially more attacks.

- added left kick to giraffe.

- Will be trying to figure out how to ensure stuff like apex's and pterados spawn rn with chance to spawn stuff.

- Recoded storm drakes taming method, tell me if theres any problems.
- Removed O toggle on storm drake.
- Storm drakes no longer can heal with their tamed eating animations.

Update: Sep 11, 2022 @ 1:00pm

====Updates====

- Changelog not right now. Soon

Update: Aug 26, 2022 @ 7:18pm

====Updates====

- Gonna be the last update for a potentially long time folks. The mods not discontinued, its just gonna be alot harder for me to update the mod now.

Update: Aug 26, 2022 @ 7:16pm

====Updates====

- Gonna be the last update for a potentially long time folks. The mods not discontinued, its just gonna be alot harder for me to update the mod now.

Update: Aug 23, 2022 @ 10:48am

====Updates====

- fixed server replication on kirin, raiju.
- Longs naming thing fixed hopefully for the last time.

Update: Aug 21, 2022 @ 3:56pm

====Updates====

- fix bleed build up.
- Buffed raiju kirin buff to 1.5x damage and 50% resistance.
- Tortugan damage swapped properly, when standing still does more damage now rather than vice versa.
- Ceratiablos is now a passive tame, once it headslams you have like 10 seconds to passively feed it real quick and then run. Requires minimum player level 80
- Added longs strafe for tian and fireball bite for huo.