ARK: Survival Evolved

ARK: Survival Evolved

Dragons Evolved
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Update: Feb 26, 2023 @ 6:43pm

====Updates====


- Leviathos attacks now prevent stam regeneration.
- Wild atal arka try to mount their dragonoid mounds after re-rendering in.
- Gluttonous can climb better now.
- Azarion holds aggro longer
- Remade Malus\'s AI because he wouldn\'t target flyers correctly for some reason.

- Decreased AI malus sprint flying speed.
- Malus can no longer turn on a dime when in the air.

Update: Feb 16, 2023 @ 3:22pm

====Updates====


- Fix frost golem & gammoth spikes not showing up.

- Nerfed ridged drake base hp to 300.
- Raised royal wyrm health to 900.

- Raised cristatu-ya-ku health to 800.

- Nerfed dododragon torpor.


- Azarion & Mira now have SapphiRedDragon & WhiteDragon tags respectively for future Dragons Evolved 2 compatibilities.
- New icon for Azarion (Once again thanks to gigaraptor!).

- Ceratiablos ONLY eats cactus and honey now. (As balance for how bloody strong it is)
- Ceratiablos attacks now inflict cripple on creatures inflicted with vulnerable.
- Dragons now have sleeping animations.

- Female cristatu-ya-ku now have 15% less max health than males.

- Fixed huntdrakes I\'m going to friggin delete these little shits istg.
- Remade all huntdrakes using the venomous variant as a base I\'m so friggin done man.

- CHanged enforcing drakes directional attacks to Shift

Update: Feb 11, 2023 @ 12:38pm

====Updates====


- Added a special custom tag to mud debuff for Dragons Evolved 2 compatibility.
- Uncapped reflection damage.
- Ceratiablos carnivore multiplier from 1.5x to 1.8x, makin this tough ol herbivore EVEN MORE viable!

- Longguis bite now deals extra armor piercing damage if target is inflicted with vulnerable.

- Brute wyvern levels stamina much worse now.
- Reduced tamed brute wyvern health leveling slightly.
- Reduced wild brute wyvern melee leveling.
- Brute wyvern takes longer to regenerate stamina now b/c of its long attack animations.
- Increased mounted cooldowns of brute wyvern\'s special attacks.

- You cannot build trust with dead cristatu-ya-ku anymore like WTF.

- Increased all black dragon taming affinity requirements as they were still not hard enough to tame in my opinion & became too easy once you used the item from the bosses.
- Azarion taming required by 50% because he needs to scale up to the black dragons.
- Mira taming required doubled, that way she doesn\'t fall too far behind and doesnt became an easy "Dollar store black dragon." where no one wants to tame a black dragon because Mira is just so much easier.
- Azarions Sapphire Emperors Fury now leaves blue flames on the ground to tick damage.

- Pesutobeara can now jump, at a high stamina cost.
- Made it so thornweaver, abberation, cyclops, tortugan, diablo, ceratiablos drain ALOT of stamina when they jump to make jumping as a way of moving faster more costly and less abusable.

- Fixed Apex Mantis not having its buff sometimes.

- Skelltor now drains stamina as it is doing its breath & soul drain attacks.

- Bahumats slam AOE reworked to no longer only affect ground creatures. the AOE is now more radius rather than vertical, flyers and etc can still be affected, although now as long as you are a certain height above ground you\'ll be fine.

- Molten golem meteor now explodes and fragments into dozens of flaming rocks on detonation, these do not scale with melee.
- Molten golem flaming rock now fragments into flame spikes on detonation.

- Geobreaker tentacles now have the geobreakers name when tamed.
- Geobreaker neck and tentacles size increased and length increased. Main body not.
- Geobreaker tentacles are longer now.
- Geobreaker tentacle slam attack fixed with a larger AOE and now uses same animation as tentacles, screw the clipping, this is faster and the tentacles actually touch the ground now.
- Geobreaker tentacle slam AOE is more of a radius than vertical.

- More creatures now have the apex predator buff.
- Malus now flies in phase 2.

- Atal-Drago beam now leaves damaging flames on the ground that scale with its melee.

- To match its erratic behaviour, the LMB attack of the enforcing drake now randomly deals a little more or a little less damage each hit than its listed default damage, with a maximum deviation of 20% in either direction.

- Pangolins barrell roll now builds up bleed.

- Reduced hydragons wood, thatch, sand, metal & stone gathering rates by 75%, as it is not meant to be such a good gatherer (unfortunately its high damage results in a high resource yield by default).
- Reduced cyclops wood & thatch gathering by 40%.
- Cyclops cannot gather berries anymore.

- Vulga-Ya-Ku now has a 2x gathering on meat, spoiled meat, prime meat, mutton, fish meat, prime fish meat with its feast attack.

Update: Feb 2, 2023 @ 8:10pm

====Updates====
- Fixed Zetsu not having a torpor animation.
- Harpies now fly slower if they are carrying a player.
- Reduced harpy sprint fly speed.
- Reduced harpy stat gain on tame.

- Longgui slight speed increase.
- Fixed the level ups on all wyverns that previously were not getting as much stats per level as I wanted due to their status BP\'s being copied from the huntdrakes which led to below average hp level ups.
- Fixed an issue where Rhenoblos code was screwed and so the shelled variants didn\'t do anything while spiked actually inflicted stun.
- Reduced knockback on all rhenoblos attacks.

Update: Jan 27, 2023 @ 1:09pm

====Updates====

SORRY FOR NOT WRITING A CHANGELOG, I HAD TO BOP OUT THIS UPDATE EARLIER TODAY STAT SO I JUST CLICKED UPLOAD.

- Leviathos doesn't drain stamina during rain dance if it is raining.
- Leviathos rain now scales with melee.
- Leviathos rain now deals 50% increased damage if it is raining.

- Helong gets moisturized, doing increased damage & regenerating water if its raining.

- Fixed a few more hurt animations.

- A few creatures in the mod now have a buff called "Apex", DO NOT confuse this with the alpha-type creature of "Apex", this apex buff basically means that the creature is immune to fear debuffs of all kinds, INCLUDING ones from other mods!

Update: Jan 20, 2023 @ 12:35pm

====Updates====

- Reduced Mira & Malus texture sizes.

- Increased Azarion claw swipe damage to 90.
- Increased Azarion ending claw swipe damage to 90.
- Increased Azarion charge damage to 50.
- If Azarion is in dragon rush mode, claw swipe inflicts dragon blight & does dragon damage.
- Need to be level 90 at least to tame azarion.

- Bullfend shot blast can now shoot anywhere you look.
- Changed bullfend roar to Lctrl from Alt+R

- Changed pterados roar to Rctrl and click to Q.

- Increased Hydragon claw swipe damage to 100.

- Hydragons roar, tortugans tail swipe, Mira\'s charge now all cause hit targets screens to shake violently.


- Dragonboar now has a buffing roar toggleable on Lctrl. Buffs nearby creatures with a damage increase of 10% but doubles hunger drain that stacks 5 times. But a single dragonboar can only apply 1 buff. Maxes out at +50% damage & 10x food drain.
- Dragonboars tusk attack now causes bleed-buildup while rage is active.
- Increased radius of dragonboar attacks by around 40%.
- Dragonboar regen now stacks 4 times rather than resetting.
- Increased dragonboar regen food regen from 25 per second to 30 per second.
- Pooping is disabled while in this aura mode to prevent poop farming.


- Venom & poison now scale with melee but do less drain now. Not affected by resistances.
- Dread wyvern poison now drains hp & ticks damage.

- Normal poison from -9 hp a second to -6 hp a second. Torpor rise remains the same and does not scale.
- Dread wyvern poison tick is identical to before, however it now drains -2 hp per second from -4 hp per second..

- Normal venom now drains from -3 hp a second to -1.5 hp per second. Torpor rise remains the same and does not scale.
- Naga venom used to be identical to normal venom. Instead it now ticks every 0.1 second instead of 0.2 like all other poisons/venoms for -0.5 hp drain per second.
- Naga venom now stacks 5 times rather than 3. Normal venom still stacks 6 times.
- Fixed a bug where royal wyrm venom HEALED 8 hp per second rather than drained.
- Royal wyrm venom now drains -5 hp a second from -8 hp per second.
- Royal wyrm venom no longer gives immunity on deactivation.

- Royal wyrm texture update. Looks moist now.

Update: Jan 13, 2023 @ 1:04pm

====Updates====

- Finished Shelob recoding. Not really anything new just simplifying code.
- Shelob minions now spawn scaling at her level + 25.

- Bleed build-up damage doubled.

- Geobreaker tentacles only use one slam animation now (main geobreaker still uses its own). This slam is the most direct & longest reaching of previous anims.

- Longshia no longer use their harvesting attack as AI. Drastically increases DPS.
- Longshia crouching buff is no longer unique & is just the standard stamina drain while attacking debuff.
- Longshia crouching defence boost only adds an additional 25% reduction rather than an extra 50%.
- Recoded prevent stam regen abilities. Now controlled through an actual variable & tick rather than val. Gorgon style unchanged.
- By default drains stamina equal to the set stam drain times 0.25 every 0.25 seconds.
- Longshia drains 4 stamina per second when crouched rather than 1.
- Longshia & abberation land animation made more apparent.
- Longshia hurt animation issue fixed.

- Updated most creatures spyglass desc's that only were like 1 sentence to be more informative & updated others with new information, lore in creature info will be updated later to reflect some changes.

Creatures whom have their description changed include:
- Dokuryu
- Worm
- Almuldon
- Cyclops
- Banshee
- Abberation
- Legendary Stormdrake (will also get a creature lore update)
- Hellraiser
- Gluttonous
- Titatherium
- Siren
- Naga
- False Orochi
- Velo-(Prey/Drome)
- Mira
- Dread wyvern

- Almuldon now has the taming mechanic of the Mira & etc. Except this code makes it so that after a certain point it stops attacking the tamer with physical attacks, emulating its playful nature!

- Azarion initial rupture breath AOE is more radius than it is horiz.
- Azarion singular blast is now graphed and aims wherever you look.
- Azarion prevent stam regen now drains 1 per second.
- Increased azarion's element rush duration to 25 seconds.
- Azarion AI attacks faster.
- Azarion charge attack on servers fixed.

- Fixed Dilong's rock eruption AOE's being A.) not big enough or horizontal enough & B.) seemingly not being in the same place as the rock itself visibly was.

- Stormdrake tornado now scales with melee. Storm damage reduced to initial of 1.
- Stormdrake tornado collision is now more accurate, and AOE is more horizontal than vertical. Hits flyers higher up now.

- Ridged drake uses the same animation for changing modes now.
- Ridged Drake may now bask as AI.

- Mira can no longer regenerate stamina while blasting fire (while drains 1 stamina per second) or charging (which drains 2 stamina per second.)

- Lamia scream can now buff creatures with the tag LamiaScreamBuffable. And SCP-722 & Obsidioserpent can now be buffed as a result.

- Tortugan, Diablo, & Mira AI changed, they sit randomly when they feel like it rather than some complex AF when low on hp stuff.

- Skelltor sleeps more often.
- Can no longer feed skelltors who are sleeping.

- AT yuty no longer tries to fear roar fleeing targets, & if target is fleeing & it is a considerable distance away it won't courage roar either unless it has over 4 allies.

- AT-Gammoth & Frost golem icicle AOE fixed.

- Skytail unnesscary files removed & launch is no longer a buff.

- Titatherium KICK has same effects as head swing now.

- Cockatrice now drains 1 stamina per second during the stamp attack.
- Cockatrice stamp attack is no longer a unique damagetype. Controlled in output damage.

- Diablo male and female have the same headbutt attack now and is no longer unique. Male headbutt no longer has higher knockback or armor pierce. Male headbutt does however inflict bleed buildup.
- Reduced diablo headbutt cooldown.
- Diablo kick is now normal omnivore dmgtype.
- When sizzled heavy bite ignites.

- Cyclops attacks are now one dmgtype rather than multiple dmgtypes. All controlled in output damage.
- Cyclops attacks no longer do torpor. Stops torpor dropping temporarily tho.
- Cyclops no longer harvests stone/metal. (You cant harvest stone & metal with a wood club lmao)
- Cyclops heavy swing no longer has piercing knockback.
- Cyclops launching is no longer a buff.
- Cyclops now possess a fortitude stat with base 50 fortitude by default that cannot be leveled. This fortitude plummets when blinded.
- Cyclops adrenaline is no longer a unique buff. Grants 40% damage reduction + 60% damage increase. Decreased duration too.
- Cyclops no longer has a unique cripple buff. Inflicts the standard cripple now.
- Cyclops no longer inflicts stun with its main attack under any circumstance.
- Most cyclops attack animations slowed down slightly.

- Kirin, Cyclops, Ceratiablos, Shieldhorn launching attacks now cause the screen to shake.

- Longgui ENRAGES properly now. Don't *bleep* around with tortle or it'll mess ya up!
Jokes aside: - Longgui now launches you off its back to the side so you can't stand on its back (Thanks to Froggyman for showing this issue in his video).
- Longgui now inflicts you with a 20 second cripple buff that doesn't quite slow you down as much as trike, but still alot.
- Longgui enrages now & gets a massive speed and damage buff for a solid minute once enraged. & it causes a huge AOE to debuff everything around it as well.
- Longgui now inflicts dinopithecus bleed on the player who offended it. This debuff drains 20% of your maximum health.

- Vampere day night buff is 1 buff now.
- Removed vampere transition animations.
- Redid the nerfs and buffs to vampere depending on time of day.

- Spiked Rhenoblos no longer inflicts shredded & instead inflicts 6 seconds of bleed buildup.
- Rhenoblos no longer has unique damagetypes & instead are graphed.

- Ceratiablos attacks are no longer unique damagetypes (& no longer ignore armor except head smash).
- Bite now does more dmg to carnis now.
- Ceratiablos head swing now damages stone structures rather than being an omnivore damagetype. No longer has armor piercing knockback.
- Ceratiablos launching is no longer a buff.

- If wild tiodrio get attacked by wild creature they automatically flee.

- Slowed down hydra claw attack animation.
- Hydragons elemental states now change when AI.
- Hydragons bite attacks now have additional effects depending on elemental mode.
- Hydragons attack radius increased signifigantly.
- Hydragons claw now reduces armor.

- Dracomalo now decreases netted buff by 2 seconds per swipe when netted down & 4 seconds when enraged.

- Fixed magnahorn being untameable. Should now be fully tameable (& tested!)
- Basically uses same status code but with 1 variable changed & removed stuff from the character_BP

Update: Jan 5, 2023 @ 3:57pm

====Updates====

- I\'ll remove the hat from dododragon next update.
- Fixing some stuff.

Update: Dec 27, 2022 @ 10:18am

====Updates====

SOME CHANGES I DECIDED WHILE MAKING THE MOD GUIDE:
- Corrosion now maxes out at 3000 seconds.
- Remove some stuff
- Azarion new footstep sounds from king titan.
- Nerfed Bahumat overall speed.
- Thornweaver now causes bleed buildup rather than bleed.
- Removed atal-arka\'s bleed.
- Atal arka flip backwards keybind added to desc. It is ==> Shift+R
- Nerfed cockatrice bite damage from 31 ==> 20
- Fix cyclops attack animation index
- Fix leviathos regurgitate not working.
- Fix magnahorns adrenaline lasting too long.


- Black dragons are alot harder to tame now. Even with the respected buff, aggressive black dragons will target larger creatures wild or tamed now that are near them. No longer do higher team class creatures have to instigate fights on the low team class black dragons, now anyone can start the fight!

The following black dragons are aggressive towards nearby creatures above 250 drag weight:
- Fatalos
- Alarion
- Bahumat

The following black dragons are aggressive towards nearby creatures above 550 drag weight:
- Miralosaur

The following black dragons are passive:
- Pesutobeara


NOTE: Dragons evolved 2 does not mean I'll stop updating this mod and adding new content and TLC's, its just that this mod has gotten too big for me to update easily. DE2 ATM will not be released until all creatures are of higher quality due to alot of the "finished" creatures in it lacking any unique niches to fill. I originally wanted to release the mod after I added "sentient" dragon-humanoid races, unfortunately due to lack of money I doubt that they will be added any time soon if at all, so I'll release the mod after I bring the following creatures up to quality:
- Obsidioserpent
- Fenghuang
- Griphon
- Skull Reaper
- Yama-Ya-Ku

Update: Dec 23, 2022 @ 8:10am

====Updates====
- Fixed replication issues on Azarion
- Added some more buffs to be unpreventable by stasis lock.
- Some more cross-compatibility with Dragons Evolved 2