Stellaris

Stellaris

Stargate Contingency
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Update: May 25, 2024 @ 2:13pm
by Seph

-Deleted file that was causing crash when observing vanilla weapons firing (Avatar)

Update: May 18, 2024 @ 1:20am
by Seph

-Added 25% to minimum habitability floor for Asuran and Repliactor (now a minimum of 75% on all planets)
-Fixed hive alloy drones not producing anything

Update: May 14, 2024 @ 1:45am
by Seph

Updated mod to 3.12

Update: Feb 14, 2024 @ 10:22am
by Seph

-Ascension tech now cost more Psi but give technology instantly (instead of tech option)
-Reduced Leviathan Psi cost in the Ascension menu (Drake 20k->15k Stellarite 15k->12,5k Baby Drake 2000->1500)
-Halved Sangraal activation cost 50k->25k (Still wont be used in most games i guess)

-Ancient drones are no longer restricted from being put on stations and orbital rings (was an oversight)
-Ancient now gain 10% extra pop assembly speed

-Ori councilor position "Orici" removed
-Ori ruler now gains council trait "Orici" upon game start
-In addition to previous bonuses from council position Orici trait also makes the leader Immortal and increases exp gain by 50%
-Ori ruler starts the game at lvl 3

-Replicator Block damage now properly scales with target hull size like other torpedoes
-Replicator Block shield and armor penetration reduced by 25% (they cannot be shot down like other torps so they should not completely bypass defenses too)
-Replicator Devourer has been adjusted to mirror Replicator Blocks
-Moved Replicator Devourer from T slot to XL slot and scaled it down accordingly (now they can be equipped on battleshipsm while other vessels can use Blocks in G slot)
-Added Replicator Disintegrator in the T slot to replace Devourer (the only long range weapon the Replicators have, mainly for their stations and other static defenses)
-Replicators can now devour any basic habitable planet or gaia within border, even colonized ones
-Replicators no longer destroy colony upon devouring a planet (it just turns into a tomb world)

-Tau'ri Odyssey toned down so its not completely broken

-Goa'uld shield dome now only requires Shields 2 instead of Shields 3

-Jaffa now start with 1 additional energy (they needed a buff and this is obviously it)

-Fixed Wraith prescripted empire ruler missing starting trait

-Added predifined Necron empire
-Limited Lichdom government to empires with Necron origin
-Reduced Lichdom government ruler bonus 5->3 (with councilor bonus ruler total is still 5)
-Lich king now adds 0.02 flat Dark Matter per level to scientist jobs
-Lich king now adds 0.3 flat energy upkeep per level to scientist jobs
-Lich jobs research 5->10 and energy upkeep 10->25
-Dark Consortium can no longer be selected by Necron/Void/Asgard/Vanir
-Dark Consortium now only provides 0.01 Dark Matter per level instead of 0.02
-Dark Consortium now increases researcher energy upkeep by 0.2 per level
-Removed leader bonuses from adopting Grim Harvest Traditions
-Adopting Grim Harvest Traditions now unlocks Tomb World Creation
-Finishing Grim Harvest Traditions now unlocks Necrotic Shroud planetary decision
-Grim Harvest 5 now gives a fix 1 Lich job to Necropolis buildings, instead of giving 1 per 50 pops
-Grim Harvest 5 now reduces researcher upkeep by 25% (disabled discovery tradition tree so it does not stack)
-Necrotic Shroud no longer adds 25% resource production
-Necrotic Shroud now gives 1 Lich job / 20 Pops and further reduces researcher upkeep by 25%
-Added Necrotic Shroud edict that opens a menu
-Added Secrets of the Shroud sub-menu for technologies that cost Dark Matter
-Added Death Shroud tech that unlocks for 250 Dark Matter
-Removed Summon Death Wyrm decision
-Added Necrotic Powers sub-menu
-Moved Summon Death Wyrm to Necrotic Powers sub-menu

Update: Jan 26, 2024 @ 10:35pm
by Seph

-Quickfix necron X shields showing up for all factions without researching them

Update: Jan 26, 2024 @ 12:36pm
by Seph

-Moved "Dial Pegasus Gate" "Restore Atlantis" "Add 2nd ZPM" and "Add 3rd ZPM" decisions to the stargate event menu for the tauri
-Stargate Trade moved to the edict "Stargate Expeditions" (all missions will be listed in this menu)
-Stargate Trade and Stargate Teams will now trigger the previous menu when selecting options (more than one trade can be executed without having to open the edict again)
-Stargate Trade multiplied costs and payout by 5 except for ZPM (in order to speed up trading and avoid having to click too many times)
-Stargate Trade influence cost 15->100 (with payout multiplied by 5 effective influence cost 75->100)

-Added Necrons (an overtuned non SGU race based on vanilla necroids)

-Replicators have now a base chance of 50% to gain ships from wreckages (This modifier only scales with their AP which gives an extra 50% multiplicatively up to 75%)
-Replicators can now only research debris (would be op if they both got ships and alloys)

-Travelers have now a base chance of 30% to gain ships from wreckages (does not scale with anything currently)
-Travelers can now only salvage debris (Their lack of economy requires alloys and they do not need research)
-Traveler civic now also increases resources salvaged from debris by 25%
-Traveler now start on a habitat and can build habitats from game start
-Traveler can once again colonize (habitability only on space constructs)

-"Ascension Final Stage" AP now gives 3 effective councilor skill instead of 5 max leader level

-Ancient Titan weapon research now only shows up after battleships are researched
-Ancient now gain an additional scientist cap through their Traditions

-Asgard now gain an additional scientist cap through their Traditions

-Reduced Vanir DM Gun hull size dmg factor by 15% for all tiers
-Vanir Dark Matter Insitute now has a constant 30 energy upkeep once DM Production is researched and the science upkeep and DM production scales up with tech level.
-Max DM production from Institutes 12->3
-Base number of scientists from Institute 2->4
-Scientist jobs per Forbidden tech tier 1->2
(These changes will make it so building an Insitute on every planet is a good decision and will not ruin AI economy)

-Added defensive armies to each race
-Added "Unlock an Archeological site on Dakara" text to Secrets of Dakara tech
-Disabled all tiers of missiles (used to be only tier 1, and rest could be reverse engineered)
-Disabled Torpedoes for SG races since they have their own (except torp 1 which unlocks G ship sections)

Update: Dec 13, 2023 @ 11:41am
by Seph

-Removed upkeep increase from SGU racial traits and rescaled them. (most other sources of production improvements will also increase upkeep to buff pop efficiency without giving free resources)
-Rebalanced SGU jump drives (ships were able to jump around too frequently and were hard to catch because of it. Being able to jump over defenses is already a big advantage.)
-Changed most Titanic and XL weapons to have 80% base accuracy down from 100% and adjusted damage values accordingly to retain the same dps
-Changed SGU PD weapons dmg against: HULL 115% -> 125% ARMOR -50% -> -25% SHIELD -50% -> -25%
-Increased SGU stike craft dps 48 -> 50
-Fixed Strike Craft not having an engagement range defined
-Fixed army buildings not showing up
-Fixed cloning facilities having an upkeep of 30 food/energy, now its once again only 7,5 to match vanilla jobs giving the same benefit

-Vanir can no longer build cloning vats, once Vanir Rebirth AP is taken, and all cloning vats are destroyed
-Vanir Rebirth now fully alleviates the debuff to their bio-growth
-Vanir capital planet bonus will add bio-growth instead of bio pop assembly once Vanir Rebirth AP is taken
-Vanir technologies that boost cloning speed now also increase bio-growth (before Vanir Rebirth AP the effect is counteracted by the default -200% growth penalty)
-Reduced range of Vanir Dark Matter Cannon, in return increased the base dps (should work better as a brawler weapon and bigger ships can now try to stay out of range)
-Added movement speed to Vanir ship computers (shorter DM Cannon range requires it)
-Added L slot weapon damage to The Lost Tribe finisher effect
-Removed Vanir Encryption and Decryption tech (bonus moved to Spy Academy technologies)
-Added icons for Vanir technologies
-Added icon for Vanir civic
-Removed cloaking from Vanir ship computers

-Nox received the cloaking modules and tech that the Vanir used to have to increase Cloaking Strength

-Asgard thrusters now give 125% move speed across the board (Battleships with 200% move speed were a bit too elusive especially with the long ranged asgard weapons)

-Ancient Chair now adds 25% XL slot weapon damage instead of 20% weapon dmg (it will boost the XL drones)
-Ancient Chair now adds weapon 25% fire rate
-Ancient Chair now adds 50% shield multiplier instead of a flat value (will be much stronger overall)
-Ancient Chair now uses 10000 power for bship and 25000 power for titan (It can only be realistically placed on ships with ZPM installed)
-Ancient Chair no longer gives armor hardening (The ZPM already gives 100%)
-Ancient Chair now costs 3x as much alloys and upkeep
-Ancient Lantean Heritage finish now also gives Cloaking 1 as a tech option along with drones.
-Ancient/Asuran/Ori can no longer research ZPM Integration tech
-Ancient/Asuran/Ori now automatically get ZPM Integration upon researching ZPM Construction
-ZPM Construction tech cost reduced from 75000 to 50000 to match ZPM Integration (Other races should not be able to install ZPMs before Ancients)
-Ancient Control Chair tech and module renamed to Control Chair

-Ori can now also research Control Chairs (they should be able to put their ZPMs to use)

-Asuran ship computers now give extra dmg instead of hull/armor regen (old bonus moved to tech)

-Replicator ship computers no longer give armor and shield hardening but they retain their regen bonus

-Wraith ship computers armor hardening halved and hull/armor reg moved to starting tech
-Wraith Regeneration tech hull/armor regen reduced from 25 -> 5% (was an oversight from 3.8 and gave 5x value, especially OP for a 6000 cost tech)

Update: Dec 1, 2023 @ 2:38am
by Seph

Update: Nov 28, 2023 @ 1:05am
by Seph

-Fixed list of buildings being bugged due to missing brackets

Update: Nov 27, 2023 @ 2:26am
by Seph

Update to stellaris 3.10