Stellaris

Stellaris

Stargate Contingency
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Update: Dec 1, 2023 @ 2:38am

Update: Nov 28, 2023 @ 1:05am

-Fixed list of buildings being bugged due to missing brackets

Update: Nov 27, 2023 @ 2:26am

Update to stellaris 3.10

Update: Sep 5, 2023 @ 8:48am

Update: Aug 18, 2023 @ 7:56am

Update: Jul 10, 2023 @ 11:35pm

-Added several Councilor positions based on SGU traditions and 1 based on SGU civic

-Lantean Heritage finisher effect now also gives Drone I research option
-Enlightenment traditions that unlock ascension tiers now also provide a minor bonus

-Rescaled Vanir Institute image

-XL weapons now require Battleship tech
-Annihilator battleship bow now requires battleship tech
-Annihilator battleship bow now only needs asgard beam I technology instead of asgard beam III

-Reduced out of combat regen from 500% to 200% (was way too fast and allowed non stop aggression with minimal losses)

Update: Jun 24, 2023 @ 1:20am

-Reduced production increase from technologies 20%->10% (races that can tech rush could quickly get 60% extra production in everything, including research, outpacing other races that are meant to grow powerful through growth)
-Reduced Capital pop production bonus 25%->10% (back to vanilla value because with planetary ascension levels it quickly got out of hand)
-Reduced technician job output 6->5 (now its in line with miners)

-Removed Logistics Hub tech and building
-Research Center tech now requires Research Lab 3
-Research Center building gives only 2 Science Directors or 3 Science drones (it should be built mainly for the +10% bonus on science worlds, instead of everywhere with a planetary capital)
-Research Center cost and upkeep reduced by 33%

-Vanir starting tech now reduces Cloaking strength by 4
-Vanir Cloaking give more cloaking strength (Sci:5 Co:4 De:3 Cr:2 Bs:1 with Tier 1 and Tier 2 adds +1 to each category) New max value for each ship class: Sci:6 Co:6 De:5 Cr:4 Bs:3
-This means the Vanir can no longer cloak military ships from game start until either tech is researched or Tradition tree finished, but science ships are uneffected
-Vanir Cloaking I shield reduction increased 25%->50%
-Vanir Cloaking II shield reduction increased 0%->25%

-Added Nox Cloaking Field (25% shield reduction)
-Fixed Nox Cloaking Field icon
-Nox Sacred Garden upgrade only doubles the pop growth and does not give an additional Nox Elder
-Nox Floating City now provides 1 fewer Nox Elder
-Nox Floating City no longer increases pop production or upkeep by 10%
-Nox Floating City housing increased 20->25 and also reduces crime by 25
-Nox civic unity bonus decreased 25%->20%
-Nox civic crime reduction decreased 50%->25%
-Nox civic no longer reduces envoy count
-Changed Sacred Unity tradition background

-Added Asuran traditions
-Moved Machine World creation from Nanite tree to Asuran traditions
-Asurans no longer start on a machine world but with their traditions finished they can terraform it
-Moved ship hull/armor regen from Asuran and Replicator civic to their respective ship computers
-Asuran civic now also gives +1 tech option
-Removed ancient knowledge tech (bonus given through civic)
-Added technologies increasing production by robotic pops to the Asuran
-Fixed Asuran AP requirement
-Added robot pop production bonus to Asuran AP
-Increased Asuran capital size 25->30

-Added Replicator traditions
-Moved replicator trait bonuses to their tradition
-Added assembly speed to replicator trait instead
-Increased Replicator civic assembly speed 25%->30%
-Moved machine assembly tech bonus to Nanite tradition tree
-Replicator can now only devour owned planets but they turn into nuked planet type instead of shattered
-Devouring planets give more alloys (same as mineral and energy)
-Replicator ap now provides extra damage against superiar foes, more alloy production and +10% production on Tomb Worlds

-Reworked Nanite traditions (both accessible to Asuran and Replicator)
-Added tradition icons to Nanites tradition tree
-Moved Nanite production from Fabricator jobs to species traits (unlocked with Nanite tradition adoption)
-Replicator jobs once again use alloys for pop assembly (Nanites will be spent in different ways)

-Ancient civic now also increases leader pool size
-Added Ancient Cloaking Field (25% shield reduction)
-Added icons to Lantean Heritage traditions
-Changed icon of Enlightenment tradition tree
-Changed Lantean Heritage tradition background

-Asgard Tier 2 science labs now replace a scientist with the Science Director to reduce the power spike in early game. Tier 3 labs are the same and provide regular 6 scientists + Science Director
-Changed Pursuit of Science tradition background icon

-Changed The Fifth Race tradition background

-Ori tradition finisher effect now also gives 1 High Priest job per 40 pops on planet
-Changed Origin tradition background

-Moved ship hull/armor regen from Wraith civic to their ship computers
-Swapped Wraith civic influence income bonus with their tradition adoption effect
-Added tradition icons to Wraith Hierarchy
-Changed Wraith Hierarchy tradition background
-Reduced miners mineral production from Wraith trait 2->1

-Non-Degrading Materials tech now only gives half the bonus
-Crime Free Society tech crime reduction 100->50, cost increased 4000->10000 Tier increased 2->3
-Crime Free Society now also available to the Ancient and Vanir

-Fixed Traditions localization

Update: Jun 11, 2023 @ 11:43am

-Enlightenment tradition now also gives 10% Unity income (was previously missing a finisher effect)
-Lantean Heritage Adoption now also gives +1 tech option (this should enable choosing the tech the player wants and indirectly help ancient early game)

-Added Nox tradition tree
-Moved several nox technologies to their tradition tree

-Fixed torpedo tech being disabled
-Basic Torpedoes are once again a starting tech

-Added Ori shipset made by Avatar
-Updated Goa'uld shipset (Avatar)
-Updated Asgard shipset (Avatar)
-Added new icons for ship crews (Avatar)

Update: Jun 7, 2023 @ 11:41am

Hotfix
Vanir upkeep tech is now properly restricted to the Vanir

Update: Jun 6, 2023 @ 8:10am

-Removed/Reduced/Replaced "Ship Build Cost" Modifiers
-Removed min_range from L weapons (decision based on previous poll in ⁠📢announcements )
-Removed min_range from Ori beam (in-game its a projectile but its supposed to be similar to asgard beam)
-Reduced Wraith XL weapon min range 45->40

-Removed Vanir T2 Ship Computers
-Vanir T1 Ship Computers now give the same bonus T2 gave
-Removed Vanir technology unlocking T2 Computers
-Vanir now start the game with 100% increased ship energy upkeep
-Added 5 tiers of tech to the Vanir to reduce ship energy upkeep in 20% instances
(Vanir could too easily build up a fleet early game and their extra tech production came too late. Now their early power is curbed but they reach their end game research production values earlier)
-T3 Vanir computers moved to T2, increased cost and the bonus provided (now its a more attractive choice over regular computers as repeatable technologies become too expensive and the energy upkeep from research on ships reduces effective fleet size in the late game)
-Adopting "The Lost Tribe" tradition now also gives 5% nuked world habitability (Gaia terraforming comes late and this makes it easier to reach 100% habitability at least on their homeworld)
-Changed Vanir font color to dark purple from black (now it should be easier to read, though black was cool in some cases)

-Lucian branch office building trade value to "victim" increased 10->20, crime reduced 25->20 and energy provided to owner increased 10->20 (this should make it less of an annoyance while benefiting both parties more)
-In addition having a non-aggression pact with the "victim" doubles all bonuses provided and halves crime from branch office buildings (50 amenities 40 trade value and 10 crime total for "victim" and 40 energy for the owner of the branch office)
-Branch office building also gives 10 spy network levels instead of 5
-The branch office itself still gives 25 crime but having 4 buildings will max out at 105 crime or only 65 crime with non-aggression pact instead of previous 125 whcih is much more managable while providing a lot more bonus to both parties involved

-Ancient ZPM Factory upkeep now costs 10 Crystals 5 Gas and 5 Motes instead of 14 Crystals and 6 Gas (this way the Archeo SR building from the new DLC can be better utilized with its 5 SR each production)
-Added planetary modifier to Lantea providing free building slots and increasing pop growth (building slots are especially useful and a bit of extra growth should help their early game)

-Tau'ri scientist level requirement for the Orion 5->3 but spark of genius I or II is still needed

-Removed Paradise Worlds
-World Shaper ascension perk now unlocks Project Paradise technology that enables a Decision of the same name on Gaia planets
-Gaia planets with the Paradise World modifier now unluck science districts instead of mining districts