Stellaris

Stellaris

Stargate Contingency
151 Comments
finoman Nov 29 @ 9:07am 
can be there a standalone mod with only the weaponry? the actual only weapons mod of stargate seems completely abandoned
Eldarion Nov 27 @ 6:34am 
No vanilla
drives, generators, weapons, shields, or armor are researched.
schwetjejonah Nov 12 @ 1:25pm 
nvm now they come
schwetjejonah Nov 12 @ 1:01pm 
Im playing the 3.14 version rn (because i wanted to play Goa'uld) And the Anubis Perk needs Goa'uld Shields as a requirement but never got it in the 100 years i played...
Road66 {FCX} Nov 11 @ 2:09pm 
the best mod of the pegase galaxy is here.
Seph  [author] Nov 11 @ 7:33am 
crashes should be fixed now, i added ship modules, tech icons and tech localization but forgot to add the actual technologies. Was never concerned about it much because the modules were mostly used on event ships. Problem was they left a debris and upon surveying it wanted to give a tech that did not exist in the files, so the game crashed. One of the players found the cause of this. Big thanks to Mihail
Alven Nov 8 @ 12:37pm 
thanks for answering, I think the mod in particular was not at fault for the crashes in my case, but I could not figure out the source of the problem from the error logs, even though it crashes on the same date, there is no consistent error.

About the weapons I guess the mod will need some changes to prevent that debris inspection leads to unavailable techs to be researched (or not suppress vanilla techas)... also I noticed that asgard weapons and techs are unavailable as for now, is this something on the pipeline?
Gaja_Urunashi Nov 4 @ 7:57am 
are you adding the other race traits edition to the mod?? for the 4.0+ version ??
Seph  [author] Nov 3 @ 2:48pm 
In Stargate Universe Reborn i added a trait that enabled vanilla weapons but the current mod seems to crash on people pretty consistently so for now your best bet is using it alone and cross mod compatibility wont be supported (not that mods like this should be mixed with others anyway)
Alven Oct 19 @ 4:00pm 
Hi! I really love the mod, I am playing stallaris after a long break and I noticed that (playing as the ancients) I do not have access to the vanilla weapons (as usual), but after analyzing after battle debris I get the research option... and after researching it, it goes back to the research option pool, so it never gets researched and it can get really annoying as they end up blocking actual research optiions. I have a bunch of mods, but yours is the only mod that blocks access to vanilla weapons. Interestingly this does not happen with the archeotech weapons, but I think the mod does not disable those. Like some people below I am also getting some crashes, but I cant say if it is your mod or something else.
Seph  [author] Oct 7 @ 6:45am 
Im not too active here, if you want to reach me youll have better luck on discord.
With any bug I would first suggest disabling all other mods to see if the bug is still present.
(just disabling other mods on a save game usually just breaks even more things as the game expects missing assets and often crashes the game even, so start a new game and try to recreate the bug with only SGC enabled)
PetoSapitita Oct 5 @ 12:52pm 
I've found the issue. Stargate Contingency and Ethics And Civics mod have some kind of UI error occurring. Together, the decisions button disappears from the Ui. I am not sure why though. I'm told that Ethic and Civics has had some really odd Ui issues in the past but this isn't present without Stargate Contingency.
Cupidus Oct 5 @ 2:02am 
bitten updaten vielen dank
Mr Tsubodai Sep 28 @ 7:39pm 
How stable/well does the mod work as the only active mod?
Seph  [author] Sep 20 @ 11:57am 
No one knows why it crashes and why specifically around 100 years passed... For now im just working on new content coz bug hunting seems useless
kiddking Sep 18 @ 2:12am 
i dont know why but my game just crashes after like 80-120 years into the game i am only playing this mod any advice?
Wuldo Sep 16 @ 1:34pm 
Hey man, still having crashes with the UI switched off. Going to have a play about with it but the MOD is gold when it works.
Seph  [author] Sep 15 @ 3:48pm 
The UI Overhaul mod might cause crashes i could not recreate. So if you have crashes just use the mod alone. As i keep adding content it is only gonna be less and less compatible with everything else
PetoSapitita Sep 15 @ 7:40am 
I only have MEM and tradition mods, there isn't anything that modifys vannil tech like that.
monsterorr12345 Sep 13 @ 6:08pm 
i don't see the wraith. are they in the mod yet?
Seph  [author] Sep 13 @ 8:19am 
The mod does not currently have the vanilla file for society tech in it. So it cannot disable any of the tech conteined in said file.

Have you disabled all other mods and started a new game with only SGC enabled to be sure its mod related and not some interaction with other mods in your playlist?
PetoSapitita Sep 10 @ 6:57pm 
I'd like to note that the decisions issue applies to the trait, but the food,mining issue seems to be related to the origins.
PetoSapitita Sep 10 @ 6:55pm 
I'd also like to note that none of the basic jobs work either, mining, food or power
PetoSapitita Sep 10 @ 6:47pm 
I am not sure this is intentional or not, but there is no decision button to do anything for tauri. So we can't use the startgate, also a number of basic tech like farming is missing as well. I am unsure if that is by design. Just seems like quite a very design weirdness that doesn't seem to belong.
帕尔帕廷 Sep 8 @ 8:49am 
when will the Asgard playable?
Avatar  [author] Aug 31 @ 12:46am 
no
Coldfang Aug 30 @ 6:23pm 
Is Goa'uld currently playable?
Road66 {FCX} Aug 24 @ 2:55am 
for building zpm factory , need planetary administration-capitol , but i have it and on soome planets better upgrad , but impossible to build
Road66 {FCX} Aug 24 @ 2:53am 
impossible for me to build zpm factory .
Avatar  [author] Aug 23 @ 12:06am 
just click on sephs workshop at the top, he uploaded it
adoniaistheone Aug 22 @ 3:46pm 
anyone know whee the old 3.14 version is I am partial to the old stell the new version is not for me.
Avatar  [author] Aug 22 @ 10:30am 
it works fine
minarda1192 Aug 22 @ 9:18am 
the mod dont working, no races , no sheep for me
IamNewb Aug 21 @ 8:20am 
Looking forward for this to be finished. You rock!
Road66 {FCX} Aug 21 @ 4:47am 
crash game when i click on a planet
Avatar  [author] Aug 6 @ 1:46am 
you dont need the shipsets they are included and nsc is not compatible with SGC

and yes more is comming but its summer
as mentioned WIP
_Zangetsu_ Aug 5 @ 7:05pm 
will there be other races?
Caleo Aug 5 @ 5:48pm 
Only mods I am using is SGC and your ship sets, UI Overhaul (and components), and NSC3 with the patch to work with your ship sets. Is there a way for me to pull the error that is causing the game to crash so I can try and help troubleshoot?
Avatar  [author] Aug 4 @ 3:34pm 
its WIP dont combine it with other mods if you have no clue what you are doing
Caleo Aug 4 @ 6:17am 
Over the last week the game has crashed when hitting a certain date. The date is different in each game it's happening, however when disabling Mods the crash doesn't happen when SGC is disabled.
Avatar  [author] Aug 2 @ 8:38am 
then you should read the description again please
we only have Tauri atm for Stellaris 4.0
minarda1192 Aug 2 @ 8:06am 
Hello , please help me, I have the required DLCs and installed both mods (SGU and UI Overhaul Dynamic). I can access the ships and visuals from the mod, but the Stargate races do not appear in the empire creation or spawn in-game. The races are missing despite the mods being active.
Road66 {FCX} Jul 22 @ 2:12pm 
hello, plz , give me the id of technology ATA GENE . i m at the end of my game and this technology dont appear.
Maybourne Jul 21 @ 3:19am 
thanks for the mod, i only can see Tau'ri origin. Is that an error in my game or the mod is work in progress? there will be other races?
punkboy_sp Jul 11 @ 6:00pm 
They only in testing right now with one since new changes so plz wait till then thx y
nixboox Jul 10 @ 12:34pm 
I don't like this change. I can't select the special race traits. If you want to change that then could you please just make all technology available to every race?
Turtle Power Jul 5 @ 11:59pm 
I just downloaded the mod and in the race selection screen I don't see a single race from the modification, is this normal?
in race creation in the origin there is tauri, that is, the mod is installed.
punkboy_sp Jul 1 @ 5:09pm 
chief21 they are testing with only one right now before the others in time
MasterChief 21 Jul 1 @ 10:07am 
hi didnt see the other race in empire selection to spawn as IA, is it normal ?
punkboy_sp Jun 30 @ 12:47pm 
I want to think both of you for working on this beloved mod i miss it so much i love the jaffa :)