Garry's Mod

Garry's Mod

StormFox 2
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Update: Oct 21, 2021 @ 9:38am

Version: 2.33

  • ToneMap controller and functions ( Bright maps should now become darker )
  • Added .lmp file support for entity lump. ( Protected maps should work better )
  • Added CSGO Candles ( Require CSGO mounted )
  • New renderhook and removed useless RTMask.
  • Added f_mapLightRaw
  • Created a min 5 light-transition, will hopefully fix some bugs.
  • Added Discord button.
  • Removed outdated PAK functions.

  • Performance tweaks ( Thanks to ExtReMLapin )
  • Added Czech Localization ( Thanks to Gabriel morales and Neko Chara )
  • EN Localization fixes ( Thanks to Florian Trayon, Gabriel morales and Neko Chara )

Update: Sep 8, 2021 @ 7:51am

Small hotfix:

  • Fixed small breath-effect and extra darkness showing up when SF2 is disabled.

Update: Sep 8, 2021 @ 7:32am

Small update
Version: 2.32

  • Added sf_nighttime_multiplier. ( Will multiply its value with the time-speed doing the night. )
  • Added a few simple functions to help with HUD-scripts. Check the wiki for more information: ( StormFox2.Time.GetHours, GetMinutes, GetSeconds and GetAMPM )
  • Fixed StormFox2.Time.GetSpeed returning incorrect value.
  • Added StormFox2.Time.GetSpeed_RAW for backwards compatibility. If you used GetSpeed before, you have to switch to this one now.
  • Fixed surface:GetMesh erroring when invalid.

  • New CWI version
  • Fixed CWI related bug with IsDay and IsNight.
  • Added CWI.GetHours, CWI.GetMinutes, CWI.GetSeconds and CWI.TimeToString.
  • Added "CWI.Init" hook.
  • Removed unused CWI parameters.

  • Update localization

Update: Aug 11, 2021 @ 1:59am

Version: 2.31 HotFix!

  • Fixed clouds not having color.
  • Added new downfall functions for API

Update: Aug 10, 2021 @ 7:21am

Version: 2.30

  • New rain and snow effects.
  • Rain can now spawn from the side of the map doing heavy wind.
  • Fixed rain ignoring roof, if the map had a tiny gab between the skybox and said roof.
  • Allow controller to turn on thunder for all non-default weather types.
  • Now checks the LocalPlayer for vehicles.
  • Particle 'location' tweaked.
  • Tweaked controller-control.
  • Controller now have indecators when lerping variables.
  • Fog effects fixed.
  • Fog variables synced.
  • FogZ now works again.
  • Fog distance are updated on the server.
  • Fixed a rare error with weather-API.
  • Created CWI API. Still WIP!
Feel free to reach me on Discord and give feedback, as I've changed some of the effects.

Update: Aug 5, 2021 @ 3:42am

Version: 2.29 (HotFix update)

  • Fog-chages reverted.
  • Ice properties on ice-entity was reported to break for some. Reverted back to original.

  • Added better hook-name for "StormFox2.Sun.PixUpdater".
  • util.GetSunInfo now returns the original function, if unable to get PixelVisible object.

  • Maplight-lerp time limited to 15 seconds or below.
  • Fixed maplight-lerp using wrong variables.
  • Lghtstyle-Change limit changed from 30 sec to 5 sec.

I suspect it is the fog-changes I did a few days ago caused a small dip in sub-count.
I've reverted them back to what they where before.

Update: Aug 4, 2021 @ 7:46pm

Hotfix

  • Fixed min timer for maplight change being wrong.
  • Min timer for maplight-change, is now sf_maplight_updaterate x 3seconds

Update: Aug 4, 2021 @ 7:16pm

Version: 2.28

  • Added a max of 10 seconds to change maplight, regardless of speed.
  • Tweaked light to ignore ½ of the nightstamp.
  • Make sure maplight checks ignore_lightstyle variable and updates regardless of light_amount.
  • Cache StormFox2.Time.Get results. Should help FPS.
  • Localize render functions for particles.

Update: Aug 3, 2021 @ 12:26pm

Hotifx:

  • Fixed util.GetSunInfo erroring when being called before client can create a PixVis handle.
  • Fixed sunVisible being global. I must have been tired.

Update: Aug 3, 2021 @ 12:18pm

Version: 2.27

  • Increased fog-distance.
  • Fog tweaks.
  • Fixed addons overwriting the default splash material by copying it.
  • Tweaked rain-splash color doing night.