Garry's Mod

Garry's Mod

StormFox 2
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Update: Aug 2, 2021 @ 7:07am

Hotfix:

  • Fix sky ignoring settings on launch. You can now disable SF and it won't edit the sky.

Update: Aug 1, 2021 @ 3:46pm

Version: 2.26

  • Dynamic Light tweaks ( Thanks Chrome )
  • Ice now have ice properties and slippery ( Thanks Chrome )
  • SF2-Tool now prints in console, when being used.
  • Light-Editor now won't delete entities when rightclicking with context menu open.
  • Removed some properties from stormfox_streetlight_invisible.
  • Added light-color options to stormfox_streetlight_invisible.
  • Added light-brightness option to stormfox_streetlight_invisible.
  • Hopeful fix for sf_time_speed being limited to 1 for some.

Update: Jul 31, 2021 @ 4:38pm

Version: 2.25
- Fixed sky not being smooth.
- Rewrote cl_/sh_ /sv_ heavens.
- New LightTool option for SF-ToolGun. Can aim on known models.
- Added light-entity with 3 light-options.
- Added hook: StormFox2.Thunder.OnStrike, Position, ListOfEntities
- Tweaked effects.

Update: Jul 25, 2021 @ 7:57am

Version: 2.24

  • Remade maplight smoothness. It should now work.
  • StormFox2.Map.SetLight now resets lerplight, if called inbetween.
  • Fixed colormod keep "resetting" when changing variables.
  • Fixed maplight-timer being offset on clients.
  • Fixed lights not turning off when turning off StormFox.
  • Removed a debug function, that could cause errors.
  • Removed a debug message I forgot.
  • Fixed typo. [Thanks to Ethan Winters, for pointing out]
  • XP

Update: Jul 23, 2021 @ 1:27am

Hotfix

  • Fixed a rare clientside error
  • Fixed a material having multiply defined variables.

Update: Jul 22, 2021 @ 1:57pm

Hotfix!

  • Fixed 2D skybox causing a rare error on launch.

Update: Jul 22, 2021 @ 1:36pm

Version 2.23 Hotfix!

  • Fixed errors on maps without light_enviroment when option is selected.
  • Fixed sf_moonlock 1 not working.
  • Added SetFont safeguard.

Update: Jul 22, 2021 @ 1:09pm

Hotfix

  • Fixed maps without shadow_control causing errors

Update: Jul 22, 2021 @ 12:42pm

Hotfix

  • Fixed nil surfaces causing errors. [ Thanks to EntranceJw for pointing out ]

Update: Jul 22, 2021 @ 11:49am

Version: 2.22

New light options and out of beta!
  • Rewrote maplight script. Now supports 4 different light-types.
    - sf_maplight_auto [0/1] Will select the best option for the given map.
    - sf_maplight_lightenv [0/1] Will use light_environment.
    - sf_maplight_colormod [0/1] Will use color-modification.
    - sf_maplight_dynamic [0/1] Will use dynamic light/shadows. (Thunder effect too)
    - sf_maplight_lightstyle [0/1] The old laggy option. Shouldn't be use multiplayer.

  • Update point-light script. Will now search for "streetlight" among other names.
  • Ported foliage-override script from SF1. Added sf_override_foliagesway [0/1] to disable it.
  • WObj:GetName now returns the unlocalized name as a secondary.
  • New map functions ( And a coming update )

  • Replaced deprecated wep.Owner with wep:GetOwner() [ Thanks bryce ]
  • Drawing distance for FPS improvement. [ Thanks Uschipanzer ]