Garry's Mod

Garry's Mod

StormFox 2
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Update: Dec 8, 2021 @ 11:39am

Hotfix? A bit of a shot in the dark as I need more feedback.

  • Disabled Depth Filter for older GPU's
  • Limited Depth Filter effect now only kicks in at 50%+.

Update: Dec 8, 2021 @ 8:14am

Version 2.41

  • Added an option to turn off the new effects called: Depth Filter. You find this under Effects on the server.
  • Fixed localization file

Update: Dec 8, 2021 @ 6:50am


Version 2.40 ( Huge framework update! )

  • New settings system using files instead of convars. (This will allow map-specific settings in the future)
  • New timesystem that has day_length and night_length. It is also more stable than the older system.
  • New VGUI elements and design.
  • New depth-filter effects.
  • Balanced particles so it doesn't eat as much FPS.
  • Fixed depth-filter messing up the water.
  • Fixed moon being buggy.
  • Lots of variable changes to use the new setting and timesystem.
  • Fixed TF2 maps erroring.
  • Added wind commands: stormfox2_setwind, stormfox2_setwindangle

Update: Nov 24, 2021 @ 6:19pm

Tiny update 2

  • Fixed the oil-lamp erroring on some Gmod versions.

Update: Nov 24, 2021 @ 1:37pm

Tiny update

  • Disabled map-cache
  • Fixed oil-lamp sounds

Update: Nov 23, 2021 @ 4:32pm

Version 2.39 Map - HotFix!

  • Fixed "GetCurrent", "GetLight" and "SetLightLerp" errors if the map failed to load.
  • Lowered memory usage when loading maps, this should fix out-of.memory errors. (Huge thanks to JarssS8 for helping me)
  • Increased the fog-distance for rain.
  • Lowered the brightness for oil-lamp.

Update: Nov 23, 2021 @ 12:34am

Version 2.37 HotFix!

  • Fixed ReadVector error.
  • ParticleEmitters now gets cleared every 2 minutes.

Update: Nov 22, 2021 @ 10:43pm

Version 2.36

  • Added a new oil-lamp.
  • Fixed mods blocking rain/downfall, causing them not to render.
  • Increased rain-alpha, making it easier to see at night.
    Rain/downfall will now ignore invisible-brushes.
  • Rain-volume will now scale with wind.

  • Updated map parser. Should be faster.
  • Added map-cache function.
  • Added support for CoffeeLib when it releases.
  • Disabled Tonemap (It case a lot of problems, need to carry out more tests)

Update: Nov 5, 2021 @ 7:29pm

Version 2.35 Small fix

  • Spanish translation (Thanks Gabriel morales )
  • Tonemap controller is now disabled by default.

Originally tonemap-controller was added to fix maps with high outdoor exposure
( Flatgrass being a good example with an exposure at a high 6 ).

But the tonemap is sometimes used on some maps to brighten up the indoor areas. This resulted in some maps becoming too dark.

Remember, always manually tweak the settings on a new map to get the best results.

Update: Oct 28, 2021 @ 7:00am

Version 2.34

  • Added sf_enable_wateroverlay [0 / 1]
  • Added sf_edit_tonemap [0 / 1]
  • Fixed rookie return hook mistake ( Thanks Jellyton )
  • Fixed tonemap using wrong light-variables.
  • Fixed light-variable raw.
  • Fixed controller taking too long to change the temperature.
  • Fixed map texture-array being off ( Thanks Fruity )
  • Fixed surface-editor using wrong material. SF_Tool will now use the correct texture on the map.