Squad
Hawks Layer Pack [Vanilla] [345MB] [v8.2]
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Update: Oct 14, 2021 @ 7:33pm

* Attempted hotfix for _Large layers not working

Update: Oct 13, 2021 @ 4:34pm

* Reverted all FOB exclusion radiuses back to normal amounts
* Added a new _Large to all GRAAS layers with increased exclusion radiuses

Update: Oct 6, 2021 @ 5:14pm

* A few layers have had their exclusion radiuses tweaked as a test, these include Mutaha v1 (500m), Yeho v1 (650m), Gorodok v1 (650m), Kohat v2 (650m), Goose Bay v1 (650m) and Fallujah v1 (500m).
As you may have seen, the changes to the pre-capped flags decreased gametime by a fair bit and it feels very quick off the bat now, this was expected. In an effort to slow things back down a bit and curb the teleport meta, I am
increasing the FOB Exclusion Radius to higher-than-live values on these layers. We will see how it plays out, but given there should be less completely random fobs placed off of rollout due to being
hinted at where the mid point will be, i dont expect there being a ton of issues of people fighting for a good first FOB, but we'll see.
* Changed Fallujah GRAAS v2 to Daytime lighting
* Slightly adjusted all Air Assault loadouts
* GB Armoured scouts vehicle loadout adjusted. FV107 6 => 4, FV520 1=>2
* Adjusted CAF Combined arms vehicle loadout. LAV6 1=>2, LAV3M2 2=>1
* Removed CAF from any Blu v Blu Heavy layers
* All Yeho v1 and v2 layers except SP_CA are now Blufor (any) vs RU
* All Anvil v1 layers changed to Blu v RU/MEA, except _INS_H which is Any v INS
* Adjusted faction setups on various GRAAS layers, mostly removing the overabundance of Blu v Blu
* Renamed _Vote layers to _Random
* Fiddled with the cap zones on Kohat TC v1
* (only matters to me) All INS tags changed to 1993 from 1973 for BG1 to allow allow better random factions

Update: Sep 29, 2021 @ 5:24pm

* Added 1 logistics to all HLP Custom Faction setups, except heavy (now all have a total of 3 or "equivalent" of 3 large trucks)
* All custom faction setups now only have 1 transport, except Heavy, which has 2
* Added precapped flags to Gorodok v1, Mutaha v2, Yehorivka v2 (this means everything but Kamdesh has precapped flags now)
* All invasion layers with ins attacking are now 60v40
* Added helipad to team 2 for Manic GRAAS v1 and moved heli area
* Swapped lighting layers on Yehorivka GRAAS v1 and v2, because the mains were too low and being annoying for pilots
* Removed initial T-62 spawn delay on Insurgents for HLP_Chora_Invasion_v1

Update: Sep 22, 2021 @ 8:38pm

* Fixed staging area issues on Fallujah GRAAS v2 that was causing yeeting of vehicles

Update: Sep 22, 2021 @ 8:05pm

* Added Fallujah GRAAS v2 (with helis)
* Rebalancing on Chora Invasion v1
* Added obstacles for defenders to pass on Anvil Invasion v1
* Took another pass on BG1 INS RAAS faction setups. They are still going to be imbalanced, but maybe less-so?
* Fixed missing heli spawners on Goose Bay v2 for Team 2
* Fixed shipping center not being pre-capped on Goose Bay v1
* Added 1 pre-capped flag to Kokan v1
* Added MO setups to Yeho v1 and Yeho v2
* Added H setup to Gorodok v1
* Added MO setup to Kohat v1
* Added H setup to Mutaha v1
* Added H setup to Chora v1
* Gave both teams "intelligence" on initial spawn delays on Invasion layers
* Adjusted map border on Tallil TC v1

Update: Sep 15, 2021 @ 6:29pm

* Added Chora Invasion v1
* Added Tallil TC v1
* Added Goose Bay GRAAS v2
* Changed lighting layer on Kohat GRAAS v2 to look less ass
* Added 2 precapped points to Kohat GRAAS v2
* Removed forward non-logi spawn on Anvil Invasion v1 to stop an absolute massacre via .50 RWS
* Fixed some flag misalignment and naming in Anvil Invasion v1
* Increased Sumari GRAAS ticket counts by 100 for each team

Update: Sep 8, 2021 @ 4:21pm

* Added Fools Road GRAAS v1
* Added new Yehorivka Invasion v1 layer, late sunset lighting, and a special surprise for the defending force
* Added some assets to Skorpo GRAAS v1 at Stordalen, as an experiment
* Added CAF, Combined Arms, Motorized, and Heavy factions to Narva GRAAS v1
* Adjusted Anvil Invasion v1 starting point and staging area for defending force
* Added 1 pre-capped flag to Goose Bay v1, Mutaha v1, Fools Road v1, Narva v1, and Belaya v1
* Added 2 pre-capped flags to Chora v1, Sumari v1, and Skorpo v1
* Fixed spawners on Goose Bay causing flipped vehicles at the start
* Fixed Combined Arms delayed heli to proper 10 minutes it was supposed to be (was 12)
* Added additional technical logi to Hell's Insurgents
* Fixed potential "double-cap" issue on Narva v1 with train station
* Fixed one of the coloured snow ridge points on belaya v1 being misnamed
* Added a bunch more faction setups to various maps
* Misc specific gameplay layer data fixes on some INS layers (ticket counts)

Update: Aug 30, 2021 @ 6:18pm

* Added Goose Bay TC v1
* Adjusted main location and staging wall for Anvil Invasion v1
* Pre-capped the first 2 flags for each team on the following layers:
- Manic GRAAS v1
- Kohat GRAAS v1
- Yehorivka GRAAS v1
- Gorodok GRAAS v2
- Anvil GRAAS v1
This is an experimental change, please leave your feedback on your thoughts.
* Added 10 minute helicopter delay to all Combined Arms except Royal Dragoon Guards (Medium 2)
* Added additional helicopter to all Combined Arms templates except Royal Dragoon Guards (Medium 2)
* Renamed all stupidly named Faction Setups
* Removed ATGM vehicles from Motorized, added an additional APC

Update: Aug 20, 2021 @ 6:56pm

* Fixed ammo crates at team 2 spawn on anvil graas