Arma 3
Insurgency generator
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Update: Sep 7, 2014 @ 11:26am

1.3

ADDED:

* It takes now much more time for replacement aircrafts to arrive when player has shot down the first one.
* Aircrafts now get less accuret information about players position.
* Enemy now reacts slowly when player is spottet for the first time (needs time to organize).
* Communication lag for all enemy support requests.
* Game is autosaved on mission start.
* Anti-personnel mines to the ammobox in the base.

FIXED

* Also enemy soldiers guarding the captives could be 'rescued' by the player.
* 'Rescue captive' actionmenu option was available even for killed captives.

Update: Aug 10, 2014 @ 7:56am

1.2 (as far as I can remember):

Tasks:

* Targets in the assassination mission are changed to CSAT military advisors. The CSAT military advisors can flee to buildings when attacked
* Mission includes three new road checkpoints. One of the three checkpoints also includes captured friendlies that can be freed in a new task
* New task: Shoot down a helicopter/UAE
* Generated missions should now be more random. However, missions generated around small towns in remote areas will still show less variaty
* In the get intel task, the satellite phone is replaced with a friendly resistance fighter that can be added to your squad. The task is also now always located close to town held by the enemy

Enemy support:

* Enemy helicopter/UAE support is now infinate, i.e. aircrafts shot down will be replaced with new ones. Please give feedback on this
* Enemy mortars should now be slighly more trigger happy

Mission start/base:

* It now possible to increase mission difficulty by showing disrespect to the generator in the desert at mission start (by shooting). However, excess shooting will be further punished
* Squad members are no more present in the desert
* The location of enemy held town is now shown in the map once mission has been generated
* The function to take a nap has been moved from the stool to the painkiller box

Update: Apr 17, 2014 @ 2:41pm

Update to 1.1 i.e. the REINFORCEMENTS UPDATE! Enemy forces now have support that includes mortar, helicopter and mechanized infantry. Due to this the mission should be more challenging. Tasks have been adjusted i.e. less epic killing is required. Added more resources to base: ability to wait unit nightfall, healing, more weapon choises, although less anti-tank weapons and laser designator no longer available.

Update: Mar 30, 2014 @ 9:04am