Squad
SATCOM
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Update: Dec 30, 2023 @ 6:39pm

Auto Harvesting stability hotfix

Update: Dec 30, 2023 @ 1:29pm

Automatic harvesting update

Update: Dec 16, 2023 @ 11:47am

v7 ccompatibility

Update: Dec 2, 2023 @ 4:13am

Fixed missing material on Service Depot
Mi24 and Apache gunner camera fix

Update: Nov 12, 2023 @ 1:00pm

- Changes to possibly fix Drone battery meter UI (cannot replicated in SDK; needs testing)
- SL Vehicle Requests are now automatically canceled if a vehicle is no longer available (War Factory or Helipad is gone, Insufficient resources, or vehicle prereq building is gone)
- SL Vehicle Requests menu shows all vehicles and aircraft. If a unit is not available, the button will be disabled and give a reason why the vehicle isn't available (No War Factory, No Helipad, Insufficient Resources, or Research Needed).
- Removed invisible "wall overhaul" wall preview mesh that players were using to place buildings in the sky

Update: Nov 10, 2023 @ 9:44pm

- Recon class no longer has a drone. Drone-bombing must be done in cooperation with a Support unit!
- Recon class grenade count increased from 1 to 2

Drone Changes
- When you press W, the drone will move in the direction it's pointing and not just straight up. This makes the drone a little harder to control when you are turning quickly.
- Drone Yaw/Pitch input are now interpolated/smoothed
- When C4 is attached to a drone, its speed is reduced further (1000 to 800).
- When C4 is attached to a drone, its turning rate is reduced and yaw input interpolation is slower (i.e. A and D turning is less responsive)
- Drone given a third zoom level (90 FoV, 35 FoV, and now 10 FoV)
- Drone recharging is now faster / 1:1. 5 minutes charge time for 5 minutes of flight
- Changes to possibly fix Drone battery meter UI (cannot replicated in SDK; needs testing)

- Set scaffolding on several buildings to block building construction
- Added an invisible box to the base of each (under-construction) building that blocks commander construction in weird instances where the scaffolding does not.

- Changed (temp) service depot model so vehicles can climb up ramps onto repair-surface smoothly.

- Fix for Commander console so the interaction widget says "Staging" when the game is still in the staging period.

Update: Nov 5, 2023 @ 8:49pm

Hotfix for uplink sideroom collision issue

Update: Nov 5, 2023 @ 8:04pm

- Recon drone max flight speed when carrying a timed C4 reduced from 1500 to 1000.
- Fixed a long standing bug (!) where when the commander accepts a helicopter request and is searching for the closest factory to the Squad, if that squad was closer to a War Factory, it would mistakenly try to send the vehicle request to the War Factory instead of the Helipad. The aircraft would not be queued, but the Squad Leader would still get a "vehicle accepted" message.
- Added drone to RU recon class that was missing it
- Fixed missing ceiling mesh in HQ uplink side room
- Big optimization pass on HQ vehicle hangar and HQ two-story helicopter hangar
- Reverted custom "dirt mask" for post process effects on Sandbox. Squad v6 ICO adds a dirt mask when you are suppressed and this feature interferes with the custom one.
- When you have zero oil derricks, the passive income UI will display the deposit amounts as semi-transparent.
- Removed all ammo crate 3d models from the Resource Depots (they are confusing and players would mistake them for real Ammo Crates deployables)
- Attempted fix for bug where drones UI appears to have fully battery life, but 5 minute timer is still ticking down. Cannot reproduce in SDK--needs testing.

Update: Nov 2, 2023 @ 6:04pm

- Added drones for Recon class
- Gave all roles a modified shovel that does nothing when it strikes an HQ (and removed server-wide message about HQ repairing disabled)
- Reworked "HQ status" UI and made it show separate HQ/Base and oil derrick passive amounts
- Updated "HQ status" UI to show passing amounts of a single oil derrick instead of the total passives for all oil derricks owned.
- Restored broken UI messages from commander console (Login to SATCOM Control, Staging, and Command Rank Required), and updated the widget to show dynamic keybind for "Interact"

Update: Oct 27, 2023 @ 9:17pm

Logi Helicopters
- Resource depots now have a separate set of collection zones for aircraft
- Added visual indicator over resource depots when flying a Logi Helicopter to show where collection zones are
- Increased Logi Helicopter capacities from 600 ammo / 900 construction to 1000/1000
- Reduced Logi Helicopter prices to 850 (NATO was 900, Iron Shield was 1000)
- Reduced Logi Helicopter build times from 30 to 25 seconds

StingLaw/Iglaw Slight Nerf, but reload speed buff
- Reduced StingLaw/Iglaw reload speed from 8 second to 4.05 seconds (default NLAW reload speed) to match animation
- Reduced StingLaw/Iglaw range from 1.8 km back down to 1.6 km (now that it's easier to lock things)
- Increased StingLaw/Iglaw locking time from 2.3 seconds back to 2.5 seconds (now that it's easier to lock things)