Squad
SATCOM
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Update: Jul 7, 2021 @ 8:00pm

v 2.10 compatibility

Update: Jul 7, 2021 @ 7:23pm

-Removed default commander abilities (through SL radial menu). For now, the commander will not have any options when approving SL request.
-Refactored project to use custom US/RUS factions
-Other gamemode UI improvements

Update: Jul 5, 2021 @ 6:26am

-Grass grows out of ground as you get to close to it (for nicer transition)
-Reduced specular to landscape and added specular variation
-All health bars only show if you are commander, and only for your team's buildings
-3d building placement sound now plays as 2d sound if you are commander

Update: Jul 3, 2021 @ 8:04pm

(Attempted) Hotfix for missing grass material

Update: Jul 3, 2021 @ 7:16pm

-Added visual construction radius and better green/red functionality for preview building.
-Added megascans map assets for start of level kit

Update: Jun 29, 2021 @ 9:25pm

Fixed bug where turret would fire at empty vehicles (controller team = 0 vs team 1 or 2)

Update: Jun 29, 2021 @ 8:34pm

Turrets now have a low power indicator / announcement, and don't fire or rotate when the HQ has low power

Update: Jun 28, 2021 @ 4:48pm

-v2.9 compatible
-Turrets are destroyable and use same UI health/build bar as regular buildings
-Queuing a vehicle makes a "Building" announcement

Update: Jun 22, 2021 @ 10:30pm

Fixed bug where vehicle tab would not enable

Update: Jun 22, 2021 @ 9:28pm

Added powerplants and commander UI for base power