Stellaris

Stellaris

Wiirlak Additional Civics & Origins [4.0]
Showing 111-120 of 157 entries
< 1 ... 10  11  12  13  14 ... 16 >
Update: Mar 16, 2022 @ 12:51am

Updated to 3.3.3 :


Balance :
Traditionless Civic :
- Added : -100% Leader Cost & Upkeep since it now uses Unity, that can't be produces with this civic.

Update: Feb 27, 2022 @ 2:36pm

3.3 Update :

Balance :
Decisions :
- Influence price has been changed to unity, and price accordingly (like vanilla, x10).

Edict :
- Influence price has been changed to unity, and price accordingly (like vanilla, unsing the 3 different prices).
- Lenght time has been updated to perpetual, like vanilla.
- They all have a unity upkeep, based on the empire size.
- Edict Cap has been changed to edict funds (following the vanilla style of +1 cap = 50 funds).

Empire Size :
- Admin Cap has been updated into Empire Size.
- Cases where it was a solid value (+X) and not a mult (+Y%), is not a mult too.

Election Cost :
- Updated prices reduction to Unity, instead of Influence.

Government Reform :
- Updated to Unity, instead of Influence, like vanilla.
- The cost is the dynamically adjusted.

Traits :
- All traits has been updated to used the new restriction system.
-- It should help merging if you had a case where a trait would lock you out of merging.

Empire Specialization :
- The Ethics choice has been updated to their new values.


Fix :
- A lot of switching old codes with the new standard.
- Clean code, less "errors" in logs.

Update: Feb 21, 2022 @ 11:52am

Fix :
Empire Specialization - Ascensions :
- After taking 3 perks of the same, taking a 4th would show you back the tier 1 option, instead of the tier 2.
-- This also cause a rare, but possible, case where the option to skip to appear but they were indeed possibles options.

Update: Feb 19, 2022 @ 3:32am

Balance :
Empire Specialization - Ambition :
- Buffed all of the Advanced Ambition - it's a unique, important and limited choice.


Fix :
Empire Specialization - Ascension Specialization :
- Swarm Tier 3 event would pop up at every corvettes build, it's now a hidden event, as it was intended.
-- Also fix the localisation for it.

Update: Feb 17, 2022 @ 12:36pm

Balance :
- Some Weight for techs and AI weight on some buttons.

Update: Feb 16, 2022 @ 12:34pm

New :
Empire Specialization V4.2 :

Empire Specialization - Economy Specialization :
- The first basic ressource an empire get to 1k, will receive a permanent bonus to it.
- Same for the basic strategic ressource to 25, but a bit better.

Empire Specialization - Science Specialization :
- The 1st science to 1k, will have a bonus in this category, and let you choose a bonus into any of its field.

Update: Feb 15, 2022 @ 9:44am

New :
Empire Specialization V4.1 :

Empire Specialization - Ascension Specialization :
- The last tier of Terraforming Mastery had his main feature missing, it has been added.
-- Ability to terraform Toxic and Molten worlds, by using an edict.
-- This feature has also been added to the Advanced Ambition : Planet Sculpting.


Balance :
Slingshot Origin :
- Slingshot price has been adjusted to be 250 energy x numbers of starbases.
- Also sending all fleets is more expensive for each fleet present; still better than using it multiple times.

Empire Specialization - Ascension Specialization :
- Swarm Tier 3 : Has been reworked to better fit the theme, now corvettes will have a way better fire rate while other ships would receive a malus.


Fix :
- The tooltip for the Government Reform Civic, the Megastructure last choice was incorrect; it did not display the bonus from the previous tier.
- Zro Manufacturer Ai Weight has been fixed, it should use it now.
- Fixed some localizations.

Update: Feb 11, 2022 @ 8:11am

New :
Empire Specialization V4 :

Empire Specialization - Ascension Specialization :
- For every Ascension Perk you take, your empire will specialize into 2 categories : Administration, Defensive, Megastructure, Militarist, Planet & Technological.
- This will unlock a choice between uniques modifiers for each categories : only one can be taken from a category; the unselected categories will still be availaible next time another perk from this category is taken.
-- For every 3 perks of the same category, the proposed modifiers will be upgraded to tier 2 (they don't remove the tier 1 you already taken).
--- The 1st time a 3 perks modifier is taken, you will unlock the tier 3 : it will be a even better modifier - ONLY ONCE PER GAME !


Balance :
Government Reform :
- Influence Price when skipping the choice, has been reduced from 50 to 25.

- Megastructure Option :
-- At level 3 : Keep the bonus from level 2.
-- The option is also availaible if there're any megastructures in your empire.


Fix :
- Empire Specialization - Psionic to Hivemind : had their civics missing after the transition.

Update: Feb 6, 2022 @ 5:27am

Balance :
Government Reform :
- Megastructure Option :
-- At level 2 : Gateways Alloys Cost: -40%. Apply as a refund, don't apply for construction site.
-- At level 3 : Megastructure Alloys Cost: -25%. Apply as a refund, don't apply for construction site, not for Gateway or Habitats.

Update: Feb 4, 2022 @ 7:04am

New :
Celestial Expansion Civic :
- Unlock the Celestial Mining Station that let you expand any of your planets up to 3 times, by consuming asteroids and broken world in the system.
- +5% Jobs Minerals Production


Slingshot Origin :
- Unlock the Slingshot starbase building that let you slingshot any of your fleets to any others owned starport (or higher) that don't have a Slingshot.
-- Start with 1 installed on the capital starbase, but can be dismantle and rebuild wherever.
-- If the starbase is lost to ennemy force, they can use it, but they can't build it, only using the one you lost to them.
- Start with a build cap of 1, can be expanded to 3 by techs.
-- If you ever got more than Slingshots than you're supposed to have (gain in war, for exemple), you can keep them BUT you will have a +50% Starbase Upkeep for every Slingshots over cap (apply for other empire too).


Balance :
Space Age Origin :
- Gain the possibility to unlock the Slingshot by tech; but unlike the specific Origin, you can't gain the others techs.
-- Made to help the Space Age a bit, as it can be very slow to traverse your territory with it.


Fix :
- Ecumenopolis had his flag wrongly setup. Only fixed on new game.
- Techs from Space Age were in Physics category instead of Engineering.