Stellaris

Stellaris

Wiirlak Additional Civics & Origins [4.0]
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Update: Mar 30, 2022 @ 12:22pm

New :
Empire Specialization V5.1 :
Empire Specialization - Super Power Buildings :
- Every Super Power will also unlock a unique capital building, as I updated this quickly (for the fix below), only the Pop category has its building, but it should give you an idea of how they will all work.

Balance :
General :
- Some of the things that gave Leader exp directly has been updated to give levels; not backward compatible, only on new Leaders.

Fix :
- Indeed a crash was cause by my mod, apparently a certains on_actions of the game simply caused it.
-- Thanks to Lurivar for his help to identify and rectify it !

Update: Mar 26, 2022 @ 10:38am

Balance :
General :
- Every Empire Sprawl modifiers that I could find, have been updated to the 3.3 standard; now, they mostly reduced the penalty from empire sprawl.

Fix :
General :
- Fixed various errors that appeared in logs, even through they were harmless (there will be less reason that tell me I'm responsible for a crash, I hope).

Update: Mar 25, 2022 @ 7:46am

Balance :
Empire Specialization - Advanced Ambition Political :
- Updated +250 Edict Fund & +200% Lenght into +1000 Edict Fund.

Governement Reform :
- It was making you pay Influence when reforming.

- Government Reform - Edicts : reduce the Upkeeps instead of Costs & Increase Funds instead of Lenght.
- Government Reform - Influence tier 3 : -50% to -25% Claim / Starbase Cost.

- Government Reform - Hive Influence tier 2 : +10 % to +15% Pops Production but no more Habitats Cost Reduction.
- Government Reform - Hive Influence tier 3 : +15 % to +25% Pops Production but no more Habitats Cost Reduction.

Traditionless :
- Fixed a scope error with the Planetary Ascension Tier.
- Updated 200 Funds to 250 but removed Edict Lenght & Edict Cost to Upkeep.

Fix :
Governement Reform & Traditionless :
- Refunding the reforming government cost has been fixed.
- Can't receive twice the refund cost for reforming the government of you had both.

General :
- Fixed various script issues.

Update: Mar 24, 2022 @ 6:24am

Fix :
Leader Attractiveness :
- Was still firing uselessly.

Update: Mar 22, 2022 @ 3:12pm

Fix :
Celestial Expansion :
- Message when completed has been updated.

Leaders EXP and notifications :
- Leader getting XP (if you had the conditions for it) also included the ones in the pool, better to make a proper choice but it does spam you of "leader level up alert" every time the pool is refreshed.
- Now, the EXP is gained when they get their first proper job.

Localisations :
- Did not forget to include the english text into the other languages, this time.

Update: Mar 22, 2022 @ 12:46am

Fix :
Celestial Expansion :
- The color of the localisation on the civic was fucked up.

Solidarity :
- The rule for under admin cap can't work anymore, now the 1st tier is gained by not being at war.

Slingshot :
- Updated the event pic.

Leader Specialization :
- Event was happering but it was supposed to be hidden.

Update: Mar 21, 2022 @ 11:00am

New :

Empire Specialization V5 :
Empire Specialization - Leader Specialization :
- +1 on the modifier tier, if using the highest Leader Enhancement "Capacity Boosters", still required to have the tier 1 to benefit from it.

Empire Specialization - Science Specialization :
- +1 on the modifier tier, if the resolution "Unchained Knowledge" tier 4 or 5 is active, still required to have the tier 1 to benefit from it.

Empire Specialization - Civic Specialization :
- Adds 2 techs to increase your civic cap by 1 each, both are high tech cost and relatively end-game.
- Those will help you better shape your empire.

Empire Specialization - Power Projection :
- 10 years after the Galactic Community has been establish, countries will try to increase their power and influence.
- You will receive an event chain to help you follow the thresholds.

- Thresholds => Reward 15% Diplo Weight & 5% of a selected bonus :
-- 500 Pops => Population Diplo Weight & Happiness or Pop Housing;
-- 50k Fleet Power => Fleet Diplo Weight & Naval Cap or Build Speed or Damage;
-- 3000 Monthly Research (all) => Tech Diplo Weight & Research Speed or Unity Production;
-- 5000 Resources Production (all) => Economic Diplo Weight & Resources from Jobs or Trade Value or Trade Attractiveness;
-- 50k Diplo Weight => Envoys Diplo Weight & Envoys Effectiveness or Influence;
-- 3 Relics => Diplo Weight & Influence or Unity.
-- One supplement you can have is by being part of the Galactic Council.

-- Every Thresholds will also unlock 2 Ascension Perk, only 1 can be taken per category and 3 of them in total :
--- All have +20% Diplo Weight for their category.
--- Pops => +25% Pop Growth / Assembly Speed +1 Pop per Pop Assembled +50 Planet Capacity;
=> +25% Happiness -20% Housing Usage -25% Amenities Usage;

--- Fleet Power => +50% Naval Cap +25% Federation Contribution & Ship -33% Cost -20% GDF Cost +33% Build Speed;
=> +20% Damage & choose +15% Armor / Shield / Hull Damage via a policy;

--- Research => -25% Tech Cost from Empire Sprawl & Researcher Upkeep;
=> +10% Research Speed & +500 Unity for each completed techs;

--- Resources => +5% Resources from Jobs every 5 years (max 25%) +10% Trade Value;
=> +5% Resources from Jobs & Trade Value * each Commercial Pacts;

--- Diplo => +20% Council / Stance / Standard Diplo Weight +2 Envoys & +0.5 Influence per Envoys at the Galactic Community;
=> +50% Spy Network Growth +5 Envoys:

--- Relics => +1 Influence per Relics & +1000 immediate Influence;
=> +250 Unity per Relics & +1 year worth of Unity.

Empire Specialization - Galactic Super Power :
- Having 4 of threshold criteria will valide your Empire as a Galactic Super Power, out of the 7 categories - or having 2 of the AP.
- With the title come a modifier : +0.5 influence +10% Unity +5% Diplo Weight .
- The 1st to ever complete all of the thresholds, will receive a unique modifer - it's the previous modifier times 3.
- This will be expanded in futures updates.

Update: Mar 19, 2022 @ 12:27am

Fix :
- The Leader Specialization check event was still in debug mode, it was happening every month (instead of 5 years).

Update: Mar 17, 2022 @ 4:08pm

Balance :
Traditionless Civic :
- +200 Edicts Fund from +100.
- Country Unity Production is changed to -75%.
- Tradition Cost is greatly increase by empire sprawl.
-- Meaning you CAN produce unity but way less than a normal empire, you COULD take Traditions but it will be very costly.
-- You may rather want to use it in more edicts, relics, decisions, etc..

- Linked to the 10 years cycle that unlock Ascension Perks / Civics, now your capital and 1 random owned planet will have its Planetary Ascension Tier increased.
-- Starting from your 3rd Ascension Perk, like you would be able normally.
-- It doesn't block you from doing the upgrade yourself.
-- Once your capital is maxed out, a total of 3 planets will be randomly selected.


Compatibility:
Grand Custodianship :
- I quickly made a "patch" for it on the demand of @lyra_tcm
- I made it so having the civic grant access to the same events (and so modifiers) that the Overlord Origin.
- It will auto-check if you have the civic yearly.

Update: Mar 17, 2022 @ 10:29am

Updated to 3.3.4 :

New :
Empire Specialization V4.3 :
Empire Specialization - Science Alternatives :
- There are a few ways to increase your tech alternatives, based on things like having research X techs, having X population, etc ...
-- There are 3 Tiers : for the 1st and 2nd Tier, just complete one of the objective.
-- For the 3rd Tier, you need to complete them all of them, which should be around mid to late game.

Empire Specialization - Leader Specialization :
- Every 5 years, you may receive a modifier increasing the numer of leader in the pool, based on population.
-- There're 3 Tiers, for 3 population threshold.
-- Beware lowering your population, will reverse the modifier back its Tier, or even remove it !


Balance :
Insatiable Civic :
- +300% Collateral Damage