Arma 3
The Free World Armoury
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Update: Feb 19, 2022 @ 11:10am

Added:
+ FM24/29 Chatellerault

Fixed:
- M1911 Hammer now cocked
- Colt 603 and 604 with A2 furniture now no longer half-flip the rear sight
- No longer able to fit BAR attachments to FN Model D
- Model D 3B/1T Magazine no longer called 'Ball'
- Removed erroneous backup iron sights
- Hidden incomplete Cetme Model B
- M1919 Belt no longer called '7.5mm'
- Added zeroing to M1 Garand
- Greasegun magazine no longer clips through back of mag well
- BAR and FN Model D now fire from open bolt

Update: Feb 18, 2022 @ 12:41pm

Update!
Active IR Night scopes! Attach the scope and the lamp, then switch it on using the flashlight key. Results may vary.

Lots of new PiP scopes. Remember to choose preference for optics between PiP, 3D and 2d - see CBA Addon options (Settings > Addon Options) Then select 'The Free World Armoury'.

All credit and thanks are due to Reyhard for sharing his work on PiP scopes and optic preferences from RHS, and to Pingopete for getting me started on the road to understanding PiP optics. Any PiP/optic support Qs for The Free World armoury should be directed to me.

Added:
+ Inland M1 Carbine
+ Inland M1A1 Para Carbine
+ Inland M2 Carbine
+ Inland M2A1 Para Carbine
+ Inland M1 Advisor Pistol
+ M3 IR Scope and Lamp for M1 Carbine
+ M84 Scope for M1 Carbine
+ Flash hider for M1 Carbine
+ Battery pack backpack for M3 IR Scope

+ Belgian M2 FAL
+ OIP ABL 58 Scope for FAL
+ FM Factory Scope for FAL
+ Eltro B8V Scope for FAL

+ Auto Ordnance M1928 Thompson
+ Auto Ordnance M1928A1 Thompson
+ Auto Ordnance M1A1 Thompson

+ Mauser K98
+ ZF39 4X Scope for Mauser K98

+ Steyr Mp40
+ Steyr STG44

+ Bren Mk2
+ L4 LMG

+ Ruger AC556

+ Browning M1919
+ Browning M1919A6

+ M1918A2 BAR
+ FN Model D
+ FN Model DA1

+ Springfield M1903A3
+ Springfield M1903A1/Unertl
+ Unertl 8X Scope for M1903A1

+ Carl Gustav M/45
+ Port Said M/45

+ Diana IR Scope and Lamp for STGW57

+ Carcano M38

+ Rheinmetall MG3

+ Sten Mk.2

+ Inland M3A1 Greasegun
+ Suppressor for M3A1 Greasegun

+ Springfield M1 Garand
+ M84 Scope for Springfield M1 Garand

+ Classnames for scopes/silencers/etc. attachments

Changed:
- Mixed ball/tracer magazines now default, separate ball-only magazines added
- All weapons updated to use CBA magwells where available
- L42, No5 barrels made slightly thicker
- Added PiP scale factor option if view is squished
- Extra option for specific preference for high mag (>4x) scopes (default 2D)
- Converted existing scopes to PiP
- Updated Browning Hipower model and textures
- Updated Sterling textures
- Updated FN49 model and textures
- MAS magazines given proper DisplayNameShort
- Improved handgun animations and sounds

Fixed:
- StandardSound error when RHS and other mods enabled at same time
- Error due to missing illumination class
- FALO hand position

Notes:
- Use addon options to change optic preference between PiP, 3D, 2D - please try this in MP and let me know the results

Update: Dec 28, 2021 @ 3:38am

Update!
Choose preference for optics between PiP, 3D and 2d - see CBA Addon options (Settings > Addon Options) Then select 'The Free World Armoury'. No32 scope for the No4(T), L8(T) and L42 is the only optic supporting this now, but more to follow!

All credit and thanks are due to Reyhard for sharing his work on PiP scopes and optic preferences from RHS, and to Pingopete for getting me started on the road to understanding PiP optics. Any PiP/optic support Qs for The Free World armoury should be directed to me.

Added:
- Enfield L8 (7.62mm No4)
- Enfield L8(T)
- BM59 alpine stock now folds
- PiP scope support for No32 scope
- L42 10 round tracer magazine

Changed:
- New No4, No4t, No5, L42, No32 scope models
- No4 better hand positioning (thanks to BOTR)
- Some No4 variations hidden from arsenal (still accessible via config)

Fixed:
- Bolt action no longer breaks aim down sights
- Bolt action now ejects cartridge
- Reduce head movement from bolt action
- BM59 Alpine hand position

Notes:
- Use addon options to change optic preference between PiP, 3D, 2D (No32 scope only supported at this time) - please try this in MP and let me know the results

Update: Dec 23, 2021 @ 3:58am

Christmas mini update!
Added:
- BM-59
- BM-59 Mk.3 Truppe Alpine

Fixed:
- Prematurely removed sp_fwa_ar_scopes, re-added
- Triple checked changes to magazine names went in

Notes:
- BM-59 is WIP but I figured it'd be fun to get it in game. Rifle grenade sighting doesn't use the grenade sight, and the folding stock doesn't fold.. yet

Update: Dec 22, 2021 @ 2:20pm

Update
Changed:
- Select fire FN49 renamed to AFN
- AFN rate of fire lowered
- Silencer sounds updated
- Silencer behaviour updated to match CDLC

Fixed:
- GM magwells removed from AR15
- Sterling police carbine firemode error
- Enfield 1 round tracer wrong display name
- AR15 and 18 silencer positions clipping

Update: Dec 22, 2021 @ 4:47am

Added:
+ SIG SG510
+ SIG SG510-3
+ SIG SG510-4
+ SG510 rifle grenades reinstated
+ Enfield L42A1
+ AR10 Green, Aluminium Furniture
+ SAFN49
+ 2 Inch mortar
+ Proper weapon, magazine and attachment icons

Changed:
- FAL names to match naming convention
- Recoil, Inertia, Mass, Range values balanced across all weapons
- Magazine names now include weapon type
- Support weapon AI Behaviour
- Machinegun AI Behaviour
- SMG AI Behaviour
- Weapon sounds updated and rebalanced

Fixed:
- FN49 bolt didn't fully animate
- FN49 had holes in receiver
- FN49 front sight blade too narrow
- Weapons use proper UI icons in squad
- Browning hi power camera position moved to match vanilla

Internal changes:
- All weapons now inherit from proper base classes
- All base class scopes changed from 0 to 1
- M14 and M16 '_lmg' classes added to replicate 'auto rifleman' role in US rifle squads

Notes:
- Although I have endeavoured to avoid changing class names, weapon-config changing mods may act strangely with these new changes. I'd suggest avoiding them until receiving guidance from their creators otherwise, and if you have any bugs to report ensure to turn these mods off first.

Update: Dec 10, 2021 @ 6:34am

Hotfix:

Changed:
- More consistent naming conventions

Fixed:
- MG42/59 bipod detached from gun when stowed
- Removed WIP early-model M60

Update: Dec 10, 2021 @ 5:46am

Update!

Added:
+ Beretta MG 42/59
+ AA NF-1 (7.62mm AA52)

Changed:
- AA52 uses 7.5 French
- AA52 rate of fire lowered
- Improved AA52 texture detail
- 762 Machineguns use CBA magwells

Fixed:
- Filled hole in M14/M21 Receiver
- Error when changing weapon from machineguns

Note:
~ Any units or missions configured to give AA52 machinegunners 7.62mm link will need to be rejigged to give them 7.5 french

Update: Dec 3, 2021 @ 3:03pm

Update!

Added:
+ AA52

Fixed:
+ Colt 715 C7 iron sight rotated wrong way

Update: Dec 1, 2021 @ 12:26pm

Update!

Added:
+ MAS 49
+ Colt 603 with A2 Handguard
+ Colt 604 with A2 Handguard
+ Colt 715 C7

Changed:
- APX L806 scope uses 2d Reticle

Fixed:
- APX L806 Iron sight view did not match iron sights
- Rifle grenade will no longer use optics if fitted