Don't Starve Together

Don't Starve Together

Playable Pets Essentials
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Update: Jan 23, 2022 @ 4:20pm

-Mobs that have skins will now have icons showing as such in the character select screen.

Update: Jan 16, 2022 @ 1:06am

-Fixed a file conflict that broke a few mobs in Playable Pets original.

Update: Jan 15, 2022 @ 1:12am

-Added GetSleepers function to multisleepingbag component.
-Added fns parameter to PP_CommonStates.AddHomeState.
-cleaned out a few comments.
-Added TUNING.PP. Future values will go here.

Update: Nov 26, 2021 @ 8:22am

Debug Mode changes:
-Many util functions now do debug prints.
-Spawning as a mob will print their data table in the log as well as some other information.
-SleepHeal information is printed per tick.
-Added PlayablePets.DebugPrintData function. First parameter is the title string, second parameter is the table in which they will dump data.
-Key abilities are logged when pressed.
-Cleaned out some bits of unused code here and there, improved some functions too.

Update: Nov 21, 2021 @ 8:13pm

-Fixed a crash with the new CanSetFire function.

Update: Nov 12, 2021 @ 7:05pm

Update: Oct 30, 2021 @ 10:23pm

-Added PlayablePets.IsModEnabled function.
-PlayablePets.IsMobEnabled can now be given a mod id, if given one and the mod is not enabled, the mob won't be loaded.
-Essentials now loads the ghost build for playable pets.

Update: Oct 24, 2021 @ 2:23pm

-Mobs are no longer immune to darkness in Reforged.

Update: Oct 24, 2021 @ 10:42am

-Fixed setskin crash caused by the klei update.
-Added common fn PlayablePets.LogDestructiveAbility for logging destructive special abilities.
-Added common fn PlayablePets.CanSetFire.

Update: Oct 23, 2021 @ 2:13pm

MobFire is now disabled when Reforged is enabled.