Don't Starve Together

Don't Starve Together

Playable Pets Essentials
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Update: Aug 8 @ 9:12am

-Added PlayablePets.DoCommonHide to commonize "flying/disappearing" mechanics.
-Added several common stategraphs for mobs, after the update sweep there will no longer be "duplicate" stategraphs.
-Updated Common OnAttacked event handler to support electrocution.

Update: Jul 29 @ 8:46am

Update: Jul 28 @ 4:43pm

Update: Jul 28 @ 3:00pm

Update: Jul 15 @ 9:33pm

-Fixed an oversight with sink_fast state allowing mobs with a minhealth above 0 to crash the game.
-Mobs using minhealth that die will have their minhealth restored upon reviving.

Update: Jul 14 @ 11:15am

-potential fix for boat softlock.
-PlayablePets.RemoveAmphibious now has a 2nd parameter for noplatformhopping.
-Made many functions in the playablepet component to allow swapping the "slot" parameter for a skill's name instead for more control.
-Fixed an ordering issue for abilities in the playablepet component.
-Added function IsAttackPressed() to playablepet component, this will return a boolean based on whether you're holding down an attack button.

Update: Jul 13 @ 3:47pm

-hotfix

Update: Jul 13 @ 1:52pm

-Mobs that properly use the playablepet component will now have the new playablepets hud shown to them.
-cleaned up modmain a bit.
-Added ability to pause playablepet abilities.
-Added two new "abilities": SHADOW_HIDE and FLYING.
-Added new states to SGpig_commonp
-Added new file "pp_debuffs"
-pp_ability_bar now plays a small animation when a corresponding key is pressed.

Update: Jul 10 @ 5:44pm

-Spawn Protection will no longer alter character's, with the playablepet component, physics to avoid incompatibilities with mobs and custom physics.

Update: Jul 3 @ 7:03pm

-Fixed oar states after a recent game update broke them.