Counter-Strike 2

Counter-Strike 2

de_Cloister
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Update: May 9, 2021 @ 9:28am

- Changes to B Site!
- Changes to A site!
- Changes to how Mid connects to B Site!

Update: Apr 13, 2021 @ 8:09pm

- Changes to B Site! :)
- Change to how mid connects to B site!
- Changes in A site, more hard cover.
- Change to upper A approach
- Change to T mid entry

Update: Apr 13, 2021 @ 5:18pm

Detailing changes to the T spawn A long path and CT to B connectors. Fixed a couple weird long angles that had been introduced.

Update: Apr 9, 2021 @ 7:54pm

- Added a chicken coop.
- Changes to close a connection to A site where that chicken coop is now.
- Change to the B site
- Change to CT Spawn
- Change to T Spawn

Update: Mar 27, 2021 @ 11:52am

1 - Fixes to some textures and overlays that were broken, misaligned or didn't look great.
2 - Added a new flying buttress that extends into the outer cloister.
3 - New bombsite letter overlays in Agincourt font!

Update: Mar 26, 2021 @ 4:17pm

- Big Kahuna of changes at the A site.

- Added a roof to the infamous bridge of Guihori + Clipping: Players should no longer be able to get on that roof and shoot into the cathedral from up above now!!

- Removed ramp up to the roof area by A site for balance, less easy to get up there quickly now from the CT spawn.

- Added a connection from T Spawn into the Inner Cloister.

- Reworked the tunnel leading to B site from the CT spawn. Welcome to Ongo's crypt.

- Added an additional area to hide to B site on the suggestion of the SE discord playtesters.

- Added a flying buttress to improve the gothic architecture of the cathedral for some more... razzle dazzle if you will.

Update: Mar 18, 2021 @ 5:35pm

Simply changing the preview image

Update: Mar 17, 2021 @ 5:39pm

Fixed translucent windows that previously weren't breakable. If you can see thru it, it oughta break.

+LD

Update: Mar 16, 2021 @ 6:06pm

A little tweak to the T spawn...

Update: Mar 13, 2021 @ 6:12pm

- Added a piece of plywood with a B on it at B site. Terrible little piece of cover.
- Optimization sprint, added hints + Areaportals where appropriate to reduce overrender.
- Added arches to some previously square entrances to make things a little zestier nao