Europa Universalis IV

Europa Universalis IV

Enhanced Institutions
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Update: 9 apr 2022 om 10:55

Update for 1.33.3
Manufacturies and Rationalism conditions harder to meet

Update: 19 mrt 2022 om 7:44

Added a fallback spawn condition for Standing Armies. The AI seems to drill too little or slacken too much.
Increased Lategame institution penalties even more. (Central banks and later go to 75% and 100%)
Embracement cost now increases in later Ages. (+0%,+5%,+10%,+15%)

Update: 13 mrt 2022 om 15:12

Update for 1.33.2:
All institution tech penalties scale higher.
Spread for all institutions after Colonialism is slower.
Late game tech cost increased
Nerfed cardinals and knowledge sharing.

Update: 23 dec 2021 om 11:45

Update: 12 dec 2021 om 13:32

Balance update:
Standing armies requires 40 army professionalism
Enlightenment now needs 6 completed idea groups
Slightly reduced static spread speed modifiers (buildings, ideas, etc.)
Slightly increased secondary spawn speed
Increased lategame tech cost
Added spread events for renaissance and colonialism
Improved graphics and tooltips

Update: 1 dec 2021 om 13:16

Update for 1.32.2
Changed development requirement for colonialism and printing press to make the spawn more interesting

Update: 19 nov 2021 om 1:20

Small balance update

Update: 15 nov 2021 om 14:01

Update for 1.32.1

Update: 14 nov 2021 om 14:03

Updated to version 1.32.0
The institution spawns are unchanged, but the penalties are now tech-dependent.

Update: 17 jul 2021 om 14:49

Updated or 1.31.5