Europa Universalis IV

Europa Universalis IV

Enhanced Institutions
Viser 1-10 af 22 forekomster
< 1  2  3 >
Opdatering: 9. apr. 2022 kl. 10:55

Update for 1.33.3
Manufacturies and Rationalism conditions harder to meet

Opdatering: 19. mar. 2022 kl. 7:44

Added a fallback spawn condition for Standing Armies. The AI seems to drill too little or slacken too much.
Increased Lategame institution penalties even more. (Central banks and later go to 75% and 100%)
Embracement cost now increases in later Ages. (+0%,+5%,+10%,+15%)

Opdatering: 13. mar. 2022 kl. 15:12

Update for 1.33.2:
All institution tech penalties scale higher.
Spread for all institutions after Colonialism is slower.
Late game tech cost increased
Nerfed cardinals and knowledge sharing.

Opdatering: 23. dec. 2021 kl. 11:45

Opdatering: 12. dec. 2021 kl. 13:32

Balance update:
Standing armies requires 40 army professionalism
Enlightenment now needs 6 completed idea groups
Slightly reduced static spread speed modifiers (buildings, ideas, etc.)
Slightly increased secondary spawn speed
Increased lategame tech cost
Added spread events for renaissance and colonialism
Improved graphics and tooltips

Opdatering: 1. dec. 2021 kl. 13:16

Update for 1.32.2
Changed development requirement for colonialism and printing press to make the spawn more interesting

Opdatering: 19. nov. 2021 kl. 1:20

Small balance update

Opdatering: 15. nov. 2021 kl. 14:01

Update for 1.32.1

Opdatering: 14. nov. 2021 kl. 14:03

Updated to version 1.32.0
The institution spawns are unchanged, but the penalties are now tech-dependent.

Opdatering: 17. juli 2021 kl. 14:49

Updated or 1.31.5