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The only decently realistic non-Eurocentric mod that could be created is one where China does not become so isolationist, discovers North America, and becomes a hegemon to rival European powers
I tried making my own personal mod for institutions, but it kept crashing and I eventually gave up.
anyway, thank you so much!
i have question: you added penalties for not embraced institutions for military technologies - which files did you change? or may be new file? or i need to add some lines to existing file?... please, help
Even so, the manufactories and enlightenment institutions are going to have issues, because internally manufactories is checking trade goods and enlightenment counts idea groups by name.
Gonna give a go of merging the two somehow to make them work anyway (only for personal use though). Wish me luck?
Xorme AI,
Trade Goods Expanded,
Trade Goods Expanded & Xorme AI Compatibility patch,
The Great Exhibition
Subjects Expanded
Ordo Heraldica Regum et Ducum
Flavor Universalis
Idea Groups Expanded
Enhanced Institutions
Advisors Expanded
Show New Ideas
If you want or need any more info just ask
PS. I really enjoy your mod. <3 Great work
That's a weird bug, because the artwork is actually being displayed correctly. I can't replicate it either. Are you running any other mods? Maybe there is a weird interaction.
https://steamcommunity.com/profiles/76561198025162436/screenshots/?appid=236850
@KaiserWilhelmII This mod is normally compatible with any mod that doesn't change technologies or institutions. Victorum universalis changes everything, so it's not compatible
The institution spawns are unchanged, but the penalties are now tech-dependent.
There will probably be a balance update in the future.
I do. I have uploaded the last version for 1.30.6 as a separate mod. You can find it in the collection attached to this item. Have fun :)
I have not had that problem yet, could you give me some context. Are you running any other mods? Does it happen in multiple saves or is it just one? Is it only at certain times?
Currently not, I have no experience with Beyond Typus. If I would hazard a guess, the mods are probably compatible, but the enhanced institutions would be badly balanced and I have no idea what values would be sensible.
While I am not an expert on the CK3 to EU4 converter, it seems that the compatibility issue exists because the converter mod and Enhanced Institutions try to replace the same files. You can resolve this by manually deleting the offending files from your converter mod. Please backup your converter mod files before you try this . Try deleting the following two files:
.../converter_mod/common/ages/00_default.txt
.../converter_mod/common/institutions/00_Core.txt
Those are all the conflicts I could find. I hope it helps :)
That institution only spawns in 1780 though, so I think it's fine. Republics might as well get infinite re-elections since that's the time period that they're supposed to shine, with the French Revolution and all.