ARK: Survival Evolved

ARK: Survival Evolved

SCP Evolved Mod
Showing 151-160 of 186 entries
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Update: Feb 21, 2021 @ 12:35pm

Update: Feb 20, 2021 @ 3:31pm

- nerfed scarlet king\'s damage level ups by alot but raised his hp level ups
- some changes to 1762
- some changes to 1762
- ai changes to 1762-2. like they target carnivores better now and they are no longer classified as big dinos
- added predator vision to 939, 745, and 3000
- made petting 999 fix his passive buff
- fixed 939\'s not having an attack
- fixed blend in times with SCP-3000\'s attacks
- because i cant get SCP-079\'s forms to only be craftable in its inventory, you just craft them in your own..... sorry....

Update: Feb 19, 2021 @ 8:31am

Update: Feb 17, 2021 @ 7:10pm

- updated SCP-3000 model and buffs
- changed SCP-939\'s bite animations, thanks to retargetting from yuty!
- SCP-682 health level ups nerfed, tamed ones also get a bit less hp per level than wild. but damage levels the same
- Fixed 682\'s lunge attack, changed til whip control to Q
- changed how SCP999\'s stun attack works, now knocks out the scarlet king (yeah lol dont even try taming scarlet king, he isnt supposed to be tameable and no overhual boss can knock him out anyways. Also he only tames off of a unimplemented item in case someone actually tries to tame him and you cant access his inventory either so)
- turned SCP-682\'s minions into wyvernoids to solve the rendering issue. Sorry about that
- MASSIVELY upsied SCP-4975 to be around a rex in height. Range and AOE and speed has been adjusted and hp slightly increased to fit the new size better
- SCP-939 and 745 can now alert neighbors to help them even if they havent been hit
- increased AI 682 attack range
- SCP-1762 summoning animations and etc changed
- made SCP-745 classified as a large creature
- SCP-4715 slam knockback increased signifigantely
- SCP-2317-K can no longer run when attacking. (Boss only)
- Corrected SCP-1000 class to keter.
- as a way for myself to feel better about the balancing of 682, 682 can now level weight to make up for the better stats per level.
- SCP-682 headbutt knockback increased signifigantely.
- increased SCP-610-XenoFem drag weight so that she is no longer a "medium" creature
- made blood projectiles look more like blood
- fixed additive on SCP-2317-K punch so it looks better
- fixed dermis poses on all SCP\'s
- removed knockback immunity from 4715
- updated drag weight for 4715 so that it can no longer be picked up by quetzals or brought to boss arenas
- fixed SCP-610-Titan AI issues
- nerfed 250\'s adreneline rush armor

Update: Feb 15, 2021 @ 6:44pm

- buffed scarlet king level ups a bit more
- buffed scarlet king base health
- buffed quite a lot of things actually
- scarlet king now gets a bit of an invincibility when it is about to summon lightning.
- buffed 682 and all variants damage a bit and stats per level
- buffed SCP-2317-K boss variants slam damage. And its stun roar damage
- made 682 (boss variant) get a rage buff when roaring. And a regen buff too
- will be attempting to fix projectiles next update




- these buffs for the bosses were just quickly thrown toghether to prepare for SCP-999's compelete mechanic overhual against the scarlet king. And 682's buff was due to him supposed to being a difficult boss but was too weak compared to SCP-4715.

Update: Feb 15, 2021 @ 11:33am

Okay so apparently the update didnt work? Attempt to update again. Will also be attempting to update kaiju mod

- buffed SCP-4715\'s rage a tiny bit
- SCP-682\'s bite now has a 3x damage towards rubble, ice, chalk and rock golems. and 5x to the lava golem, and 3x to x rock golems. Does not affect the variants of these golems in missions or the ones in the manticore arena.

- signifigantly increased 682\'s projectiles damage to be more of a threat, (no seriously why did i ever make it only do 30 damage?)

- decreased some scp spawns for overspawning ones
- added some 4934\'s spawns to the beach

Update: Feb 14, 2021 @ 12:27pm

- SCP-3000 Updated, idle animation was edited to reflect its hitbox better, colors changed to be more accurate, as well as some more animation changes.
- added an aura to SCP-3000 which affects both tamed and wild creatures. Only SCP-3000 and a select few other SCP\'s are immune to this affect.
- Y909 (Dino variant) is rarer to harvest now from SCP3000, and should now reset dino to lvl to the level when it was tamed

- SCP-745 correctly laballed as euclid now.
- SCP-3934 new bite animation for when in water and for some reason on land sometimes because ark, thanks to some unused titanosaur animations
- decreased SCP-3934\'s size a tiny bit, hitboxes remain unchanged
- some lag issues fixed with SCP 3934 when it does its water breaths
- nerfed SCP-3934 base health from 1500 to 1150, to try to emphasis its glass cannon nature
- SCP-682 now inflicts deinonychus bleed through his left click
- removed acid burn from 682 projectiles
- FIXED THE SCARLET KING GETTING 900% EXTRA MELEE DAMAGE PER LEVEL, NOW GETS 9% LIKE HES SUPPOSED TO.
- Nerfed Stamina level ups on tameable SCP-2317-K
- SCP-4975 slight size increase
- made SCP-093 more brown in color
- SCP-093 now renamed to SCP-093 Unclean Ones
- SCP-610 humanoids can now use LMB while moving, as well as using it when jumping. Their aim is also better now when mounted with their ranged attacks. Can also attack in the water with left click
- added AOE aura to SCP 999, in order to reactivate it, simply have it attack something
- nerfed SCP-096 damage resistance when in rage mode from 70% to 50% and damage increase from 175% to 150%
- fixed IK on SCP-939, alpha SCP-939, SCP-745, and SCP-093 unclean ones.
- added rotation to SCP-682 ultimates flying form to face where its opponent is when flying
- it seems SCP-682\'s insectoid forms still have a low render distance, limited by its dragonfly model base... there is no way to further increase its range
- SCP-682 insectoids can still harvest in wild, but cannot when tamed, different damage types. This is to prevent them from harvesting valuable resources because you are unable to access their inventories.
- SCP-3934 tamed AI changed so that it when unmounted will start attacking targets from farther away when whistled to do so
- SCP-682 health regeneration buffed (natural health regeneration)
- SCP-610-humanoid AI changed for tamed variants, so they no longer use the roar every 2 attacks when unmounted which ruins their DPS
- Attempts to try and fix flesh wound continuing to kill creatures after the buff has ended?
- SCP-610 all use the same hurt and death sounds now.
- decreased redwood 682 spawns
- increased spawns for some of the scp\'s that should be spawning more frequent
- made SCP-1000 spawn in groups again
- attempted to make SCP\'s not get stuck in eachother when spawning if they spawn as a group
- decreased SCP-939\'s alpha spawns

- Added SCP-1762 and SCP-3700 and SCP-4715 and 079
- removed SCP-1762-2 from normal spawns
- did some rework on SCP-1762-2, such as balancing around the damage, the hitboxes. the fire color. And AI
- fixed SCP bosses hp bars not showing the hp\'s unless your super close

- added immunity to acid haze to SCP-250, scarlet king, and 1762
- fixed SCP-1471-A\'s sitting not working
- removed the chibi sarco drop from 682
- nerfed 682 regeneration buff

Update: Feb 10, 2021 @ 6:23pm

Update: Feb 8, 2021 @ 7:37pm

Update: Feb 7, 2021 @ 5:21pm

- SCP3000 should be tameable now.
- SCP3000 should render properly now
- slightly nerfed SCP096\'s rage buff
- changed SCP bleed works, no longer slows you down via stat but now by a % of maximum speed.
- fixed SCP3934\'s water breath damage
- made SCP-682 immune to acid burn from its own projectiles
- updated the info list for all SCP\'s now, stuff should be more accurate now than outdated
- fixed SCP repellant not being craftable
- added new variant of SCP-610, the titan 610 (aka giga)
- added SCP-610 giga variant to SCP 682 multiplier
- removed the extra +175% damage increase on tamed SCP-610 dominum, wtf?
- added TLC to SCP 939, with a new attack, their speed is increased, but levels into speed are lower now....
- TLC 939 can jump higher and forwards. As well as new textures which make them semi-bioluminecent under lighting