ARK: Survival Evolved

ARK: Survival Evolved

SCP Evolved Mod
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Update: Mar 17, 2021 @ 7:20pm

- 2662 and 096 now get invincibility while startled so it doesnt cancel their animations out
- 1013 new claw attack that deals bleed
- some changes to things regarding an upcoming SCP
- added IFrames to SCP-2662 4 swipe attack
- added more particles and changed some unmatching sounds on SCP-2662 that i had never changed to ones that fit him a bit more
- testing adding a lunge forwards to SCP-682 spin attack underwater
- SCP-939 no longer lose 10% speed on tame
- SCP-953 no longer lose speed on tame
- SCP-4715 now taunts enemies when startled.
- Fixed SCP-1471-A having a damage multiplier towards 610\'s but at the same time also excluding them from the multiplier list
- 610 tentacle variant in progress...
- Wild SCP-3934 when aggroing players or tames now have a chance to become so mistrusting of them they become permanently untameable. There is no way to make an individual tameable again and you must find another individual to tame. Untameability is indicated by a dark purple glow around their heads.

Update: Mar 16, 2021 @ 6:39pm

- removed SCP-682 and 4715 music
- fixed debuffed being stackable with intimidated and fearful
- SCP-250 now reduces 10% of incoming damage
- SCP-3456 and SCP-3934 now get a hydration buff in the water
- SCP-4715 spawns increased
- SCP-2662 and SCP-682 removed from swamp spawns
- SCP-3700-1 charge attack range reduced
- fixed SCP-3700-2 death tentacles still moving, tentacles should also dissapear when he goes underground now.
- SCP-610-Titan tail slam uses same damage type as SCP-093\'s LMB now
- SCP-079-Dragon claw swipe changed to a double arm swipe that hits twice, damage is now reduced to around 1/3 the original amount.
- SCP-4715 should spawn on abberation and crystal isles now
- added more sockets to SCP-3000 electrical attack
- SCP-682 now replicates pitch while swimming
- incrased SCP-079-dragon tail spin attack cooldown on AI
- fixed root motion on SCP-2662 claw swipes attacks
- SCP-2662 now has aim offset back :D
- SCP-3934 and SCP-3456 now gets a hydration buff upon touching the water
- normal variant of SCP-682 now gets a regeneration buff upon submerging in water
- SCP\'s like 2317-K now stop their eyes glowing upon death and unconcious, the following include

- Scarlet King
- SCP-2317-K (both variants)
- SCP-3000
- SCP-4975
- SCP-3700-2 and SCP-3700-1

Update: Mar 15, 2021 @ 4:55pm

- SCP-953 drag weight increased to 500
- nerfed scarlet king projectile damage
- SCP-953 bite can be used with insufficient stamina now
- SCP-953 requires higher affinity to tame
- SCP-2662\'s AOE inflicts a higher tier stun now. but has a cooldown
- SCP-3934 now takes 1.1x damage from damagetypes that inflict bleeding, deinonychus, allo, giga, and salmon as well as SCP bleed damage types specifically.
- SCP-3000 no longer replicates its pitch while swimming to hopefully prevent random having its tail sticking out a mile in the water
- attempt to fix inability to ride SCP-3000\'s
- fixed name for prevent stone gaze
- reduced cooldown on AI SCP-3934 body hit from 8 seconds to 4 seconds.
- increased tameable SCP-2317-K armor from 10% to 15%
- SCP-1471-A now reduces 5% of incoming damage
- SCP-953 no longer gets + 25% speed on tame
- SCP-093 now reduces 10% of incoming damage
- SCP-093 now takes 2x damage from SCP-3934\'s water breath
- SCP-093 now has a childed damagetype from damagestone which does the same things as before but now has knockback against larger creatures
- new buffs childed from mammoths intimidation buff, which means anything immune to that will be immune to these buffs.
Fearful is a debuff childed from intimidate, it is noticeable by the green sparkled around a creature, the buff works identical to the mammoths intimidate, except on damage, making the inflicted take 25% more damage rather than reducing their damage by 25%
Debuffed is a debuff childed from intimidate, it is noticeable by the purple sparkled around a creature, the buff works simalier to fearful and intimidate, its a combination of the two buffs. However it cannot stack with either of the two.


- SCP-093 no longer uses gender
- SCP-093 roar now inflicts fearful
- time is up debuff no longer effects genesis creatures, as they are simulations lore-wise and the anomalous properties should not effect them realistically. Nor will it affect phoenix\'s anymore
- changed SCP-4715 claw particle effects
- SCP-3700-1 bubble no longer targetted by turrets
- SCP-3000 new taming method, once SCP-3000 is passive you can mount on the SCP and access its inventory, you cannot attack while riding on it when wild, Instead place all the taming food needed in its inventory, afterwards you can dismount and use standard knockout tame method of knocking it unconcious and it will slowly eat the food in its inventory (because leedsycthycix\'s BP HAS to make things goddamn impossible to do)


SCP-4975's new bleed only drains 50% max hp now but is no longer a disease and can also be stopped by cryopodding a creature. No longer get immunity to buff after it is over


Update: Mar 14, 2021 @ 4:33pm

- SCP-4975 inflicts a buff called time is up. Which tells notification, 50% of your health is being drained!!! drains 50% of max health over 6000 seconds. this buff does not affect bosses or SCP-4975. Also will not affect SCP-999, 3602, 093 and robots.
SCP-3700-1 reduces 30% of incoming damage
- SCP-682 both variations reduce 10% of incoming damage
- 2317-K (boss variant) reduces 30% of incoming damage
- 2317-K (tame variant) reduces 10% of incoming damage
- SCP-3000 reduces 5% of incoming damage
- 093 reduces 5% of incoming damage. It also reduces an additional 30% of incoming damage from projectiles
- alpha SCP-939 now reduces 20% of incoming damage
- SCP3934 now takes 2x damage from piercing attacks (dino only not weapon piercing damage)
- SCP659 now takes 1.5x damage from explosions, projectiles, and stegos heavy plate attacks
- SCP3456 now reduces 2% of incoming damage
- SCP953 no longer gets any additional melee upon taming, nor health not any other stat, she also does not get additional per stat leveling on melee when tamed
- SCP953 now reduces 5% of incoming damage, as well as being immune to trike stun, raptor bleed, and guillotine
- increased base damage on all of SCP953\'s attacks, with bite being lowest improved, tail whip being second, claw being third, and double claw slam being the heaviest buffed from 55 to 70 damage
- SCP953\'s bite now only bites during the biting down portion of the animation (vanilla managarmr\'s hit time is any time the mouth is slightly open). Bite animation is slightly faster and unneeded parts been cut out

Update: Mar 14, 2021 @ 11:58am

- some changes to SCP-3700-2
- some changes to SCP\'s graphing
- added turn in place to SCP-745
- changed arachnid 610\'s attacks around, Left click is now bite and right click is the flick

Update: Mar 13, 2021 @ 3:08pm

- fixed 953 still being tameable with kibble

Update: Mar 12, 2021 @ 7:27pm

- fixed SCP 953 not regaining stamina at a reasonable rate
- increased 953 base stamina
- made scp 682 minions and scp 1762 destroy faster on death to prevent lag, also reduced amount of minion spawns.
- added dialogue to scarlet king's attacks and death
- added d-class clothing (WIP textures), unlock via engrams
- fixed SCP-610-Dominums roar animation
- changed SCP-610-titans tail slam damage type to the same as the dunks






- SCP-3700-1 naturally reduced 20% of incoming damage of all types now. Still weaker than SCP-3700-2 but can hold much better
- SCP-2662 changes
- SCP-682 ai changes
- scarlet king barrage.... heavily buffed... warning, comparable to the huge charge up attacks, being closer to him might kill even SCP-2317-K instantly.



- rebuilt SCP-3000, no changes just compeletly regraphed, you probably wont even notice

Update: Mar 12, 2021 @ 4:58am

- SCP-079 rework on its endboss variants, none of them are parented from actual ark bosses anymore and all have recieved small reworks on their abilities and stats to make them less reskins!
- stone gaze no longer effects robots
- massively buffed tamed SCP-610 variants, now will have 8x as much hp as wild ones when summoned in (due to always summoning in at lvl 1) as well as an extra 300% melee
- made SCP-079\'s variants around 10x stronger at base level. Their damage has nearly tripled on all attacks being comparable to the stronger bosses in the mod, this was due to them too, always only spawning in at lvl 1 and being inferior to higher level natural spawning dinos
- base stats: SCP-079 health 2500 ==> 3700
SCP-079-Gorilla health 1800 ==> 6700
SCP-079-Dragon health 2900 ==> 12000
SCP-079-Arachnid health 3240 ==> 15750
- changed damage of arachnid around a bit
- changed damage types of SCP-079 variants so that they no longer ignore armor.

Changes to attacks

[[[Gorilla Variant]]]

Arm Smash - no longer ignores rock golem armor, deals around 150 damage base now, cannot be used with insufficient stamina

Right Click: Arm Slam - bigger cooldown, deals around 250 damage base now, cannot be used with insufficient stamina

C: Rock Toss - deals around 275 damage now, has bigger hitbox, no longer bounces off creatures and flys back at the user and gets them stuck like rock golems, bigger cooldown, cannot be used with insufficient stamina or in water anymore

X: Spin - Cooldown, deals very decent damage, knockback, cannot be used with insufficient stamina. 360 degrees of AOE. new attack

Lctrl: Roar - Huge cooldown, gives itself a rivalry buff. Huge stamina cost. around 50 second cooldown.


[[[Arachnid Variant]]]

Left Click: Arm Flick - no longer ignores rock golem armor, deals around 110 damage base now, cannot be used with insufficient stamina. AI has a bit faster attack now

Right Click: Web Cone - fires off webs that slow enemies, cannot be used with insufficient stamina and has a cooldown. deals around 11 damage now

C: Energy Barrage - fires off an energy barrage which deals decent damage, cannot be used with insufficient stamina and has a cooldown. No longer damages itself at close range. No longer ignores rock golem armor. deals around 30-50 damage now

X: Roar - usable while mounted now


[[[Dragon Variant]]]

Left Click: Bite - new animation, no longer ignores rock golem armor, no longer damages all structures. Deals around 200 damage, attack rate is slower.

Right Click: Wing Blasts - can no longer be used while flying, base 50 damage hits twice, slows targets.

C: Electrical Breath - different color flame in the air, electrocutes opponents, cannot be used with insufficient stamina. cooldown now. deals around 29 damage now

X: Claw Attacks - custom animation, inflicts deinonychus bleed, deals around 100 damage base and cannot be used with insufficient stamina

Lctrl: Tail Whip - custom animation, high knockback and base 200 damage, cannot be used with insufficient stamina.


Drone Variant:
- summons 6 of them now but only lvl 45 rather than 145. Drones have shorter attack range now


- can no longer naturally learn engrams for SCP-079, can only be unlocked via defeating SCP-682 or scarlet king now
- fixed SCP-682 variant not dropping the right stuff
- fixed 3000 collision
- SCP-682 bite now properly ignores rock golem armor compeletly.
- SCP-953 ai using tail swipe and slam cooldown increased.
- fixed tamed SCP-610-titan still having issues with attacking
- made SCP-682-Minions and SCP-1762-2 decompose quicker to prevent lag due to inability to harvest them.
- removed ragdoll from SCP-682-Variant on death.
- Increased damage again on SCP-682 variant by around 50%. bite deals enormous 300 damage and tail whip nearly 600 now. making it way more powerful per hit than normal 682, due to its slower attack and lack of multi-hits like 682 which deals 150 bite damage and only 90 per spin though normal 682\'s spin hits like 6-7 times.
- no longer resize upon mounting scp-3000
- scp-3000 inventory fixed, can now access tamed ones option wheel easier without being inside its head.
- scp-682 variant uses same tail whip damage as the normal 682
- 682 tail whip now has same multipliers as his bite, dealing extra damage to the same things and ignoring armor. can harvest stone too
- massively increased scarlet king size. Increased his attack range and movement speed. Unknown if there are any other side effects to this. will need further testing tommorrow.

Update: Mar 10, 2021 @ 5:07pm

- SCP-3700-2 now unlocks the engram, no longer just flat out gives the saddle
- added crafting recipe for SCP-3700-1 saddle
- SCP-3700 can no longer level oxygen and speed, making these two bosses much more fearsome foes!
- lowered levels of SCP-682 minions to 45
- lowered levels of SCP-1762 minions to 40
- SCP-3934 can no longer level movement speed, but i increased base movement speed
- SCP-079 minions level reduced to lvl 25, but it can summon 6 rather than 3 now
- SCP-1013 offsprint levels reduced to lvl 45
- SCP-3700-2 minion level reduced to lvl 20, but it summons more now
- SCP-610\'s flesh wound debuff will now be more dangerous, as infecting their prey now also causes nearby 610 near the infected target to gain a health regeneration buff. Though low it is still decent in helping 610\'s tank hits. Especially the reaper variants
- 682 now uses tail whip as an AI. Added some hitboxes to the body for the tail whip and increased tail whip base damage.
- SCP 682\'s tail whip is now a custom damage type that inflicts a childed variant of the trikes slowing debuff, but this variant lasts 12 seconds
- SCP-3934\'s water breath deals 6x damage to pheonix\'s too. The dampen debuff also no longer can be inflicted on phoenix\'s.
- SCP-3000\'s drag weight reduced to the same amount as a basilosaurus\'s. Should be able to be brought into the moeder boss battle now. SCP-3000 is also a very good creature to use against moeder!
- SCP-3000 now only recieves 20% of incoming damage from electricity based attacks, including its own. This does not apply to rockwells dismounting electricity, as you cannot use 3000 in the rockwell boss fight anyways.
- tamed SCP-3934 now recieve a 75% loss in oxygen once tamed
- SCP-3934\'s roar cannot be used underwater
- SCP-3934\'s new attack using Q, functions identical to the roar but only works underwater
- SCP-2317-K boss variant has a huge damage reduction against wyvern breaths
- SCP-3700-2\'s fire is now a custom damage type, still inflicts enflmed but normally immune to fire creatures will still take damage from the direct flames now
- SCP-3700-2 immune to its own fire breath now
- fixed SCP-682\'s lunge range

Update: Mar 9, 2021 @ 7:34pm

- SCP-953 is now also terrified of bulbdogs and ravagers
- Defeating SCP-3700-2 will now unlock SCP-3700-1 saddle engram
- Defeating the scarlet king will unlock every engram in this mod
- Changed SCP-3000\'s electrocution effects to look less derpy
- SCP-3000 AOE buff changed, see information for full list of changes
- SCP-1000 BP changes. For better stability. No longer has the throwing ability where it throws its rider off, to make gigantopithecus still relevant. But some new mechanics have been added. See information discussion.
- Scarlet King now naturally recieves 30% less damage. However this damage reduction is negated by SCP-999 stunning him. And he will still take 15x damage when stunned
- Changed SCP-953\'s colors a bit
- changed male SCP-659 colorization so that they can spawn black as the main color more often.
- made SCP-093 immune to poop hit.
- SCP-3602 now passively has the liopeurodons luck charm buff. In order for the creature to get the buff after cryopoding all it needs to do is attack.
- SCP-3000 buff reset graphing redone to guarantee it working on servers and not just clients.
- made SCP-3000\'s collision box bigger.
- several SCP\'s can now turn on the spot facing the direction of the camera. The SCP\'s are 096, 093, 2317-K, 4715, SCP-610 (humanoid), 2662, 3700-1
- can now fly underwater with SCP-659