ARK: Survival Evolved

ARK: Survival Evolved

SCP Evolved Mod
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Update: Mar 27, 2021 @ 7:29pm

Update: Mar 27, 2021 @ 6:26am

bosses now play music now, no longer play music after taming (you can turn back up the music again guys....)





Scarlet King new special effects. I would like feedback

Update: Mar 26, 2021 @ 2:32pm

- Fixed model issues with SCP-3700-1
- Changed SCP-079 stuff with inventory for now
- SCP-594 no longer drops basilosaur oil
- SCP-2761 changes
- SCP-1013 no longer drops dilo stuff on death

- ATTEMPTED TO FIX ENGRAMS NOT UNLOCKING WHEN KILLING AN SCP, WHEN YOU KILL THE BOSS YOU SHOULD GET A BLUEPRINT NOW FOR SAID ITEM. IT WORKS IN DEVKIT. TELL ME IMMEDIATELY IF THE MOD STARTS CRASHING EVEN WHEN NOT LOADED ALONE

Update: Mar 26, 2021 @ 10:15am

- Fixed 610\'s and 173 not being tamed when summoned, sorry
- increased 173 cost to create
- 173 buff reworks for balancing
- SCP-939 attack speed is faster now, removed secondary air bite animation for now
- SCP-610 attack speed slightly faster
- increased armor piercing amount on SCP-4975 attacks
- new SCP-1000 run animation (thanks to atlas yeti)
- nerfed SCP-1013 projectile damage and nerfed amount of projectiles shot
- 610 humanoid now inflicts bleed
- fixed flesh wound not giving 610\'s regeneration
- slightly decreased SCP-610-Dominum base bite damage from 70 to 62 (same as a normal rex\'s now)
- drastically decreased dominums double headbutt damage from 60 to 40 (so instead of 120 damage deals 80 damage now), but signifigantely increased knockback
- SCP-745 light beam now effects all variants of reapers (originally removed the bonus as I thought this was the cause of crashing.)
- SCP-745 light beam deals 6x damage to reapers, nameless now.
- fixed 079 variants not getting xp
- SCP-250 has a 2x weakness to explosions
- buffed SCP-250 gang bonus defence but nerfed gang damage
- readded SCP-1471-A to the SCP informations... wtf i thought i added it already?
- SCP-250 rage buff now burns hunger quickly
- new roar attack for 682 variants. Non-damaging roars that lower torpor
- new bananna chunk item, can be fed to SCP-1000, 3602, 2761, and 682 for food
- added more hitboxes to 250 headbutt attack

Update: Mar 26, 2021 @ 10:13am

- Fixed 610\'s and 173 not being tamed when summoned, sorry
- increased 173 cost to create
- 173 buff reworks for balancing
- SCP-939 attack speed is faster now, removed secondary air bite animation for now
- SCP-610 attack speed slightly faster
- increased armor piercing amount on SCP-4975 attacks
- new SCP-1000 run animation (thanks to atlas yeti)
- nerfed SCP-1013 projectile damage and nerfed amount of projectiles shot
- 610 humanoid now inflicts bleed
- fixed flesh wound not giving 610\'s regeneration
- slightly decreased SCP-610-Dominum base bite damage from 70 to 62 (same as a normal rex\'s now)
- drastically decreased dominums double headbutt damage from 60 to 40 (so instead of 120 damage deals 80 damage now), but signifigantely increased knockback
- SCP-745 light beam now effects all variants of reapers (originally removed the bonus as I thought this was the cause of crashing.)
- SCP-745 light beam deals 6x damage to reapers, nameless now.
- fixed 079 variants not getting xp
- SCP-250 has a 2x weakness to explosions
- buffed SCP-250 gang bonus defence but nerfed gang damage
- readded SCP-1471-A to the SCP informations... wtf i thought i added it already?
- SCP-250 rage buff now burns hunger quickly
- new roar attack for 682 variants. Non-damaging roars that lower torpor
- new bananna chunk item, can be fed to SCP-1000, 3602, 2761, and 682 for food
- added more hitboxes to 250 headbutt attack

Update: Mar 22, 2021 @ 7:11pm

Update: Mar 21, 2021 @ 10:18am

- Creatures immune to gnashed and gashed no longer immune to SCP bleed and flesh wound
- SCP bleed and Flesh wound now drain stamina, oxygen, and cause torpor to rise a bit
- SCP bleed now drains 1% of max hp over 60 seconds and - 2 hp per second
- TLC for SCP-745. Males have feathers and longer tails now. SCP-745 custom bite animation, no longer jumps when biting. SCP-745 now also gets immunity to knockback when using its charge, light beam, headthrash, and roar attacks
- TLC for SCP-745 also changed run animation and they are a bit faster now
- SCP-093 IK removed due to weird floating issues
- SCP-096 also gets knockback immunity when roaring now
- SCP-610-DragonSerpent now has 30% damage reduction. Attacks also have slightly higher knockback now
- SCP-4975 AI changes
- WIPED ALL TAMED SCP-610. THIS IS DUE TO ME HAVING GOTTEN BETTER AT GRAPHING AND ABLE TO ADJUST ALL THE SETTINGS FOR 610 WHEN TAMED VIA GRAPHING. MAKING IT SO I CAN DIRECTLY CHANGE THEIR TEAM, THEIR DAMAGE, THEIR AI ETC. TAMED VARIANTS WERE WIPED OUT DUE TO THE BP BEING REMOVED. All tamed SCP-610 created from this update out should also have the correct stats (there were slight differences between tamed and wild before due to me unable to remember to maintain updates for both variants equally.) as well as new ones should have the correct stats now.
- SCP-173 slight buff.
- nerfed SCP-999\'s stun against scarlet king, he only takes 10x more damage rather than 15x

Update: Mar 20, 2021 @ 4:33pm

Nerfed element gained for killing bosses by 1/2

Update: Mar 20, 2021 @ 4:30pm

Nerfed element gained for killing bosses by 1/2

Update: Mar 20, 2021 @ 12:58pm

- 3934 can now be tamed after they become aggitated after being untameable. You need to knock them out and wait for them to wake up for them to be tameable again
- increased 3934 torpor and torpor loss
- signifigantely reduced knockback on SCP-2662 attacks
- adjusted attack priorities and cooldowns on SCP-2662 (AI only)
- added cooldown to 2662 charging attack on players
- swipe attack on SCP-2662 inflicts visible bleeding now
- signifigantly nerfed SCP-2662 four swipes attack damage from 90 base to 33 base (hits four times still)
- triple punch on SCP-2662 now deals from 50 ==> 35 damage
- reduced 2662 energy slam damage from 500 to 145
- removed blinding effect from flesh wound
- 2662 can no longer level up movement speed, but despite getting more levels into other stats now, base hp from 1990 ==> 1600 nerf and torpor reduced as well. Nerfed the % he gets per melee as well

SCP-2662 nerfs were due to me realizing how overpowered SCP-2662 was with one attack but then also compeletly useless after using it. Hopefully this makes him a bit more user friendly and usable

- added the 3700-2s fire to the SCP-610\'s weakness
- added water walking to SCP-659 (WIP)
- 250 now classified as big dino. slightly higher knockback resistance
- removed broken AF ragdoll on SCP-250.

- add immunity to neck break to 173 and tentacle 610 when done and 173 targetting damagetype ignore 173. add 173 to targetting class of taunt buff
- changed fearful name to guard down and debuffed to panicking
- SCP-250 roar now inflicts guard down.
- 3000 now drops some Y909 on death. May also drop scuba gear, bones, and other random items.
- nerfed tamed 610\'s summoned to 7x the health. normal variant still has 8x hp when summoned in tamed.
- SCP-250 bite now inflicts visible bleeding rather than deinonychus bleed
- fixed SCP-096 being breedable
- lowered SCP-096 torpor, slightly, made his torpor drain faster though. GET THE NARCOTICS
- made 682s torpor drain faster too
- SCP-250 no longer drops extra stuff
- added more drops
- massively increased SCP-610-Titan cost
- 1013 unlocks engram for calcified meat on death
- SCP-610-Arachnids now get slowed down when using ranged attacks
- tamed SCP-4715 no longer inflict gnash with left click
- DRASTICALLY increased SCP-4975 aggro range. As well as a new ability only wild ones can use O.O
- SCP-250 immune to blood crystal wyvern blood drain debuff now. As well as flesh wound
- fixed the 610\'s projectiles being overly loud and obnoxious
- fixed some aiming on some 610 projectiles.
- added new SCP-610 variant. the tentacle variant/dragonserpent variant. Only uses 1 BP. IMPORTANT. ALL FUTURE 610 WILL JUST USE 1 BP, CURRENT 610S WILL REMAIN HAVING 2 BPS ONE TAMEABLE 1 WILD SPAWNING DUE TO ALL THE REFERENCES IN THE FILES. IF YOU GUYS WOULD NOT MIND HAVING ALL YOUR SCP-610\'S WIPED OUT FOR THE SAKE OF ME REDUCING AMOUNT OF CHARACTER_BP\'S AKA REMOVING THE DUPLICATE 610 VARIANTS PLEASE TELL ME SO.
- Alpha SCP-939 is now immune to knockback
- SCP-939 and 745 AI update, now aggros its buddies from farther away
- SCP-610 no longer gets -10% speed when tamed (especially since it cant level speed and is already pretty slow)
- increased some SCP\'s level ups when wild, nerfed base hp for 610-Arachnid. and etc
- SCP-3000 can no longer waste levels into oxygen or speed
- nerfed some scp\'s that were kinda op in the sense they got 10% melee per level in wild and tamed rather than 5% when wild and 10% tamed like wild creatures by nerfing them to 8% melee per level when wild and tamed or 8.5% or 9% per level
- increased health level ups on SCP-1471-A a tiny bit
- nerfed health level ups on SCP-610\'s


- added SCP-173 (kinda based off the one coming to that SCP fragmented minds game and also other stuff as well as my own designish because.... well.. rock golem...
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look... I really tried.



im sorry)