Stellaris

Stellaris

Project Strike [Archived]
Showing 1-10 of 12 entries
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Update: Feb 25, 2021 @ 10:27pm

Changes:
- Added Collision boxes to all models

Update: Feb 15, 2021 @ 4:12pm

Changes:
- Added Reaper Shipset support. No new models were added but instead used existing models rescaled to strikecraft sizes.

Update: Feb 14, 2021 @ 1:28pm

Changes:
- X3 Boron files fixed to avoid ship selection glitch

Update: Feb 14, 2021 @ 1:08pm

Changes:
- X3 Boron Shipset Initial compatibility

Update: Jan 26, 2021 @ 5:04pm

Changes:
- Fixed Machine shipset Missile Mech locators.
- Fixed TGEF Shipset Mech gun barrel texture.

Update: Jan 20, 2021 @ 1:57pm

Changes:
- Fixed shoulder cannon for Machine Mech model appearing inside out.

Update: Jan 16, 2021 @ 10:07pm

Changes:
- Added mech models for Fallen Empire and its colored variants including Machine variant (Missile variant not included as I figured Fallens don't need to have a separate design for missiles and normal mechas)
- These won't spawn or be visible unless someone makes a patch or personal edits on their modlist for Fallens to spawn them in the game for Fallen Empires. I would include my own patch for it but I feel it overrides too many vanilla files that it may break compatibility all around.

Update: Jan 10, 2021 @ 3:38pm

Changes:
- Cost adjustments for thrusters from Extra Ship Components mod

Update: Jan 10, 2021 @ 3:32pm

Changes:
- Extra Ship Components 3.0 support for Thruster and Reactors
- Added 2 new hull research to let strike groups survive late game. (Requires Strikecraft tech to appear)

Update: Jan 2, 2021 @ 1:14am

Changes:
- Added Missile Strikegroup and Missile Mecha Strikegroup sections.
- Added models for all supported shipsets for the missile strikegroup and mecha strikgroups.
- Remodeled WSG mecha model and added support for the blue and red variant.