Stellaris
Project Strike [Archived]
Mostrando 1-10 de 12 aportaciones
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Actualización: 25 FEB 2021 a las 22:27

Changes:
- Added Collision boxes to all models

Actualización: 15 FEB 2021 a las 16:12

Changes:
- Added Reaper Shipset support. No new models were added but instead used existing models rescaled to strikecraft sizes.

Actualización: 14 FEB 2021 a las 13:28

Changes:
- X3 Boron files fixed to avoid ship selection glitch

Actualización: 14 FEB 2021 a las 13:08

Changes:
- X3 Boron Shipset Initial compatibility

Actualización: 26 ENE 2021 a las 17:04

Changes:
- Fixed Machine shipset Missile Mech locators.
- Fixed TGEF Shipset Mech gun barrel texture.

Actualización: 20 ENE 2021 a las 13:57

Changes:
- Fixed shoulder cannon for Machine Mech model appearing inside out.

Actualización: 16 ENE 2021 a las 22:07

Changes:
- Added mech models for Fallen Empire and its colored variants including Machine variant (Missile variant not included as I figured Fallens don't need to have a separate design for missiles and normal mechas)
- These won't spawn or be visible unless someone makes a patch or personal edits on their modlist for Fallens to spawn them in the game for Fallen Empires. I would include my own patch for it but I feel it overrides too many vanilla files that it may break compatibility all around.

Actualización: 10 ENE 2021 a las 15:38

Changes:
- Cost adjustments for thrusters from Extra Ship Components mod

Actualización: 10 ENE 2021 a las 15:32

Changes:
- Extra Ship Components 3.0 support for Thruster and Reactors
- Added 2 new hull research to let strike groups survive late game. (Requires Strikecraft tech to appear)

Actualización: 2 ENE 2021 a las 1:14

Changes:
- Added Missile Strikegroup and Missile Mecha Strikegroup sections.
- Added models for all supported shipsets for the missile strikegroup and mecha strikgroups.
- Remodeled WSG mecha model and added support for the blue and red variant.