Noita
Conjurer
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Update: Aug 8, 2021 @ 2:10pm

- Rudimentary DamageModelComponent for Chaos Claw
- Kalma's Call now makes you immune to polymorph

Update: Apr 1, 2021 @ 8:08am

NEW MAJOR UPDATE: TOOLS OF CHAOS

Map changes: - Spruced up all backgrounds & visuals for the whole spawn area - Fixed: The fireplace should be generally less hazardous - Fixed: The lake leaking into teleportatium - Fixed: The default flat world has more uniform terrain generation now - *Secrets* Material wand: - New category: Solid Physics - Finally the ability to draw physical, movable & kickable chunks of meat! - Changed: Default eraser filter from "Solids" to "All materials" - Fixed: Brush reticle now updates instantly when swapping brushes - Fixed: Eraser reticle now updates correctly when toggling Replace mode - Brush system overhaul: - "Brush Options" have been changed to "Drawing Options", with new sub-sections - New tools: Filler tool, Line tool, Different shapes, Tree grower... Entity wand: - New category: Backgrounds - New category: Foregrounds - New wand setting: Ignore backgrounds when removing entities - New wand setting: Kill instead of deleting - New wand setting: Toggle enemy gold drop - New custom entities: - Mounted Heavy Machine Gun - Domino Blocks - Fixed: Terrible performance problem when using spawned wands/spells - Added: All enemies/pickups/props from the Epilogue update - Let me know if I missed something! New wand: Chaos Claw - Move, rotate & scale entities freely - Inspect entities via [use]: - List the entity name, tags, components & other properties - List and change internal component values - Controls to micro-adjust the entity properties - Display animal hitboxes Powers: - New power: Trans-dimensional traveling; Change maps/biomes while in-game! - Includes 6 new custom areas and 6 basegame worlds - The "map selection" Mod Setting is removed along this new power - Changed: Weather overrides are now enabled by default - Experimental: Nightfall Nakkikiska now also enables self-damage for enemies Items: - Fixed: You will no longer suffocate inside materials when using the enchanted carrot Other: - Support for save slots - Currently only available in Noita beta branch - Fixed: Fog of war hole around the player was off for custom zoom levels - Fixed: Global progress is disabled by default. Can be toggled via [Mod Settings] - Bunch of minor UI changes: - Nicer checkboxes - Fine-tuning of probably most menus Mod Extensions: - Material wand: Refactored huge parts of the brush system: - Brushes can now be freely categorized - More flags to brush controls - Exposed all brush & eraser click/hold/release handlers (custom_tools.lua for examples) - All coordinates received by action handlers now use the correct grid settings

Update: Jan 3, 2021 @ 6:15am

The Big Fixup Update!
Powers: - New power: Weather controls - New power: Freeze camera - New power: Location waypoint save system - Locations are preserved even after [Save & Quit] + [Continue] - New sky tinting controls in planetary rotation Entity wand: - New category: Perks - New category: Spells* - All base game wand entities added to pickups* - Entity spawning is now locked to grid - Options to spawn & delete multiple entities simultaneously - Options to spawn & delete entities by holding the buttons Material wand: - New category: "Uncategorized". This inlcudes: - All uncategorized modded materials** - Any base materials that are yet to be categorized (eg. after an update) - Added all new beta materials into the material lists. Visible only in beta. - Hihglights: Orb Powder, Poo Gas, Rat Powder, all "Dark" materials Other: - New item for Teleporting & Flight/Noclip - The base game final boss is now *actually* possible to activate - Multiple minor GUI improvements & bugfixes (better descriptions etc.) *: Easy and crude quickfixes, until proper wand crafting is implemented **: Modders can choose to categorize them elsewhere if they want to

Special thanks to @Archaeopteryx and @Not an apple, a stone for betatesting!

Update: Dec 25, 2020 @ 2:39am

Fixed Game Over screen appearing again after the settings update

Update: Dec 22, 2020 @ 11:00am

The Settings Update!
- New settings for: zoom level, map choice & mouse2 scheme
- Fix eels not spawning with certain mods active
- Make Conjurer overall more compatible with different biome mods, meaning we should no longer see gray screen after a while with certain mods.
- Add release handler to brushes (for other modders)

Update: Dec 21, 2020 @ 8:11am

Add the three missing statues from holy mountains.

Thanks to hornedkey for the code!

Update: Dec 21, 2020 @ 7:09am

- Disable gold drops from enemies. The Conjurer has no use for gold and it's only hampering his gladiator arenas
- Extend brush customization options with an overridable action

Update: Dec 20, 2020 @ 3:21pm

Fix a possible *crash to desktop* when the new Conjurer Eye was combined with Entitywand, in a very particular way.

Update: Dec 20, 2020 @ 10:50am

Add key information to Conjurer Eye tooltip

Update: Dec 20, 2020 @ 10:45am

- Add a global grid overlay
- Add a free-cam "Conjurer Eye" power