Rivals of Aether

Rivals of Aether

Geno
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Update: Aug 31, 2024 @ 6:14pm

Geno v2.1

==GENERAL==
* Now has win quotes against other Chmmr characters as well as base cast. More characters coming at later date.

==FSTRONG==
- Explosion hitbox size reduced.

Update: Dec 11, 2022 @ 12:58pm

Geno v2.0

GENERAL
* Removed blue rim-lighting from char-select and results-small.
* Added a little visual effect when a special or DAttack is used.
* Added a special hit effect and sound effect when any of Geno's moves trigger a galaxy (even when they galaxy Geno himself, such as if a projectile is reflected).

JAB
- Jab 1 hitbox size decreased.
- Jab 1 Startup increased (3 -> 4) (First hitbox comes out F5 instead of F4. I will use this same formatting for all moves.)
- Jab 2 Non-finisher Pellet Damage reduced (2, 1, 2 -> 1, 1, 1) (Total jab combo damage reduced from 12(14) to 10(12))

UTILT
- Damage reduced (3, 4, 4 -> 3, 2, 3) (Total combo damage reduced from 11 to 8)

FTILT
- Hitbox width reduced slightly.
- Damage reduced (10 -> 9)

DTILT
- Sweetspot hitbox width reduced slightly.
- Damage reduced (12/10 -> 10/7)
* Fixed hurtbox to match the visual.

DATTACK
- Hitbox size reduced.
- Endlag increased (14/21 -> 16/24)
* Additional animation frame added to endlag to make the animation more smooth.
- Damage (9 -> 7)

USTRONG
- Hit 1 top hitbox size reduced.
- Hit 2 bullet damage reduced (8 [center], 4 [sides] -> 6, 3)

FSTRONG
- Hit 1 (punch) damage reduced (8 -> 6)
* Hit 2 (explosion) KB and angle changed (9+1.15 @ 55 -> 8 + 1.1 @ 45)
//this is experimental, but as of rn this galaxies zett on ToH at 135 from center stage or 105 at ledge, which feel fair.
* Fixed hurtbox to match the visual.

DSTRONG
- Hit 1 and 2 damage reduced (4 -> 3) (Total combo damage reduced from 14(16) to 12(14))
- Hit 3 knockback reduced (9.5+1(10+1.1) -> 8 + 1(8 + 1.1))
//also experimental. with these changes, zett gets galaxied on ToH at 150(135) at center stage, or 125(105) at ledge. Notice the TH knockback is the same as FStrong's explosion knockback.
- Hitbox sizes all reduced slightly.

NAIR
- Hurtbox size increased, Hitbox sizes decreased slightly

FAIR
- Startup increased (6 -> 7) (first hitbox comes out F8 instead of F7)
- Hitbox sizes reduced.
- Damage reduced (5, 6 -> 4, 5) (Total combo damage reduced from 11 to 9)

BAIR
- Startup increased (11 -> 13)
- Damage reduced (10[body], 10[sourspot], 13 [sweetspot] -> 7, 8, 11)

UAIR
- Knockback reduced (8+.75[sourspot], 9+.85[sweetspot] -> 7+.7, 9+.8)
- Hitbox sizes reduced.
- Damage reduced (9[body], 9[sourspot], 11 [sweetspot] -> 7, 8, 10)

DAIR
- Punch damage reduced (6 -> 4)

NSPECIAL
- Charge now goes away on parry.
- Charge cancel vulnerable period increased (9f -> 12f)

FSPECIAL
- Weak projectile hit damage reduced (6 -> 3)
- Weak projectile hitstun multiplier reduced (1 -> .5)
- Strong explosion knockback changed (10.5+1 -> 8+1.1)
//Now, it's the exact same knockback as FStrong or DStrong. This feels fair, as all three of these moves are supposed to be the really strong "blow someone up" moves. Before, trying to decide which should be stronger and weaker was weird. FStrong has the most startup, FSpecial is the hardest to hit, DStrong has the least range. Having them all the same simplifies the matter.

USPECIAL
- Projectile launcher hitstun multiplier reduced (1 -> .7)
* Adjusted sprites when launching yourself with an diagonal angle to better match the movement and projectile launch trajectory.
+ During the endlag, Geno will turn to face whichever direction is held.
* Can no longer be timed. Fixed distance is slightly less than the previous Timed Hit distance.
- Slightly reduced horizontal movement when launching yourself directly to the side.
+ Move has a weak hitbox on Geno's body during the flight.

Update: Oct 23, 2021 @ 4:45pm

Geno v1.73
--GENERAL--
* Will now properly play the intro on Adventure Mode stages.
* Adjusted the depth of many particle visuals to appear properly on Adventure Mode stages.
* Added Character Attribute variables for compatability with Adventure Mode stages.
--DAIR--
* Now properly allows a Timed Hit to be inputted directly after hitting Adventure Mode enemies.
--FSTRONG--
* Now properly allows a Timed Hit to be inputted directly after hitting Adventure Mode enemies.
--NSPECIAL--
* Adjusted the depth of the beam visual to appear properly on Adventure Mode stages.

Update: Oct 17, 2021 @ 1:17pm

Geno v1.72
* Adjusted the masks for FStrong, DAir, USpecial and FSpecial, to help them interact better with solid objects.
* The masks for FStrong, DAir, USpecial, FSpecial and DSpecial bolts are now visible when hitboxes are turned on.

Update: Oct 14, 2021 @ 10:46pm

Geno v1.71
--GENERAL--
* Adjusted some local-end Munophone code to hopefully improve performance. Remember, if your computer lags whenever playing as or against Geno (or any other Munophone Touch user) online, press F1 on match start to disable some visual aspects and improve performance.
* Added dust particles to many of Geno's attacks.
--JAB--
- When the projectile is parried, Geno will no longer go into parry stun until the attack's animation finishes. This makes it easier to punish him, as the vulnerable period now includes the attack's usual endlag.
* Geno can no longer perform a subsequent jab while holding back on the control stick. This is a parity change, to make Geno's jab consistent with base cast jabs, and allows buffering of reverse FTilt out of a whiffed jab.
This is a small issue that all workshop characters have because they are coded differently from base cast characters. Thanks, Dan :P
I advise all workshop developers add this code, it will be available at the bottom of this patch note. Huge thanks to Supersonic for writing this code for me!
--USTRONG--
- When the projectile is parried, Geno will no longer go into parry stun until the attack's animation finishes. This makes it easier to punish him, as the vulnerable period now includes the attack's usual endlag.


```
if (attack == AT_JAB) {
if (sign(right_down - left_down) == -spr_dir && down_down - up_down == 0 && !has_hit && !has_hit_player) {
if (get_window_value(attack, window, AG_WINDOW_CANCEL_TYPE) != 0) {
set_window_value(attack, window, AG_WINDOW_CANCEL_TYPE, 0);
set_window_value(attack, window, AG_WINDOW_GOTO, 24);
}
} else {
reset_window_value(attack, window, AG_WINDOW_CANCEL_TYPE);
reset_window_value(attack, window, AG_WINDOW_GOTO);
}
}
```

Update: Oct 5, 2021 @ 5:26pm

Geno v1.7

--AESTHETICS--
* Munophone added!
* Compatibility added to Pit, TrumAlto, Otto, Steve, Link, Dedede Arena, Boxing Ring and Soulbound Conflict.
* Custom Taunt added to the AZCards skin. (Hold any direction other than up to use the original taunt, and in training mode hold up while taunting to use this special taunt instead of opening the phone!)

--DAIR--
- When the projectile is reflected, it will now automatically detonate with the explosion when it reaches the end of its travel or when it hits a player.
* When the projectile is reflected, it will now visibly rotate 180 degrees

--DSPECIAL--
+ Fixed a bug where when the beacon erupts into a flurry, the bolts except the last one would all disappear early.

--FSTRONG--
- When the projectile is reflected, it will now automatically detonate with the explosion when it reaches the end of its travel or when it hits a player.

--NSPECIAL--
- Charge time increased (86f -> 100f)
- LV2 beam final hit weakened (6 damage, 8+.7 kb -> 4 damage, 7+.6 kb)
- LV3 beam final hit weakened (7 damage, 9+.9 kb -> 5 damage, 8+.8 kb)
+ Added an extra sweetspot at the tip of the LV3 beam that is slightly stronger than the original LV3 beam. (8 damage, 9+.95 kb)

--USPECIAL--
+ Projectile no longer inflicts parry stun. Now always reflects on parry, even when the fireball has already detonated. In that case, the fireball's lifetime is reset and launched as their own projectile.
+ It is no longer possible to tech out of the multihit.

Update: Jun 7, 2021 @ 12:52am

or this

Update: Jun 7, 2021 @ 12:52am

dw about this

Update: May 18, 2021 @ 10:38am

v1.6.3

--AESTHETICS--
* Sweetspot hitboxes are now recolored pink in hitbox view.

Update: May 18, 2021 @ 10:38am

whoops