Rivals of Aether

Rivals of Aether

Geno
Showing 11-20 of 44 entries
< 1  2  3  4  5 >
Update: Mar 20, 2021 @ 1:51pm

Geno v1.6.2
//Just some minor fixes here, nothing major.

--AESTHETICS--
* Boshi and Belome alts are back! Due to the increased alt count, the added AZ and Staur alts no longer have to overwrite other alts!

--UAIR--
- Landing Lag 4 -> 6.
//This was an accident, was always meant to have 6. Whoops!

--UTILT--
- Hit 1 and Hit 2 can no longer be hitfallen.
//Again, this was an accident, I thought these moves were already un-hitfallable, but i guess not!

Update: Mar 15, 2021 @ 3:31pm

Geno v1.6.1
//The prior damage buffs were sliiiightly too much. I think now they should be perfect. Additionally, the tiny projectile cooldown on FStrong was pointless, so I'm removing it.

--AESTHETICS--
* Adjusted Staur alt.
* Corrected shading on doublejump and forward-roll

--DAIR--
* Fixed a bug in which performing a lifetime-based Timed Hit the frame before the projectile hits would cause the projectile to not detonate.

--DSTRONG--
- Hit 3 Damage 7/9 -> 6/8

--FAIR--
- Hit 2 Damage 7 -> 6

--FSTRONG--
+ Projectile cooldown removed
* Fixed a bug in which performing a lifetime-based Timed Hit the frame before the projectile hits would cause the projectile to not detonate.

--FTILT--
- Damage 11 -> 10

--JAB--
- Jab 1 Damage 5 -> 4
- Jab 2 Bullet Damage 2, 2, 2, 3 -> 2, 1, 2, 3

--USTRONG--
- Hit 1 Damage 7 -> 5

Update: Mar 15, 2021 @ 3:31pm

whoops

Update: Mar 10, 2021 @ 2:33pm

Geno v1.6

--AESTHETICS--
* Adjusted victory portrait, css, small results images
* Added two new alts, one based on @AZCards and the other based on @Staur, the first two Geno players to win a tournament! These alts replace the Boshi and Belome alts.

--DSTRONG--
* Adjusted the hitboxes on Hit 1 and 2 to launch foes that are too close to Geno outwards.
//it was hard to tell which side of Geno you were on if you got hit too close to the middle of dstrong, and it was possible to cross him up with certain SDI, both of those things making it very hard to reliably DI this move. With this change, it should be a lot more clear which side of Geno you're on, and which way you're about to be launched.

--FAIR--
+ Hitbox 2 hits more of the inside of Geno
//this move will be consistent i swear

--FSTRONG--
- Increased projectile speed when parried
//This should make it more consistent to always hit Geno when parrying this move to reflect it.

--NSPECIAL--
* Hit 4 hitpause 6 -> 8+.6
//this was just an honest mistake ill be real

--UAIR--
* No changes.
//adapt

--USPECIAL--
- Projectile Rapid Hit Damage 3 -> 2
+ Projectile Rapid Hit Hits 2 -> 3
//this makes it the fireball linger for a slightly longer amount of time, both making the move a more active antiair, as well as trapping foes caught inside for longer. The move does the same amount of damage over five hits instead of four.

Update: Mar 3, 2021 @ 3:42pm

whoops

Update: Mar 3, 2021 @ 3:41pm

Geno v1.5
This patch essentially involves me just going around and making Geno just do a bunch more damage overall. He just doesnt quiiiite rack it up fast enough at the moment.

--BAIR--
+ Damage 8/11/8 -> 10/13/10

--DAIR--
+ Projectile KB 4+.4 -> 6+.8
* Hitpause 12 -> 14
//The knockback on the projectile used to be so weak because it had to be able to combo into the timed explosion, but now that the projectile can be cancelled into the explosion on-hit, there's no need to hold this move back! The projectile on its own now stands as a fairly servicable spike.
* Damage [melee, projectile, explosion] 4/4/6 -> 2/6/6

--DTILT--
+ Damage 6/8 -> 9/12

--DATTACK--
+ Damage 6 -> 9

--DSTRONG--
+ Damage 3/3/7 -> 4/4/7

--DSPECIAL--
+ Bolt Damage 3 -> 4

--FAIR--
+ Damage 4, 5 -> 5, 7

--FTILT--
+ Damage 9 -> 11

--FSTRONG--
+ Projectile damage 5 -> 8

--JAB--
+ Jab 1 Damage 4 -> 5
+ Jab 2 Bullet Damage 2, 1, 2, 2 -> 2, 2, 2, 3

--UAIR--
+ Damage 8/10/7 -> 9/11/9

--UTILT--
+ Damage 2, 3, 3 -> 3, 4, 4

--USTRONG--
+ Melee hit Damage 4 -> 7

--USPECIAL--
+ TH Window 6f -> 8f

Update: Feb 3, 2021 @ 10:08am

v1.4.8 cont'd

--BAIR--
* Adjusted energy burst visual

--DTILT--
* Adjusted energy burst visual
* Adjusted animation

--FAIR--
* Adjusted energy burst visual

--FSTRONG--
* Adjusted animation

--FTILT--
* Adjusted energy burst visual
* Adjusted animation

--NAIR--
* Adjusted animation

--UAIR--
* Adjusted energy burst visual

Update: Feb 3, 2021 @ 8:20am

v1.4.8

--BAIR--
* Hitpause adjusted. [{Tipper, Muzzle, Leg}: 7+.7, 11+.9, 5+.6 -> 9+.7, 12+.9, 5+.6]

--USPECIAL--
- Projectile Final Hit Damage 6 -> 4
+ Projectie Multhihits can no longer be teched.
* Decreased the maximum speed at which you can gain momentum while using this move from the ground.

Update: Jan 28, 2021 @ 6:07pm

h

Update: Jan 27, 2021 @ 11:08pm

whoops again