Rivals of Aether

Rivals of Aether

Geno
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Update: Jan 27, 2021 @ 9:59pm

whoops

Update: Jan 27, 2021 @ 9:54pm

v1.4.7

--DTILT--
+ Startup decreased [10 -> 9]
+ Endlag decreased [23 -> 20]

--FSPECIAL--
+ Startup decreased [26 -> 22]

--FSTRONG--
+ Startup decreased [27 -> 22]
+ Endlag decreased [21 -> 19]
* Projectile spawns closer to Geno.
//This reduces its overall range slightly but also makes it much less likely to whiff point-blank.

--JAB--
+ Jab KB adjusted [5 @ 70 -> 5.5 @ 60]
+ Jab 2 Startup decreased [10 -> 8]
//Should make it a little more consistent to pull off the jab combo.

--NSPECIAL--
+ Geno Beam charge speed increased. (Time to charge all 3 levels 102 -> 86, not including startup/endlag)

--USPECIAL--
+ Fireball's hit detection starts as soon as the projectile spawns, making the hitbox active 4 frames earlier.
+ Made it easier to hit multiple times with the fireball.
+ Added two additional angles when firing from the air.
//The main issue with Geno's recovery is that his only real recovery move goes almost straight up. Now, there is a more extreme horizontal angle available if you hold directly left or right. The previous horizontal angle is still available with up+left/right.

--USTRONG--
+ Endlag decreased [32 -> 22 on whiff]
//This move was already plenty vulnerable on whiff due to how long it locked Geno in the Hand Cannon firing animation. No need to make it higher than it needs to be.

--UTILT--
+ Fall speed increased on whiff, reducing effective endlag [30 -> 27]

Update: Jan 27, 2021 @ 11:08am

v1.4.6

--DAIR--
* Fixed a bug where activating the timed hit a frame before the attack lands would make the explosion not come out.

--FSTRONG--
* Fixed a bug where activating the timed hit a frame before the attack lands would make the explosion not come out.
+ Projectile is now transcendent.
//A frame 28 projectile smash attack deserves to not be able to be beaten out by a jab.

Update: Jan 24, 2021 @ 10:12pm

v1.4.5

--FSTRONG--
+ Double Punch projectile can no longer be crouch-cancelled.

--USTRONG--
+ Hand Cannon projectiles can no longer be crouch-cancelled.
* Bullet damage [6, 6, 6 -> 4, 8, 4]

Update: Jan 20, 2021 @ 9:40am

v1.4.4

--BAIR--
+ KB increased. [{Tipper, Muzzle, Leg}: 7+.7, 9+.8, 5+.6 -> 7+.8, 9+.9, 5+.6]

--FSPECIAL--
* Fixed a bug in which the explosion of Geno Whirl could be triggered the frame the projectile hit.

--FSTRONG--
+ Explosion KB increased. [9.5+1 -> 9+1.15]

--UAIR--
+ Startup reduced [9 -> 8]

Update: Jan 19, 2021 @ 10:53pm

v1.4.3

--DAIR--
* Projectile will now properly be reflected when parried.

--DSPECIAL--
+ Sped up the animation for launching the beacon (40f -> 35f)
+ Sped up the animation for manually detonating the beacon (35f -> 29f)
+ Bolt damage [2 -> 3]
+ Bolts now travel much further before being destroyed (though are still destroyed when they hit a solid floor)
* Beacon now has a more visible indicator when it's about to naturally detonate
* Adjusted the destruction animation for the bolts

--FSPECIAL--
* Projectile will now properly be reflected when parried.

--FSTRONG--
* Projectile will now properly be reflected when parried.

--USPECIAL--
* Projectile will now properly be reflected when parried.

Update: Jan 19, 2021 @ 1:06pm

v1.4.2 cont'd

--FSPECIAL--
+ Explosion KB [10+.9 -> 10.5+1]
//This move was being survived at like 120 at ledge sometimes, which is dumb for a move that's supposed to basically be projectile rest lol

Update: Jan 19, 2021 @ 11:13am

v1.4.2

--BAIR--
+ Damage increased. [{Tipper, Muzzle, Leg}: 6, 9, 8 > 8, 11, 8]
//Felt wrong to have this doing less damage than UAir.

--FSPECIAL--
* Fixed a bug where detonating Geno Whirl the frame before the projectile hit the opponent would cause the opponent to get hit by the projectile instead of the strong explosion.
//Yes, this happened a lot. Yes, I just figured out how to fix it. Yes, I'm kinda upset it took me this long.

--USTRONG--
+ Hit 1 adjusted to better connect into the finisher.
* Fixed a bug where the timed hit would not be available if the move had not been charged for at least 1 frame
//Hopefully this actually works as a move now

Update: Jan 19, 2021 @ 11:11am

whoops

Update: Jan 13, 2021 @ 8:02pm

v1.4.1

--DSTRONG--
- Startup increased [13 -> 15]

--FTILT--
* Adjusted animation.
+ Range slightly increased.

--FSPECIAL--
+ Projectile damage increased [4 -> 6]

--NAIR--
* Adjusted animation.

--NSPECIAL--
+ Ending lag on the charge cancel reduced [14 -> 9]
* Alternate "double press" control option for Geno Beam added, accessable if you taunt during the match intro.

--USPECIAL--
+ Fireball damage increased [2, 2, 2, 4 -> 2, 3, 3, 6]
* Fixed shading for the aerial variant

--USTRONG--
+ Startup decreased [11 -> 9]
* Hit 1 hitpause decreased [13+.5 -> 9]