XCOM 2
MEC Troopers For LWOTC
Showing 21-30 of 63 entries
< 1  2  3  4  5  6  7 >
Update: Oct 3, 2021 @ 1:56pm

- MEC Reaper rework. Lots of changes.

  • Preservation and Lead The Target at Squaddie are replaced by Rescue Protocol and Snap Shot (this works with Heavy Cannons).
  • Priority Target at LCPL replaced by Lead The Target. Remote Start replaced by Bandolier.
  • Bull Rush at CPL replaced by Detonation Shot.
  • Blinding Protocol at SGT replaced by Resupply.
  • Rescue Protocol at TSGT replaced by Surprise. Neutralize replaced by Winter Protocol.
  • Disabling Shot and Deadeye have traded spots (Deadeye can be used with Snap Shot, Disabling Shot cannot).
  • Brutalize Protocol at MSGT replaced by Lightfoot.
  • A few XCOM deck changes, mostly in Tier 1.

Update: Oct 2, 2021 @ 11:02am

- MEC Protectors and MEC Hellions can now equip the proper Spark Shields and no longer equip the human versions.

Update: Oct 1, 2021 @ 11:05am

- Chemthrower abilities should now properly benefit from bonus length/width/radius when used with an Incinerator. (Thanks to Iridar and RustyDios for helping me with code!)

Update: Sep 30, 2021 @ 7:23am

- Potential fix for the Incinerator family not getting extra range with Chemthrower abilities,

Update: Sep 28, 2021 @ 2:09am

- Lead The Target in MEC Sniper's Tier 2 XCOM deck has been replaced by Recharge (Lead The Target is in their main tree).

Update: Sep 20, 2021 @ 12:49pm

- Technicals and Juggernauts now have the option of becoming a MEC Hellion.

Update: Sep 6, 2021 @ 3:51am

- Some changes to abilities of some MEC Trooper classes.

MEC Templar

  • Chaining Discharge at MSGT replaced with a new ability, Unchained, which removes Chaining Jolt's cooldown entirely.
  • Whiteout Protocol at GSGT replaced with Chaining Discharge. Whiteout Protocol is now in the Tier 3 XCOM deck.
  • Quickburn is now in the Tier 2 XCOM deck, and its position at SSGT has been filled by Singe.
MEC Sniper
  • Holo Targeting at SGT has been replaced by This One's Mine.
  • This One's Mine at CPL has been replaced by Lead The Target.
  • Skirmisher at CPL has been replaced by Biggest Booms.
MEC Skirmisher
  • Death From Above at TSGT has been replaced by Overclock Core.

Note that you'll need Iridar's [WOTC] Supercharge and Singe Abilities mod going forward.

Update: Aug 31, 2021 @ 10:06am

- MEC Trooper stats no longer vary based on difficulty.

- MEC Troopers now start with 30 Defense, 1 Armor, and 12 HP (same as a SPARK in LWOTC)

- MEC Trooper individual build cost has been lowered to 40 Supplies and 1 Elerium Core.

Update: Aug 22, 2021 @ 4:18pm

- A bunch of changes to MEC Templar ability tree.

  • Mark Target at LCPL has been replaced by Hidden Reserves.

  • Tenebrous Form at SGT has been replaced by Shiver.

  • Tenebrous Reflect at SSGT has been replaced by Counterstrike.

  • Counterstrike's old spot at TSGT has been filled by Resilience (Shadow Ops).

  • Volatic Arc at GSGT has been replaced by Whiteout Protocol.

  • Many XCOM deck swaps. Notably, Mark Target which was at LCPL is now in the Tier 1 XCOM deck.
- This mod no longer messes with Voltaic Arc, as I could never actually get this feature to do exactly what I wanted it to.

Make sure you have Mitzruti's Perk Pack DLC Extension for this mod going forward.

Update: Aug 20, 2021 @ 7:45am

- Potential fix for Voltaic Arc ability icon duplicating itself in tactical.