Arma 3
Direct Action - Altis
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Update: Apr 20, 2021 @ 10:46am

New Features

- Switch role in game at the arsenal.
- Select vehicle to spawn of same type replaces the activate vehicle action. Activate vehicles at friendly camps to unlock them back at base.
- Single player auto save points
- A3 wounding system replaces vanilla revive system. AI can now revive and be revived. Will disable itself if ACE medical is running.
- New faction and role specific default loadout at Arsenals to quickly switch into another factions gear.
- Added headless client slots.

Changes

- “Pilot” role added in addition to the regular Heli Pilot role. Pilots can fly jets, heli pilots can fly helicopters.
- Only 1 of each role can be used at a time, including pilots and crewman. This is to limit the amount of vehicles that can be active at any one time.
- Laser designator removed from most UAVs. UAV operator will now need to be near the AO and deploy a darter drone to lase targets, or coordinate with the JTAC.
- Added an unarmed greyhawk for recon at level 2.
- CAS greyhawk at level 4 no longer has ATGMs. Just has GBUs.
- Friendly Pilot mission now uses an action to complete rather than needing to heal with a medkit. This is ACE friendly.

Bug Fixes / Improvements

- Heli and paradrop transport systems overhauled and improved.
- More custom loadouts added for various mods.
- Vehicle restrictions system fixed.
- Overhaul of custom vehicle texture system.
- Defend mission now spawns many more enemy infantry.
- TFC C130s now spawn properly.
- Heal friendly pilot mission now not broken in SP.


Update: Apr 8, 2021 @ 8:54am

Single Player

- Mission should now appear in Single Player > Scenarios.
- Saving is enabled.
- Most restrictions turned off but level progression still active.
- Many admin actions disabled in single player.


New Features

- UAV's can be spawned on the carriers. UGV will still spawn at HQ.
- 1x additional slot for a BLUFOR faction has been created (i.e. each carrier is a separate faction). Most presets will not use this, but some will.
- Medic can now drop medical supplies. This is just a medical box that players can use to fully heal.
- NATO now has a Mohawk as it's 4th transport helicopter.
- Fire support progression system.
- New Fire Support: Cruise Missile (Level 5)
- New Fire Support: CAS Attack Run (Level 7)


General Improvements

- Enemy infantry groups now keep spawning until a cap is reached. Infantry numbers should now be more consistent from level to level.
- Reinforcements and paradrop vehicle scripts improved. Infantry now drop one by one avoiding chance of collision.
- Reinforcement aircraft now lands at the HQ to complete it's mission. Paradrop vehicles will eventually do the same.
- Many systems overhauled to allow for much quicker / easier porting to new maps.
- Recruited AI and paradrop reinforcements now spawn with a custom loadout where available.
- Many more custom loadouts added and existing loadouts improved.
- European Union mod preset improved.


Visual Upgrades

- Project Livonia textures included in the mission for LDF vehicles.
- NATO Mohawk skin added.
- Caesar BTT now has procedural NATO green texture.
- New markers for Arsenal, Fast Travel, Service Pad, Medical etc.
- Improved moving markers for paradrop aircraft.
- Improvements to many friendly camps.


New Mod Support

- CUP
- NI Arms
- SMA
- ACR A3 (Czech)
- GAC JSDF (Japan)
- FFP (Finland)

Update: Apr 5, 2021 @ 12:11am

Update: Apr 3, 2021 @ 5:54am

- CUP now fully supported
- New Infantry HQ base
- Lots of systems optimised to make adding factions easier
- Lots of bug fixes

Update: Mar 26, 2021 @ 7:20am

- New "Defend" side mission.
- UAV and UGV limited to 1x drone at a time (not including backpack drones).
- Team leader can now trigger and cancel missions from a map object at the Infantry HQ.
- Using the place satchel action on emplacements / towers etc now actually removes a satchel from your inventory as intended.
- 2x friendly camps and 2x side missions revealed at mission start to give you more diversity on what objectives to choose first.

Update: Mar 22, 2021 @ 6:54am

- Multiple OPFOR factions now dynamically spawn on objectives.
- Team leader can now use a remote call in paradrop reinforcements ability.
- Vehicle unlock tree extended. Max level is now level 8.
- New "Steal Vehicle Mission" on enemy airfields.
- Return to base objectives now are returned to the nearest friendly camp instead of the the main HQ.
- New "holster weapon" script.
- AI helicopters fly at 150m to avoid triggering the unactivated enemy camp out of bounds mechanic.

Update: Mar 17, 2021 @ 9:11am

- Paradrop transport, heli transport and fast travel actions can now be cancelled.
- Outpost crate will now despawn if dropped in enemy territory or in water.
- Paradrop and heli transport vehicles can no longer be given an LZ that is inside enemy territory.
- HVT and Emplacements are now permanently marked on the map.
- Towers being destroyed by spash damage bug has been fixed.
- AI helis destroyed at their spawn won't start a chain reaction anymore.
- Base AA will only activate if enemies are within the safe zone.
- Infantry can't fire from vehicles anymore if in the safe zone.
- Contact radio backpack item removed from the JTAC default loadout.
- Paradrop vehicle now has a 2000m minimum call in radius from it's spawn.

Update: Mar 17, 2021 @ 9:04am

Update: Mar 16, 2021 @ 10:00am

- AI skill tweaked and improved again.
- Admins can now change AI skill in game using the Admin Menu.
- Non nato friendly faction uniforms added to arsenal.
- Tower objectives were not working as intended and breaking missions. They are now able to be destroyed by anything while a more permanent fix is put in place.
- Fixed bug where multiple players could gather the same intel.
- Fixed bug where you could still rescue the friendly pilot even if he was dead.
- More various bug fixes

Update: Mar 15, 2021 @ 11:00am

- AI skill reduced.
- Side missions are now smaller, quicker to complete and worth 0.5 mission levels.
- Fixed supply convoy entering the base safe zone.
- Added Quicksilver's Soldier Tracker marker system