Stellaris

Stellaris

Transformers: War for Cybertron Ships & Portraits
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Update: Jan 15, 2021 @ 10:27pm

Update
1. Added two edicts tied to the Cybertronian Trait: Red Energon Conversion and Synthetic Energon Infusion. Red Energon increases ship speed and fire rate dramatically, but its length is cut in half. Synthetic Energon boosts your overall job resource production and army damage, but causes other empire-wide side effects when using it.

2. Modified the Dark Energon edicts with more tradeoffs for using them.

3. Added two small leader events for the Matrix of Leadership and Decepticon Warlord ruler traits. Now whenever a ruler dies or replaced, the trait will be passed down to your next ruler.

Update: Jan 14, 2021 @ 7:22pm

Update: Jan 12, 2021 @ 8:57pm

-Minor changes in the local file text.

Update: Jan 11, 2021 @ 7:39pm

Update:

- Added a new origin: "Corrupted Cybertronian Colony" - Start on a corrupted Cybertronian World with Dark Energon Mining unlocked at the start of the game.
- Both the Cybertronian Colony and Corrupted Colony will now spawn an abandoned Cybertron somewhere in the galaxy (Would like to add events to this later).

- Added more portraits for the Autobots and expanded their portraits for planet pops.

Update: Jan 7, 2021 @ 8:45pm

New Update:

- Added new decisions:
1. "Corrupt the Omega Lock". You can now use dark energon to turn cybertron into a cybertron powered by dark energon, giving new planetary features and modifiers.
2. Turn a planet into a Cybertronian world using dark energon.
3. Corrupt an existing Cybertronian world using dark energon.

- Removed the energon/dark energon modifiers from Cybertronian cores and transferred it to a new deposit: "Energon Bridge" that is available on all cybertronian planet types.

- Added Gestalt jobs so now they can properly refine both energon and dark energon.

- New flags were added: Predacon (Prime), Wreckers, and Vehicons.

- Updated namelists to include nsc ships.
- Altered the text for diplomatic phrases and corrected some text errors.


Update: Jan 5, 2021 @ 5:57pm

Bugfixes:

1. Fixed an issue where Cybertronian pops don't build when loading a save (however, this doesn't fix another problem).
2. Removed the option to build regular Energon Refineries for Cybertronian empires.
3. To prevent issues with the shutdown event, the Omega Lock decision can only appear on dead Cybertron. So there will be no possible way to save the planet until after the event is complete.
4. Altered the ai weight so that other ai empires are prevented from using the Cybertron Colony origin at random.

Known Issues:

1. I'm not sure if this mod is causing it or the game itself, but I looked around and found that synthetic empires who modify their pops have reported trouble building their custom templates, halting their pop assembly production. I tried to find a way to fix this, but I haven't found a solution yet. So for anyone using Cybertronian pops, I would suggest not modifying their initial templates until I can find a workaround.

Update: Jan 2, 2021 @ 3:20am

-New Update -

- New Strategic Resource: Dark Energon, can be unlocked by researching the Dark Energon mining technology (Dangerous tier 4 tech). Dark Energon can be found on toxic, crystal asteroids, or tomb worlds.
- This new resource unlocks new edicts and armies.
- New building: Dark Energon Refinery
- New Jobs: Dark Energon refiners and miners - Produces Dark Energon and energy.
- Added Terrorcons and Dark Energon Corrupters as new army types (Requires Dark Energon).
- New decisions to seed and harvest Dark Energon on a planet. Has stronger modifiers than the Energon decisions but have negative side-effects on the planet's habitability.

- The Energon icon has been changed to light blue instead of pink to prevent confusion with Dark Energon's dark purple icon.

Update: Jan 1, 2021 @ 3:19am

Army Update

- Added 6 new techs as requirements for the more powerful Autobot and Decepticon armies. Requires their respective civics to show up on the tech tree.
- Adjusted the stats across all armies including adding limits to powerful units like Metroplex and Trypticon.
- Added Cybertronian Destroyers as a shared army type (requires the Cybertronian trait).
- Added Decepticon Leapers as a new army type.
- Added cybertronian occupation armies.
- Updated namelists.
- Added Constructicon portraits to the Decepticons.

Update: Dec 30, 2020 @ 3:18am

New Update

- Fixed an issue where the mechanical trait would disappear for the Cybertronian species when modifying them.
- Added a new decision: "Seed Raw Energon Crystals" which plants a patch of raw energon crystals to grow on the planet. This planetary feature uses a new job called Energon miner that produces both energon and minerals instead of energy. However, seeding the unstable crystals on a planet will decrease its habitability.
- There is also an option to remove the deposit and harvest the Energon from it but it will also destroy any buildings that produce energon.
- Added a moderate amount of Energon for anyone using the Fall of Cybertron origin to ration.
- Renamed the Cybertron decision project and added an Energon requirement to restore the planet.
- Added a new negative trait for the Transformers to go with their Cybertronian trait: "Energy Inefficient".
- New additional armies for both the Autobot and Decepticon armies. This includes: Destroyers from the WFC game, the Autobot Wreckers, and the Predacons.
- New icons for the FOC origin and decisions.

Update: Dec 27, 2020 @ 9:16pm

- Added new flags and updated existing ones.
- Fixed the weapon locators on the shipsets.