Stellaris
Ancient Cache of Technologies: Extra Defines and Changes
42 sonuçtan 31 ile 40 arası gösteriliyor
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Güncelleme: 5 Haz 2021 @ 8:28

- Now with a more reasonable fleetpower calc.

- GWRR GURAAA

Güncelleme: 5 Haz 2021 @ 7:44

Güncelleme: 3 Haz 2021 @ 21:49

- Reworked Fleet Power Calculations so that smaller ships have higher FP and bigger ships have lower FP than before. (So there shouldn't be massive gaps anymore)

Güncelleme: 7 May 2021 @ 6:02

- Now has a global flag added for mod activation "acot_defines_activated"

- Awoughhh.

Güncelleme: 17 Nis 2021 @ 12:08

- Marauder Raiding Fleets will now flee if they lose too many ships rather than having too low fleet power.

- Military Power weight increased to 5.0 from 2.0 when calculating Relative Power.

- All Hyperlanes should no longer be visible at start now.

Güncelleme: 17 Nis 2021 @ 3:15

Güncelleme: 17 Ara 2020 @ 22:24

- Evasion Cap has been reduced back to 90 due to it fucking up with Fleet Power Calculation too much.

Güncelleme: 18 Kas 2020 @ 6:07

Güncelleme: 18 Kas 2020 @ 5:06

- Fixes Localisation Problems.

Güncelleme: 16 Kas 2020 @ 16:08

- Changes Hull Point Repeatables to Military/Special Ship Hull Repeatables .

- Buffs Defense Station Repeatables to also affect starbases.

- Increase Naval Cap and Fleet Command Limit Numbers for each repeatables.

- Tell Us, Martellus.